dolphin/Externals/wxWidgets3/include/wx/scrolwin.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

457 lines
17 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/scrolwin.h
// Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper
// Author: Vadim Zeitlin
// Modified by:
// Created: 30.08.00
// RCS-ID: $Id: scrolwin.h 64943 2010-07-13 13:29:58Z VZ $
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SCROLWIN_H_BASE_
#define _WX_SCROLWIN_H_BASE_
#include "wx/panel.h"
class WXDLLIMPEXP_FWD_CORE wxScrollHelperEvtHandler;
class WXDLLIMPEXP_FWD_BASE wxTimer;
// default scrolled window style: scroll in both directions
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
// values for the second argument of wxScrollHelper::ShowScrollbars()
enum wxScrollbarVisibility
{
wxSHOW_SB_NEVER = -1, // never show the scrollbar at all
wxSHOW_SB_DEFAULT, // show scrollbar only if it is needed
wxSHOW_SB_ALWAYS // always show scrollbar, even if not needed
};
// ----------------------------------------------------------------------------
// The hierarchy of scrolling classes is a bit complicated because we want to
// put as much functionality as possible in a mix-in class not deriving from
// wxWindow so that other classes could derive from the same base class on all
// platforms irrespectively of whether they are native controls (and hence
// don't use our scrolling) or not.
//
// So we have
//
// wxScrollHelperBase
// |
// |
// \|/
// wxWindow wxScrollHelper
// | \ / /
// | \ / /
// | _| |_ /
// | wxScrolledWindow /
// | /
// \|/ /
// wxControl /
// \ /
// \ /
// _| |_
// wxScrolledControl
//
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxScrollHelperBase
{
public:
// ctor must be given the associated window
wxScrollHelperBase(wxWindow *winToScroll);
virtual ~wxScrollHelperBase();
// configure the scrolling
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
bool noRefresh = false );
// scroll to the given (in logical coords) position
//
// notice that for backwards compatibility reasons Scroll() is virtual as
// the existing code could override it but new code should override
// DoScroll() instead
virtual void Scroll(int x, int y) { DoScroll(x, y); }
virtual void Scroll(const wxPoint& pt) { DoScroll(pt.x, pt.y); }
// get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
int GetScrollPageSize(int orient) const;
void SetScrollPageSize(int orient, int pageSize);
// get the number of lines the window can scroll,
// returns 0 if no scrollbars are there.
int GetScrollLines( int orient ) const;
// Set the x, y scrolling increments.
void SetScrollRate( int xstep, int ystep );
// get the size of one logical unit in physical ones
void GetScrollPixelsPerUnit(int *pixelsPerUnitX, int *pixelsPerUnitY) const;
// Set scrollbar visibility: it is possible to show scrollbar only if it is
// needed (i.e. if our virtual size is greater than the current size of the
// associated window), always (as wxALWAYS_SHOW_SB style does) or never (in
// which case you should provide some other way to scroll the window as the
// user wouldn't be able to do it at all)
void ShowScrollbars(wxScrollbarVisibility horz, wxScrollbarVisibility vert)
{
DoShowScrollbars(horz, vert);
}
// Enable/disable Windows scrolling in either direction. If true, wxWidgets
// scrolls the canvas and only a bit of the canvas is invalidated; no
// Clear() is necessary. If false, the whole canvas is invalidated and a
// Clear() is necessary. Disable for when the scroll increment is used to
// actually scroll a non-constant distance
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
// Disable use of keyboard keys for scrolling. By default cursor movement
// keys (including Home, End, Page Up and Down) are used to scroll the
// window appropriately. If the derived class uses these keys for something
// else, e.g. changing the currently selected item, this function can be
// used to disable this behaviour as it's not only not necessary then but
// can actually be actively harmful if another object forwards a keyboard
// event corresponding to one of the above keys to us using
// ProcessWindowEvent() because the event will always be processed which
// can be undesirable.
void DisableKeyboardScrolling() { m_kbdScrollingEnabled = false; }
// Get the view start
void GetViewStart(int *x, int *y) const { DoGetViewStart(x, y); }
wxPoint GetViewStart() const
{
wxPoint pt;
DoGetViewStart(&pt.x, &pt.y);
return pt;
}
// Set the scale factor, used in PrepareDC
void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
double GetScaleX() const { return m_scaleX; }
double GetScaleY() const { return m_scaleY; }
// translate between scrolled and unscrolled coordinates
void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcScrolledPosition(x, y, xx, yy); }
wxPoint CalcScrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
{ DoCalcUnscrolledPosition(x, y, xx, yy); }
wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
{
wxPoint p2;
DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Adjust the scrollbars
virtual void AdjustScrollbars() = 0;
// Calculate scroll increment
int CalcScrollInc(wxScrollWinEvent& event);
// Normally the wxScrolledWindow will scroll itself, but in some rare
// occasions you might want it to scroll [part of] another window (e.g. a
// child of it in order to scroll only a portion the area between the
// scrollbars (spreadsheet: only cell area will move).
void SetTargetWindow(wxWindow *target);
wxWindow *GetTargetWindow() const;
void SetTargetRect(const wxRect& rect) { m_rectToScroll = rect; }
wxRect GetTargetRect() const { return m_rectToScroll; }
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) { }
// change the DC origin according to the scroll position.
virtual void DoPrepareDC(wxDC& dc);
// are we generating the autoscroll events?
bool IsAutoScrolling() const { return m_timerAutoScroll != NULL; }
// stop generating the scroll events when mouse is held outside the window
void StopAutoScrolling();
// this method can be overridden in a derived class to forbid sending the
// auto scroll events - note that unlike StopAutoScrolling() it doesn't
// stop the timer, so it will be called repeatedly and will typically
// return different values depending on the current mouse position
//
// the base class version just returns true
virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
// the methods to be called from the window event handlers
void HandleOnScroll(wxScrollWinEvent& event);
void HandleOnSize(wxSizeEvent& event);
void HandleOnPaint(wxPaintEvent& event);
void HandleOnChar(wxKeyEvent& event);
void HandleOnMouseEnter(wxMouseEvent& event);
void HandleOnMouseLeave(wxMouseEvent& event);
#if wxUSE_MOUSEWHEEL
void HandleOnMouseWheel(wxMouseEvent& event);
#endif // wxUSE_MOUSEWHEEL
void HandleOnChildFocus(wxChildFocusEvent& event);
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED(
void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
)
#endif // WXWIN_COMPATIBILITY_2_8
protected:
// get pointer to our scroll rect if we use it or NULL
const wxRect *GetScrollRect() const
{
return m_rectToScroll.width != 0 ? &m_rectToScroll : NULL;
}
// get the size of the target window
wxSize GetTargetSize() const
{
return m_rectToScroll.width != 0 ? m_rectToScroll.GetSize()
: m_targetWindow->GetClientSize();
}
void GetTargetSize(int *w, int *h) const
{
wxSize size = GetTargetSize();
if ( w )
*w = size.x;
if ( h )
*h = size.y;
}
// implementation of public methods with the same name
virtual void DoGetViewStart(int *x, int *y) const;
virtual void DoScroll(int x, int y) = 0;
virtual void DoShowScrollbars(wxScrollbarVisibility horz,
wxScrollbarVisibility vert) = 0;
// implementations of various wxWindow virtual methods which should be
// forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
bool ScrollLayout();
void ScrollDoSetVirtualSize(int x, int y);
wxSize ScrollGetBestVirtualSize() const;
// change just the target window (unlike SetWindow which changes m_win as
// well)
void DoSetTargetWindow(wxWindow *target);
// delete the event handler we installed
void DeleteEvtHandler();
// calls wxScrollHelperEvtHandler::ResetDrawnFlag(), see explanation
// in wxScrollHelperEvtHandler::ProcessEvent()
void ResetDrawnFlag();
// this function should be overridden to return the size available for
// m_targetWindow inside m_win of the given size
//
// the default implementation is only good for m_targetWindow == m_win
// case, if we're scrolling a subwindow you must override this method
virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size)
{
// returning just size from here is wrong but it was decided that it is
// not wrong enough to break the existing code (which doesn't override
// this recently added function at all) by adding this assert
//
// wxASSERT_MSG( m_targetWindow == m_win, "must be overridden" );
return size;
}
double m_scaleX;
double m_scaleY;
wxWindow *m_win,
*m_targetWindow;
wxRect m_rectToScroll;
wxTimer *m_timerAutoScroll;
int m_xScrollPixelsPerLine;
int m_yScrollPixelsPerLine;
int m_xScrollPosition;
int m_yScrollPosition;
int m_xScrollLines;
int m_yScrollLines;
int m_xScrollLinesPerPage;
int m_yScrollLinesPerPage;
bool m_xScrollingEnabled;
bool m_yScrollingEnabled;
bool m_kbdScrollingEnabled;
#if wxUSE_MOUSEWHEEL
int m_wheelRotation;
#endif // wxUSE_MOUSEWHEEL
wxScrollHelperEvtHandler *m_handler;
wxDECLARE_NO_COPY_CLASS(wxScrollHelperBase);
};
// this macro can be used in a wxScrollHelper-derived class to forward wxWindow
// methods to corresponding wxScrollHelper methods
#define WX_FORWARD_TO_SCROLL_HELPER() \
public: \
virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \
virtual bool Layout() { return ScrollLayout(); } \
virtual void DoSetVirtualSize(int x, int y) \
{ ScrollDoSetVirtualSize(x, y); } \
virtual wxSize GetBestVirtualSize() const \
{ return ScrollGetBestVirtualSize(); }
// include the declaration of the real wxScrollHelper
#if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk/scrolwin.h"
#elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk1/scrolwin.h"
#else
#define wxHAS_GENERIC_SCROLLWIN
#include "wx/generic/scrolwin.h"
#endif
// ----------------------------------------------------------------------------
// wxScrolled<T>: a wxWindow which knows how to scroll
// ----------------------------------------------------------------------------
// helper class for wxScrolled<T> below
struct WXDLLIMPEXP_CORE wxScrolledT_Helper
{
static wxSize FilterBestSize(const wxWindow *win,
const wxScrollHelper *helper,
const wxSize& origBest);
#ifdef __WXMSW__
static WXLRESULT FilterMSWWindowProc(WXUINT nMsg, WXLRESULT origResult);
#endif
};
// Scrollable window base on window type T. This used to be wxScrolledWindow,
// but wxScrolledWindow includes wxControlContainer functionality and that's
// not always desirable.
template<class T>
class wxScrolled : public T,
public wxScrollHelper,
private wxScrolledT_Helper
{
public:
wxScrolled() : wxScrollHelper(this) { }
wxScrolled(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrollHelper(this)
{
Create(parent, winid, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
{
m_targetWindow = this;
#ifdef __WXMAC__
this->MacSetClipChildren(true);
#endif
this->Connect(wxEVT_PAINT, wxPaintEventHandler(wxScrolled::OnPaint));
// by default, we're scrollable in both directions (but if one of the
// styles is specified explicitly, we shouldn't add the other one
// automatically)
if ( !(style & (wxHSCROLL | wxVSCROLL)) )
style |= wxHSCROLL | wxVSCROLL;
return T::Create(parent, winid, pos, size, style, name);
}
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
return FilterMSWWindowProc(nMsg, T::MSWWindowProc(nMsg, wParam, lParam));
}
#endif // __WXMSW__
WX_FORWARD_TO_SCROLL_HELPER()
protected:
virtual wxSize DoGetBestSize() const
{
return FilterBestSize(this, this, T::DoGetBestSize());
}
private:
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
void OnPaint(wxPaintEvent& event)
{
// the user code didn't really draw the window if we got here, so set
// this flag to try to call OnDraw() later
ResetDrawnFlag();
event.Skip();
}
// VC++ 6 gives warning for the declaration of template member function
// without definition
#ifndef __VISUALC6__
wxDECLARE_NO_COPY_CLASS(wxScrolled);
#endif
};
#ifdef __VISUALC6__
// disable the warning about non dll-interface class used as base for
// dll-interface class: it's harmless in this case
#pragma warning(push)
#pragma warning(disable:4275)
#endif
// for compatibility with existing code, we provide wxScrolledWindow
// "typedef" for wxScrolled<wxPanel>. It's not a real typedef because we
// want wxScrolledWindow to show in wxRTTI information (the class is widely
// used and likelihood of its wxRTTI information being used too is high):
class WXDLLIMPEXP_CORE wxScrolledWindow : public wxScrolled<wxPanel>
{
public:
wxScrolledWindow() : wxScrolled<wxPanel>() {}
wxScrolledWindow(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrolled<wxPanel>(parent, winid, pos, size, style, name) {}
DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow)
};
typedef wxScrolled<wxWindow> wxScrolledCanvas;
#ifdef __VISUALC6__
#pragma warning(pop)
#endif
#endif // _WX_SCROLWIN_H_BASE_