dolphin/Source/Plugins/Plugin_VideoDX9/Src/VertexManager.h
hrydgard 2a552421a5 moar cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:02:46 +00:00

50 lines
1.1 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXMANAGER_H
#define _VERTEXMANAGER_H
#include "CPMemory.h"
#include "VertexLoader.h"
#include "DecodedVArray.h"
struct UV
{
float u, v, w;
};
struct D3DVertex {
Vec3 pos;
Vec3 normal;
u32 colors[2];
UV uv[8];
};
namespace VertexManager
{
bool Init();
void Shutdown();
void BeginFrame();
void AddVertices(int _primitive, int _numVertices, const DecodedVArray *varray);
void Flush();
} // namespace
#endif