dolphin/Source/Plugins/Plugin_Wiimote/Src
2009-02-23 06:15:48 +00:00
..
Config.cpp Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen. 2009-02-20 03:13:22 +00:00
Config.h Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen. 2009-02-20 03:13:22 +00:00
ConfigDlg.cpp Emulated Wiimote: Updated the accelerometer recording to record the gravity forces in all directions instead of recording raw data, to bypass problem of different Wiimotes having different neutral values 2009-02-20 09:57:17 +00:00
ConfigDlg.h Emulated Wiimote: Updated the accelerometer recording to record the gravity forces in all directions instead of recording raw data, to bypass problem of different Wiimotes having different neutral values 2009-02-20 09:57:17 +00:00
ConfigGamepad.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
ConfigRecording.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
DataReports.cpp finish to fix nowx, is it work on linux ? 2009-02-17 22:15:27 +00:00
EmuDefinitions.cpp Emulated Wiimote: Collected all system specific keyboard input functions to one multi system function 2009-02-15 22:23:59 +00:00
EmuDefinitions.h Emulated Wiimote: Updated the accelerometer recording to record the gravity forces in all directions instead of recording raw data, to bypass problem of different Wiimotes having different neutral values 2009-02-20 09:57:17 +00:00
EmuDynamics.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
EmuMain.cpp Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
EmuMain.h Emulated Wiimote: Updated the accelerometer recording to record the gravity forces in all directions instead of recording raw data, to bypass problem of different Wiimotes having different neutral values 2009-02-20 09:57:17 +00:00
EmuPad.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
EmuSubroutines.cpp Wiimote: Fixed the speaker status bar status, the status is [Green] [Blue] [Green] that means [On/Off] [Muted/Unmuted] [Activity] 2009-02-08 12:27:04 +00:00
EmuSubroutines.h Wiimote: 2009-02-07 03:16:41 +00:00
Encryption.cpp Wiimote: Show the decrypted Nunchuck calibration values in the log when a real Wiimote and Nunchuck is used. Fixed an earlier bug that made the neutral emulated nunchuck accelerometer values zero, now they are back to 0x80,0x80,0xb3. 2009-02-04 06:40:05 +00:00
Encryption.h Wiimote: Added decryption function, it could be useful for debugging real Wiimote extensions 2009-02-04 00:06:11 +00:00
FillReport.cpp Emulated Wiimote: Fixed the Nunchuck calibration, for recording playback for example 2009-02-20 13:14:23 +00:00
Logging.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
Logging.h Last commit: Missing files 2009-01-17 14:41:20 +00:00
main.cpp Move the message display thing out of Render.cpp 2009-02-21 12:53:10 +00:00
main.h Emulated Wiimote: Fixed the Nunchuck calibration, for recording playback for example 2009-02-20 13:14:23 +00:00
ReadWiimote.cpp Update svn:eol-style=native ( r1442 ) for Source/*.cpp 2009-02-23 06:15:48 +00:00
SConscript try to fix nowx wiimote 2009-02-17 22:06:40 +00:00
wiimote_hid.h Emulated Wiimote: Fixed the Nunchuck calibration, for recording playback for example 2009-02-20 13:14:23 +00:00
wiimote_real.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
wiimote_real.h Wiimote: 2009-02-07 03:16:41 +00:00