dolphin/Externals/wxWidgets3/include/wx/msw/control.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

133 lines
5.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/control.h
// Purpose: wxControl class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id: control.h 62151 2009-09-26 16:43:06Z VZ $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_
#define _WX_CONTROL_H_
#include "wx/dynarray.h"
// General item class
class WXDLLIMPEXP_CORE wxControl : public wxControlBase
{
public:
wxControl() { }
wxControl(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr)
{
Create(parent, id, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
// Simulates an event
virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
// implementation from now on
// --------------------------
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// Calls the callback and appropriate event handlers
bool ProcessCommand(wxCommandEvent& event);
// MSW-specific
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
// For ownerdraw items
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; }
virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; }
const wxArrayLong& GetSubcontrols() const { return m_subControls; }
// default handling of WM_CTLCOLORxxx: this is public so that wxWindow
// could call it
virtual WXHBRUSH MSWControlColor(WXHDC pDC, WXHWND hWnd);
// default style for the control include WS_TABSTOP if it AcceptsFocus()
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
protected:
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const;
// return default best size (doesn't really make any sense, override this)
virtual wxSize DoGetBestSize() const;
// This is a helper for all wxControls made with UPDOWN native control.
// In wxMSW it was only wxSpinCtrl derived from wxSpinButton but in
// WinCE of Smartphones this happens also for native wxTextCtrl,
// wxChoice and others.
virtual wxSize GetBestSpinnerSize(const bool is_vertical) const;
// create the control of the given Windows class: this is typically called
// from Create() method of the derived class passing its label, pos and
// size parameter (style parameter is not needed because m_windowStyle is
// supposed to had been already set and so is used instead when this
// function is called)
bool MSWCreateControl(const wxChar *classname,
const wxString& label,
const wxPoint& pos,
const wxSize& size);
// NB: the method below is deprecated now, with MSWGetStyle() the method
// above should be used instead! Once all the controls are updated to
// implement MSWGetStyle() this version will disappear.
//
// create the control of the given class with the given style (combination
// of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns
// false if creation failed
//
// All parameters except classname and style are optional, if the
// size/position are not given, they should be set later with SetSize()
// and, label (the title of the window), of course, is left empty. The
// extended style is determined from the style and the app 3D settings
// automatically if it's not specified explicitly.
bool MSWCreateControl(const wxChar *classname,
WXDWORD style,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxString& label = wxEmptyString,
WXDWORD exstyle = (WXDWORD)-1);
// call this from the derived class MSWControlColor() if you want to show
// the control greyed out (and opaque)
WXHBRUSH MSWControlColorDisabled(WXHDC pDC);
// common part of the 3 functions above: pass wxNullColour to use the
// appropriate background colour (meaning ours or our parents) or a fixed
// one
virtual WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg, WXHWND hWnd);
// for controls like radiobuttons which are really composite this array
// holds the ids (not HWNDs!) of the sub controls
wxArrayLong m_subControls;
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl)
};
#endif // _WX_CONTROL_H_