dolphin/Source/Plugins/Plugin_VideoOGL/Src
2009-01-18 00:02:31 +00:00
..
Debugger Last commit: Missing files 2009-01-17 14:36:32 +00:00
GUI put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118) 2009-01-14 16:36:43 +00:00
OS Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
BPStructs.cpp some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
BPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m first step to get cocoa events 2009-01-12 20:52:45 +00:00
Config.cpp made stf(stretch to fit) enabled by default. in windows stf works fine but in linux it doesn't. please report anything that could help cause the plan is to remove this option and always do stf 2009-01-18 00:02:31 +00:00
Config.h some small changes to OGL plugin. 2009-01-12 15:00:00 +00:00
Globals.cpp Misc Linux build fixes in the wake of r1887; still doesn't work right 2009-01-17 19:59:20 +00:00
Globals.h Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
GLUtil.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
GLUtil.h compile fix thanks olejl 2008-12-23 19:50:34 +00:00
GLWindow.h compile fix 2009-01-15 11:46:09 +00:00
main.cpp fix XFB enabled at boot. Should save some click for homebrew. 2009-01-17 16:16:47 +00:00
main.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
NativeVertexFormat.cpp More renaming. 2008-12-26 17:33:53 +00:00
nGLUtil.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
nGLUtil.h more code cleanup 2008-12-21 21:02:43 +00:00
nmain.cpp compile fix 2009-01-15 11:46:09 +00:00
PixelShaderCache.cpp More renaming. 2008-12-26 17:33:53 +00:00
PixelShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
rasterfont.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
rasterfont.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
Render.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
SConscript Common: Moved Windows console functions to common 2009-01-17 14:28:09 +00:00
SDLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
SDLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
TextureConversionShader.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConversionShader.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.cpp added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureConverter.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
TextureMngr.cpp Fix a bit texture cache WIP for copyEFBToRam at least. 2009-01-17 13:31:17 +00:00
TextureMngr.h added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks. 2009-01-11 22:25:57 +00:00
VertexLoaderManager.cpp More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager. 2008-12-26 10:43:18 +00:00
VertexManager.cpp Debug compile fix 2008-12-27 20:11:37 +00:00
VertexManager.h Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderCache.h More renaming. 2008-12-26 17:33:53 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
X11Window.cpp nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp fix XFB enabled at boot. Should save some click for homebrew. 2009-01-17 16:16:47 +00:00
XFB.h fix XFB enabled at boot. Should save some click for homebrew. 2009-01-17 16:16:47 +00:00
XFStructs.cpp Forgot these 2008-12-26 11:33:15 +00:00
XFStructs.h Forgot these 2008-12-26 11:33:15 +00:00