dolphin/Externals/wxWidgets3/include/wx/geometry.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

820 lines
31 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/geometry.h
// Purpose: Common Geometry Classes
// Author: Stefan Csomor
// Modified by:
// Created: 08/05/99
// RCS-ID: $Id: geometry.h 59019 2009-02-19 07:36:27Z PC $
// Copyright: (c) 1999 Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GEOMETRY_H_
#define _WX_GEOMETRY_H_
#include "wx/defs.h"
#if wxUSE_GEOMETRY
#include "wx/utils.h"
#include "wx/gdicmn.h"
#include "wx/math.h"
class WXDLLIMPEXP_FWD_BASE wxDataInputStream;
class WXDLLIMPEXP_FWD_BASE wxDataOutputStream;
// clipping from Cohen-Sutherland
enum wxOutCode
{
wxInside = 0x00 ,
wxOutLeft = 0x01 ,
wxOutRight = 0x02 ,
wxOutTop = 0x08 ,
wxOutBottom = 0x04
};
class WXDLLIMPEXP_CORE wxPoint2DInt
{
public :
inline wxPoint2DInt();
inline wxPoint2DInt( wxInt32 x , wxInt32 y );
inline wxPoint2DInt( const wxPoint2DInt &pt );
inline wxPoint2DInt( const wxPoint &pt );
// noops for this class, just return the coords
inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
inline wxDouble GetVectorLength() const;
wxDouble GetVectorAngle() const;
inline void SetVectorLength( wxDouble length );
void SetVectorAngle( wxDouble degrees );
void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
// set the vector length to 1.0, preserving the angle
inline void Normalize();
inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
// the reflection of this point
inline wxPoint2DInt operator-();
inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator*=(wxDouble n);
inline wxPoint2DInt& operator*=(wxInt32 n);
inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
inline wxPoint2DInt& operator/=(wxDouble n);
inline wxPoint2DInt& operator/=(wxInt32 n);
inline operator wxPoint() const;
inline bool operator==(const wxPoint2DInt& pt) const;
inline bool operator!=(const wxPoint2DInt& pt) const;
#if wxUSE_STREAMS
void WriteTo( wxDataOutputStream &stream ) const;
void ReadFrom( wxDataInputStream &stream );
#endif // wxUSE_STREAMS
wxInt32 m_x;
wxInt32 m_y;
};
inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
inline wxPoint2DInt::wxPoint2DInt()
{
m_x = 0;
m_y = 0;
}
inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
{
m_x = x;
m_y = y;
}
inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
{
m_x = pt.m_x;
m_y = pt.m_y;
}
inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
{
m_x = pt.x;
m_y = pt.y;
}
inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const
{
if ( x )
*x = m_x;
if ( y )
*y = m_y;
}
inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const
{
GetFloor(x, y);
}
inline wxDouble wxPoint2DInt::GetVectorLength() const
{
// cast needed MIPSpro compiler under SGI
return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
}
inline void wxPoint2DInt::SetVectorLength( wxDouble length )
{
wxDouble before = GetVectorLength();
m_x = (wxInt32)(m_x * length / before);
m_y = (wxInt32)(m_y * length / before);
}
inline void wxPoint2DInt::Normalize()
{
SetVectorLength( 1 );
}
inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
{
return sqrt( GetDistanceSquare( pt ) );
}
inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
{
return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
}
inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
{
return ( m_x * vec.m_x + m_y * vec.m_y );
}
inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
{
return ( m_x * vec.m_y - vec.m_x * m_y );
}
inline wxPoint2DInt::operator wxPoint() const
{
return wxPoint( m_x, m_y);
}
inline wxPoint2DInt wxPoint2DInt::operator-()
{
return wxPoint2DInt( -m_x, -m_y);
}
inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
{
if (this != &pt)
{
m_x = pt.m_x;
m_y = pt.m_y;
}
return *this;
}
inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
{
m_x = m_x + pt.m_x;
m_y = m_y + pt.m_y;
return *this;
}
inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
{
m_x = m_x - pt.m_x;
m_y = m_y - pt.m_y;
return *this;
}
inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
{
m_x = m_x + pt.m_x;
m_y = m_y + pt.m_y;
return *this;
}
inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
{
m_x = m_x - pt.m_x;
m_y = m_y - pt.m_y;
return *this;
}
inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
{
return m_x == pt.m_x && m_y == pt.m_y;
}
inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
{
return m_x != pt.m_x || m_y != pt.m_y;
}
inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
{
return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
}
inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
{
return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
}
inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
{
return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
}
inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
{
return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
}
inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
{
return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
}
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
{
return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
}
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
{
return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
}
inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
{
return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
}
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
{
return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
}
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
{
return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
}
// wxPoint2Ds represent a point or a vector in a 2d coordinate system
class WXDLLIMPEXP_CORE wxPoint2DDouble
{
public :
inline wxPoint2DDouble();
inline wxPoint2DDouble( wxDouble x , wxDouble y );
inline wxPoint2DDouble( const wxPoint2DDouble &pt );
wxPoint2DDouble( const wxPoint2DInt &pt )
{ m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
wxPoint2DDouble( const wxPoint &pt )
{ m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
// two different conversions to integers, floor and rounding
inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
inline wxDouble GetVectorLength() const;
wxDouble GetVectorAngle() const ;
void SetVectorLength( wxDouble length );
void SetVectorAngle( wxDouble degrees );
void SetPolarCoordinates( wxDouble angle , wxDouble length );
// set the vector length to 1.0, preserving the angle
void Normalize();
inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
// the reflection of this point
inline wxPoint2DDouble operator-();
inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt);
inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt);
inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt);
inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt);
inline wxPoint2DDouble& operator*=(wxDouble n);
inline wxPoint2DDouble& operator*=(wxInt32 n);
inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt);
inline wxPoint2DDouble& operator/=(wxDouble n);
inline wxPoint2DDouble& operator/=(wxInt32 n);
inline bool operator==(const wxPoint2DDouble& pt) const;
inline bool operator!=(const wxPoint2DDouble& pt) const;
wxDouble m_x;
wxDouble m_y;
};
inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
inline wxPoint2DDouble::wxPoint2DDouble()
{
m_x = 0.0;
m_y = 0.0;
}
inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y )
{
m_x = x;
m_y = y;
}
inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
{
m_x = pt.m_x;
m_y = pt.m_y;
}
inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const
{
*x = (wxInt32) floor( m_x );
*y = (wxInt32) floor( m_y );
}
inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const
{
*x = (wxInt32) floor( m_x + 0.5 );
*y = (wxInt32) floor( m_y + 0.5);
}
inline wxDouble wxPoint2DDouble::GetVectorLength() const
{
return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
}
inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
{
wxDouble before = GetVectorLength() ;
m_x = (m_x * length / before) ;
m_y = (m_y * length / before) ;
}
inline void wxPoint2DDouble::Normalize()
{
SetVectorLength( 1 );
}
inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
{
return sqrt( GetDistanceSquare( pt ) );
}
inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const
{
return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
}
inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const
{
return ( m_x * vec.m_x + m_y * vec.m_y );
}
inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const
{
return ( m_x * vec.m_y - vec.m_x * m_y );
}
inline wxPoint2DDouble wxPoint2DDouble::operator-()
{
return wxPoint2DDouble( -m_x, -m_y);
}
inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
{
if (this != &pt)
{
m_x = pt.m_x;
m_y = pt.m_y;
}
return *this;
}
inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt)
{
m_x = m_x + pt.m_x;
m_y = m_y + pt.m_y;
return *this;
}
inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt)
{
m_x = m_x - pt.m_x;
m_y = m_y - pt.m_y;
return *this;
}
inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt)
{
m_x = m_x * pt.m_x;
m_y = m_y * pt.m_y;
return *this;
}
inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt)
{
m_x = m_x / pt.m_x;
m_y = m_y / pt.m_y;
return *this;
}
inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const
{
return wxIsSameDouble(m_x, pt.m_x) && wxIsSameDouble(m_y, pt.m_y);
}
inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const
{
return !(*this == pt);
}
inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
{
return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
}
inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
{
return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
}
inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
{
return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
}
inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt)
{
return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
}
inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt)
{
return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
}
inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n)
{
return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
}
inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n)
{
return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
}
inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
{
return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
}
inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n)
{
return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
}
inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n)
{
return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
}
// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
class WXDLLIMPEXP_CORE wxRect2DDouble
{
public:
wxRect2DDouble()
{ m_x = m_y = m_width = m_height = 0; }
wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h)
{ m_x = x; m_y = y; m_width = w; m_height = h; }
/*
wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
wxRect2DDouble(const wxRect2DDouble& rect);
*/
// single attribute accessors
inline wxPoint2DDouble GetPosition()
{ return wxPoint2DDouble(m_x, m_y); }
inline wxSize GetSize()
{ return wxSize((int) m_width, (int) m_height); }
// for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
inline wxDouble GetLeft() const { return m_x; }
inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; }
inline void MoveLeftTo( wxDouble n ) { m_x = n; }
inline wxDouble GetTop() const { return m_y; }
inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; }
inline void MoveTopTo( wxDouble n ) { m_y = n; }
inline wxDouble GetBottom() const { return m_y + m_height; }
inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);}
inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; }
inline wxDouble GetRight() const { return m_x + m_width; }
inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; }
inline wxPoint2DDouble GetLeftTop() const
{ return wxPoint2DDouble( m_x , m_y ); }
inline void SetLeftTop( const wxPoint2DDouble &pt )
{ m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
inline void MoveLeftTopTo( const wxPoint2DDouble &pt )
{ m_x = pt.m_x; m_y = pt.m_y; }
inline wxPoint2DDouble GetLeftBottom() const
{ return wxPoint2DDouble( m_x , m_y + m_height ); }
inline void SetLeftBottom( const wxPoint2DDouble &pt )
{ m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
inline void MoveLeftBottomTo( const wxPoint2DDouble &pt )
{ m_x = pt.m_x; m_y = pt.m_y - m_height; }
inline wxPoint2DDouble GetRightTop() const
{ return wxPoint2DDouble( m_x+m_width , m_y ); }
inline void SetRightTop( const wxPoint2DDouble &pt )
{ m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
inline void MoveRightTopTo( const wxPoint2DDouble &pt )
{ m_x = pt.m_x - m_width; m_y = pt.m_y; }
inline wxPoint2DDouble GetRightBottom() const
{ return wxPoint2DDouble( m_x+m_width , m_y + m_height ); }
inline void SetRightBottom( const wxPoint2DDouble &pt )
{ m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
inline void MoveRightBottomTo( const wxPoint2DDouble &pt )
{ m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
inline wxPoint2DDouble GetCentre() const
{ return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); }
inline void SetCentre( const wxPoint2DDouble &pt )
{ MoveCentreTo( pt ); } // since this is impossible without moving...
inline void MoveCentreTo( const wxPoint2DDouble &pt )
{ m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
inline wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const
{ return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
{ return GetOutCode(pt) ; }
inline bool Contains( const wxPoint2DDouble &pt ) const
{ return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DDouble &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
inline bool IsEmpty() const
{ return m_width <= 0 || m_height <= 0; }
inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
{ return wxIsSameDouble(rect.m_width, m_width) && wxIsSameDouble(rect.m_height, m_height); }
inline void Inset( wxDouble x , wxDouble y )
{ m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom )
{ m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
inline void Offset( const wxPoint2DDouble &pt )
{ m_x += pt.m_x; m_y += pt.m_y; }
void ConstrainTo( const wxRect2DDouble &rect );
inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor )
{ return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
inline void Intersect( const wxRect2DDouble &otherRect )
{ Intersect( *this , otherRect , this ); }
inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const
{ wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; }
bool Intersects( const wxRect2DDouble &rect ) const;
static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
void Union( const wxRect2DDouble &otherRect )
{ Union( *this , otherRect , this ); }
void Union( const wxPoint2DDouble &pt );
inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const
{ wxRect2DDouble result; Union( *this , otherRect , &result); return result; }
inline void Scale( wxDouble f )
{ m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
inline void Scale( wxInt32 num , wxInt32 denum )
{ m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
wxRect2DDouble& operator = (const wxRect2DDouble& rect);
inline bool operator == (const wxRect2DDouble& rect) const
{ return wxIsSameDouble(m_x, rect.m_x) && wxIsSameDouble(m_y, rect.m_y) && HaveEqualSize(rect); }
inline bool operator != (const wxRect2DDouble& rect) const
{ return !(*this == rect); }
wxDouble m_x;
wxDouble m_y;
wxDouble m_width;
wxDouble m_height;
};
// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
class WXDLLIMPEXP_CORE wxRect2DInt
{
public:
wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }
wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; }
wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; }
wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
inline wxRect2DInt(const wxRect2DInt& rect);
// single attribute accessors
inline wxPoint2DInt GetPosition() { return wxPoint2DInt(m_x, m_y); }
inline wxSize GetSize() { return wxSize(m_width, m_height); }
// for the edge and corner accessors there are two setters conterparts, the Set.. functions keep the other corners at their
// position whenever sensible, the Move.. functions keep the size of the rect and move the other corners apropriately
inline wxInt32 GetLeft() const { return m_x; }
inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; }
inline void MoveLeftTo( wxInt32 n ) { m_x = n; }
inline wxInt32 GetTop() const { return m_y; }
inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; }
inline void MoveTopTo( wxInt32 n ) { m_y = n; }
inline wxInt32 GetBottom() const { return m_y + m_height; }
inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);}
inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; }
inline wxInt32 GetRight() const { return m_x + m_width; }
inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; }
inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; }
inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); }
inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; }
inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); }
inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; }
inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); }
inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; }
inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); }
inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); }
inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); } // since this is impossible without moving...
inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
inline wxOutCode GetOutCode( const wxPoint2DInt &pt ) const
{ return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
( ( pt.m_y < m_y ) ? wxOutTop : 0 ) +
( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
{ return GetOutCode( pt ) ; }
inline bool Contains( const wxPoint2DInt &pt ) const
{ return GetOutCode( pt ) == wxInside; }
inline bool Contains( const wxRect2DInt &rect ) const
{ return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
inline bool IsEmpty() const
{ return ( m_width <= 0 || m_height <= 0 ); }
inline bool HaveEqualSize( const wxRect2DInt &rect ) const
{ return ( rect.m_width == m_width && rect.m_height == m_height ); }
inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom )
{ m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; }
void ConstrainTo( const wxRect2DInt &rect );
inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); }
inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; }
bool Intersects( const wxRect2DInt &rect ) const;
static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
void Union( const wxRect2DInt &otherRect ) { Union( *this , otherRect , this ); }
void Union( const wxPoint2DInt &pt );
inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; }
inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
inline void Scale( wxInt32 num , wxInt32 denum )
{ m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum);
m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);}
wxRect2DInt& operator = (const wxRect2DInt& rect);
bool operator == (const wxRect2DInt& rect) const;
bool operator != (const wxRect2DInt& rect) const;
#if wxUSE_STREAMS
void WriteTo( wxDataOutputStream &stream ) const;
void ReadFrom( wxDataInputStream &stream );
#endif // wxUSE_STREAMS
wxInt32 m_x;
wxInt32 m_y;
wxInt32 m_width;
wxInt32 m_height;
};
inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
{
m_x = r.m_x;
m_y = r.m_y;
m_width = r.m_width;
m_height = r.m_height;
}
inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b)
{
m_x = wxMin( a.m_x , b.m_x );
m_y = wxMin( a.m_y , b.m_y );
m_width = abs( a.m_x - b.m_x );
m_height = abs( a.m_y - b.m_y );
}
inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size)
{
m_x = pos.m_x;
m_y = pos.m_y;
m_width = size.x;
m_height = size.y;
}
inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const
{
return (m_x==rect.m_x && m_y==rect.m_y &&
m_width==rect.m_width && m_height==rect.m_height);
}
inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const
{
return !(*this == rect);
}
class wxTransform2D
{
public :
virtual ~wxTransform2D() { }
virtual void Transform( wxPoint2DInt* pt )const = 0;
virtual void Transform( wxRect2DInt* r ) const;
virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;
virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ;
virtual void InverseTransform( wxPoint2DInt* pt ) const = 0;
virtual void InverseTransform( wxRect2DInt* r ) const ;
virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ;
virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
};
inline void wxTransform2D::Transform( wxRect2DInt* r ) const
{ wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); Transform( &a ); Transform( &b ); *r = wxRect2DInt( a , b ); }
inline wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
{ wxPoint2DInt res = pt; Transform( &res ); return res; }
inline wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
{ wxRect2DInt res = r; Transform( &res ); return res; }
inline void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
{ wxPoint2DInt a = r->GetLeftTop() , b = r->GetRightBottom(); InverseTransform( &a ); InverseTransform( &b ); *r = wxRect2DInt( a , b ); }
inline wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
{ wxPoint2DInt res = pt; InverseTransform( &res ); return res; }
inline wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
{ wxRect2DInt res = r; InverseTransform( &res ); return res; }
#endif // wxUSE_GEOMETRY
#endif // _WX_GEOMETRY_H_