dolphin/Source/Plugins/Plugin_Wiimote/Src/Config.h
ayuanx 6f1efd4873 Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
So as long as the game supports, you can toggle controller input between them on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 02:23:14 +00:00

130 lines
2.4 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_WIIMOTE_CONFIG_H
#define _PLUGIN_WIIMOTE_CONFIG_H
#if defined(HAVE_X11) && HAVE_X11
#include <X11/keysym.h>
#endif
#define AN_CONTROLS 6
#define WM_CONTROLS 16
#define NC_CONTROLS 7
#define CC_CONTROLS 23
#define GH3_CONTROLS 14
enum
{
EXT_NONE = 0,
EXT_NUNCHUCK,
EXT_CLASSIC_CONTROLLER,
EXT_GUITARHERO3_CONTROLLER,
};
struct Config
{
Config();
void Load(bool ChangePad = false);
void Save(int Slot = -1);
struct TiltRange
{
int RollDegree;
bool RollSwing;
int Roll;
int PitchDegree;
bool PitchSwing;
int Pitch;
};
struct PadTilt
{
enum ETiltType
{
OFF = 0,
KEYBOARD,
ANALOG1,
ANALOG2,
TRIGGER
};
int Type;
bool RollInvert;
bool PitchInvert;
TiltRange Range;
};
struct PadNunchuck
{
enum ENunchuckStick
{
KEYBOARD,
ANALOG1,
ANALOG2
};
int Type;
};
struct PadClassicController
{
enum ECcStick
{
KEYBOARD,
ANALOG1,
ANALOG2,
TRIGGER
};
int LType;
int RType;
int TType;
};
struct PadGH3
{
enum EGH3Stick
{
// KEYBOARD,
ANALOG1,
ANALOG2
};
int AType; // Analog Stick
int TType; // Whammy bar
};
// Emulated Wiimote
bool bInputActive;
bool bSideways;
bool bUpright;
bool bWideScreen;
bool bMotionPlusConnected;
int iExtensionConnected;
// Real Wiimote
bool bConnectRealWiimote, bUseRealWiimote, bUpdateRealWiimote;
int iIRLeft, iIRTop, iIRWidth, iIRHeight;
int iAccNeutralX, iAccNeutralY, iAccNeutralZ;
int iAccNunNeutralX, iAccNunNeutralY, iAccNunNeutralZ;
// Gamepad
bool bNoTriggerFilter;
PadTilt Tilt;
PadNunchuck Nunchuck;
PadClassicController ClassicController;
PadGH3 GH3Controller;
// Screen size settings
bool bKeepAR43, bKeepAR169, bCrop;
};
extern Config g_Config;
#endif // _PLUGIN_WIIMOTE_CONFIG_H