dolphin/Source/Core
fires.gc 5c2694a629 added support to load WAD files of the WII
the WiiWAD loader encrypts the WAD, loads the NAND AppLoader and executes it. The NAND Loader will load more parts of the WAD to memory and execute them.

Some WADs show the loading screen but hanging because the BT devices cant be initialized. Dolphin is not able to connect to devices that arnt validates per SYSCONF. Perhaps a global flag is wrong or missing or we have to preload the SYSCONF by hand (or fix/improve the BT handling :))

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:40:52 +00:00
..
Common added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
Core added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
DebuggerWX Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/ 2009-02-17 23:07:10 +00:00
DiscIO Adds IsDrive to FileUtil for win32, 2009-02-21 23:44:40 +00:00
DolphinWX added support to load WAD files of the WII 2009-02-22 00:40:52 +00:00
InputCommon Make InputCommon build in debug mode. Seriously, WTF? Debugging code relying on functions that simply aren't there. Nakee????? 2009-02-21 11:49:14 +00:00
VideoCommon small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink 2009-02-21 23:56:10 +00:00