dolphin/Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

61 lines
1.8 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/Mapping/FreeLookRotation.h"
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include "Core/FreeLookManager.h"
#include "DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.h"
#include "InputCommon/InputConfig.h"
FreeLookRotation::FreeLookRotation(MappingWindow* window) : MappingWidget(window)
{
CreateMainLayout();
}
void FreeLookRotation::CreateMainLayout()
{
m_main_layout = new QGridLayout;
auto* alternate_input_layout = new QHBoxLayout();
auto* note_label = new QLabel(
tr("Note: motion input may require configuring alternate input sources before use."));
note_label->setWordWrap(true);
auto* alternate_input_sources_button = new QPushButton(tr("Alternate Input Sources"));
alternate_input_layout->addWidget(note_label, 1);
alternate_input_layout->addWidget(alternate_input_sources_button, 0, Qt::AlignRight);
connect(alternate_input_sources_button, &QPushButton::clicked, this, [this] {
ControllerInterfaceWindow* window = new ControllerInterfaceWindow(this);
window->setAttribute(Qt::WA_DeleteOnClose, true);
window->setWindowModality(Qt::WindowModality::WindowModal);
window->show();
});
m_main_layout->addLayout(alternate_input_layout, 0, 0, 1, -1);
m_main_layout->addWidget(
CreateGroupBox(tr("Incremental Rotation (rad/sec)"),
FreeLook::GetInputGroup(GetPort(), FreeLookGroup::Rotation)),
1, 0);
setLayout(m_main_layout);
}
InputConfig* FreeLookRotation::GetConfig()
{
return FreeLook::GetInputConfig();
}
void FreeLookRotation::LoadSettings()
{
FreeLook::LoadInputConfig();
}
void FreeLookRotation::SaveSettings()
{
FreeLook::GetInputConfig()->SaveConfig();
}