dolphin/Source/Core
NeoBrainX 5d075ce507 - D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch

Thanks to LordMark and [SS] for reporting those to me ;)
2011-09-10 03:10:28 +02:00
..
AudioCommon vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
Common Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
Core vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
DiscIO vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
DolphinWX vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
InputCommon vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
VideoCommon - D3D9: pass the correct API type to ValidatePixelShaderIDs 2011-09-10 03:10:28 +02:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00