dolphin/Source/Core/VideoBackends/Software/TextureSampler.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

21 lines
396 B
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
namespace TextureSampler
{
void Sample(s32 s, s32 t, s32 lod, bool linear, u8 texmap, u8* sample);
void SampleMip(s32 s, s32 t, s32 mip, bool linear, u8 texmap, u8* sample);
enum
{
RED_SMP,
GRN_SMP,
BLU_SMP,
ALP_SMP
};
} // namespace TextureSampler