dolphin/Source/Core
2008-10-29 21:23:56 +00:00
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Common enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p 2008-10-28 05:55:34 +00:00
Core update for AR decryption, skips passing the verification code back to the AR simulator 2008-10-29 21:23:56 +00:00
DebuggerWX Random grab-bag of stuff: Finer grained JIT disabling (jpeterson's debug tool), show activated cheats, some comments, one more jitted instruction, support in backpatcher for writes, currently disabled because Beyond Good and Evil crashes when using it. yes this change should be split but i'm just too lazy, sorry. 2008-10-28 22:38:53 +00:00
DiscIO Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
DolphinWX roll back accidental disabling of fullscreen shortcut 2008-10-26 08:16:39 +00:00
VideoCommon Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful) 2008-10-28 21:04:14 +00:00