dolphin/Source/Core/VideoBackends/Software/Tev.cpp
Pokechu22 3a742e99bb Software: Remove config to disable ZComploc and ZFreeze
These aren't particularly useful, and make the code a bit more confusing.  If for some reason someone wants to test what happens when these functions are disabled, it's easier to just edit the code that implements them.  They aren't exposed in the UI, so one would need to restart Dolphin to do it anyways.
2022-04-08 20:05:32 -07:00

888 lines
29 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/Software/Tev.h"
#include <algorithm>
#include <cmath>
#include <cstring>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/SWBoundingBox.h"
#include "VideoBackends/Software/TextureSampler.h"
#include "VideoCommon/PerfQueryBase.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
#ifdef _DEBUG
#define ALLOW_TEV_DUMPS 1
#else
#define ALLOW_TEV_DUMPS 0
#endif
void Tev::Init()
{
FixedConstants[0] = 0;
FixedConstants[1] = 32;
FixedConstants[2] = 64;
FixedConstants[3] = 96;
FixedConstants[4] = 128;
FixedConstants[5] = 159;
FixedConstants[6] = 191;
FixedConstants[7] = 223;
FixedConstants[8] = 255;
for (s16& comp : Zero16)
{
comp = 0;
}
m_ColorInputLUT[0][RED_INP] = &Reg[0][RED_C];
m_ColorInputLUT[0][GRN_INP] = &Reg[0][GRN_C];
m_ColorInputLUT[0][BLU_INP] = &Reg[0][BLU_C]; // prev.rgb
m_ColorInputLUT[1][RED_INP] = &Reg[0][ALP_C];
m_ColorInputLUT[1][GRN_INP] = &Reg[0][ALP_C];
m_ColorInputLUT[1][BLU_INP] = &Reg[0][ALP_C]; // prev.aaa
m_ColorInputLUT[2][RED_INP] = &Reg[1][RED_C];
m_ColorInputLUT[2][GRN_INP] = &Reg[1][GRN_C];
m_ColorInputLUT[2][BLU_INP] = &Reg[1][BLU_C]; // c0.rgb
m_ColorInputLUT[3][RED_INP] = &Reg[1][ALP_C];
m_ColorInputLUT[3][GRN_INP] = &Reg[1][ALP_C];
m_ColorInputLUT[3][BLU_INP] = &Reg[1][ALP_C]; // c0.aaa
m_ColorInputLUT[4][RED_INP] = &Reg[2][RED_C];
m_ColorInputLUT[4][GRN_INP] = &Reg[2][GRN_C];
m_ColorInputLUT[4][BLU_INP] = &Reg[2][BLU_C]; // c1.rgb
m_ColorInputLUT[5][RED_INP] = &Reg[2][ALP_C];
m_ColorInputLUT[5][GRN_INP] = &Reg[2][ALP_C];
m_ColorInputLUT[5][BLU_INP] = &Reg[2][ALP_C]; // c1.aaa
m_ColorInputLUT[6][RED_INP] = &Reg[3][RED_C];
m_ColorInputLUT[6][GRN_INP] = &Reg[3][GRN_C];
m_ColorInputLUT[6][BLU_INP] = &Reg[3][BLU_C]; // c2.rgb
m_ColorInputLUT[7][RED_INP] = &Reg[3][ALP_C];
m_ColorInputLUT[7][GRN_INP] = &Reg[3][ALP_C];
m_ColorInputLUT[7][BLU_INP] = &Reg[3][ALP_C]; // c2.aaa
m_ColorInputLUT[8][RED_INP] = &TexColor[RED_C];
m_ColorInputLUT[8][GRN_INP] = &TexColor[GRN_C];
m_ColorInputLUT[8][BLU_INP] = &TexColor[BLU_C]; // tex.rgb
m_ColorInputLUT[9][RED_INP] = &TexColor[ALP_C];
m_ColorInputLUT[9][GRN_INP] = &TexColor[ALP_C];
m_ColorInputLUT[9][BLU_INP] = &TexColor[ALP_C]; // tex.aaa
m_ColorInputLUT[10][RED_INP] = &RasColor[RED_C];
m_ColorInputLUT[10][GRN_INP] = &RasColor[GRN_C];
m_ColorInputLUT[10][BLU_INP] = &RasColor[BLU_C]; // ras.rgb
m_ColorInputLUT[11][RED_INP] = &RasColor[ALP_C];
m_ColorInputLUT[11][GRN_INP] = &RasColor[ALP_C];
m_ColorInputLUT[11][BLU_INP] = &RasColor[ALP_C]; // ras.rgb
m_ColorInputLUT[12][RED_INP] = &FixedConstants[8];
m_ColorInputLUT[12][GRN_INP] = &FixedConstants[8];
m_ColorInputLUT[12][BLU_INP] = &FixedConstants[8]; // one
m_ColorInputLUT[13][RED_INP] = &FixedConstants[4];
m_ColorInputLUT[13][GRN_INP] = &FixedConstants[4];
m_ColorInputLUT[13][BLU_INP] = &FixedConstants[4]; // half
m_ColorInputLUT[14][RED_INP] = &StageKonst[RED_C];
m_ColorInputLUT[14][GRN_INP] = &StageKonst[GRN_C];
m_ColorInputLUT[14][BLU_INP] = &StageKonst[BLU_C]; // konst
m_ColorInputLUT[15][RED_INP] = &FixedConstants[0];
m_ColorInputLUT[15][GRN_INP] = &FixedConstants[0];
m_ColorInputLUT[15][BLU_INP] = &FixedConstants[0]; // zero
m_AlphaInputLUT[0] = &Reg[0][ALP_C]; // prev
m_AlphaInputLUT[1] = &Reg[1][ALP_C]; // c0
m_AlphaInputLUT[2] = &Reg[2][ALP_C]; // c1
m_AlphaInputLUT[3] = &Reg[3][ALP_C]; // c2
m_AlphaInputLUT[4] = &TexColor[ALP_C]; // tex
m_AlphaInputLUT[5] = &RasColor[ALP_C]; // ras
m_AlphaInputLUT[6] = &StageKonst[ALP_C]; // konst
m_AlphaInputLUT[7] = &Zero16[ALP_C]; // zero
for (int comp = 0; comp < 4; comp++)
{
m_KonstLUT[0][comp] = &FixedConstants[8];
m_KonstLUT[1][comp] = &FixedConstants[7];
m_KonstLUT[2][comp] = &FixedConstants[6];
m_KonstLUT[3][comp] = &FixedConstants[5];
m_KonstLUT[4][comp] = &FixedConstants[4];
m_KonstLUT[5][comp] = &FixedConstants[3];
m_KonstLUT[6][comp] = &FixedConstants[2];
m_KonstLUT[7][comp] = &FixedConstants[1];
// These are "invalid" values, not meant to be used. On hardware,
// they all output zero.
for (int i = 8; i < 16; ++i)
{
m_KonstLUT[i][comp] = &FixedConstants[0];
}
if (comp != ALP_C)
{
m_KonstLUT[12][comp] = &KonstantColors[0][comp];
m_KonstLUT[13][comp] = &KonstantColors[1][comp];
m_KonstLUT[14][comp] = &KonstantColors[2][comp];
m_KonstLUT[15][comp] = &KonstantColors[3][comp];
}
m_KonstLUT[16][comp] = &KonstantColors[0][RED_C];
m_KonstLUT[17][comp] = &KonstantColors[1][RED_C];
m_KonstLUT[18][comp] = &KonstantColors[2][RED_C];
m_KonstLUT[19][comp] = &KonstantColors[3][RED_C];
m_KonstLUT[20][comp] = &KonstantColors[0][GRN_C];
m_KonstLUT[21][comp] = &KonstantColors[1][GRN_C];
m_KonstLUT[22][comp] = &KonstantColors[2][GRN_C];
m_KonstLUT[23][comp] = &KonstantColors[3][GRN_C];
m_KonstLUT[24][comp] = &KonstantColors[0][BLU_C];
m_KonstLUT[25][comp] = &KonstantColors[1][BLU_C];
m_KonstLUT[26][comp] = &KonstantColors[2][BLU_C];
m_KonstLUT[27][comp] = &KonstantColors[3][BLU_C];
m_KonstLUT[28][comp] = &KonstantColors[0][ALP_C];
m_KonstLUT[29][comp] = &KonstantColors[1][ALP_C];
m_KonstLUT[30][comp] = &KonstantColors[2][ALP_C];
m_KonstLUT[31][comp] = &KonstantColors[3][ALP_C];
}
m_BiasLUT[0] = 0;
m_BiasLUT[1] = 128;
m_BiasLUT[2] = -128;
m_BiasLUT[3] = 0;
m_ScaleLShiftLUT[0] = 0;
m_ScaleLShiftLUT[1] = 1;
m_ScaleLShiftLUT[2] = 2;
m_ScaleLShiftLUT[3] = 0;
m_ScaleRShiftLUT[0] = 0;
m_ScaleRShiftLUT[1] = 0;
m_ScaleRShiftLUT[2] = 0;
m_ScaleRShiftLUT[3] = 1;
}
static inline s16 Clamp255(s16 in)
{
return in > 255 ? 255 : (in < 0 ? 0 : in);
}
static inline s16 Clamp1024(s16 in)
{
return in > 1023 ? 1023 : (in < -1024 ? -1024 : in);
}
void Tev::SetRasColor(RasColorChan colorChan, int swaptable)
{
switch (colorChan)
{
case RasColorChan::Color0:
{
const u8* color = Color[0];
RasColor[RED_C] = color[bpmem.tevksel[swaptable].swap1];
RasColor[GRN_C] = color[bpmem.tevksel[swaptable].swap2];
swaptable++;
RasColor[BLU_C] = color[bpmem.tevksel[swaptable].swap1];
RasColor[ALP_C] = color[bpmem.tevksel[swaptable].swap2];
}
break;
case RasColorChan::Color1:
{
const u8* color = Color[1];
RasColor[RED_C] = color[bpmem.tevksel[swaptable].swap1];
RasColor[GRN_C] = color[bpmem.tevksel[swaptable].swap2];
swaptable++;
RasColor[BLU_C] = color[bpmem.tevksel[swaptable].swap1];
RasColor[ALP_C] = color[bpmem.tevksel[swaptable].swap2];
}
break;
case RasColorChan::AlphaBump:
{
for (s16& comp : RasColor)
{
comp = AlphaBump;
}
}
break;
case RasColorChan::NormalizedAlphaBump:
{
const u8 normalized = AlphaBump | AlphaBump >> 5;
for (s16& comp : RasColor)
{
comp = normalized;
}
}
break;
default:
{
if (colorChan != RasColorChan::Zero)
PanicAlertFmt("Invalid ras color channel: {}", colorChan);
for (s16& comp : RasColor)
{
comp = 0;
}
}
break;
}
}
void Tev::DrawColorRegular(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4])
{
for (int i = BLU_C; i <= RED_C; i++)
{
const InputRegType& InputReg = inputs[i];
const u16 c = InputReg.c + (InputReg.c >> 7);
s32 temp = InputReg.a * (256 - c) + (InputReg.b * c);
temp <<= m_ScaleLShiftLUT[u32(cc.scale.Value())];
temp += (cc.scale == TevScale::Divide2) ? 0 : (cc.op == TevOp::Sub) ? 127 : 128;
temp >>= 8;
temp = cc.op == TevOp::Sub ? -temp : temp;
s32 result = ((InputReg.d + m_BiasLUT[u32(cc.bias.Value())])
<< m_ScaleLShiftLUT[u32(cc.scale.Value())]) +
temp;
result = result >> m_ScaleRShiftLUT[u32(cc.scale.Value())];
Reg[u32(cc.dest.Value())][i] = result;
}
}
void Tev::DrawColorCompare(const TevStageCombiner::ColorCombiner& cc, const InputRegType inputs[4])
{
for (int i = BLU_C; i <= RED_C; i++)
{
u32 a, b;
switch (cc.compare_mode)
{
case TevCompareMode::R8:
a = inputs[RED_C].a;
b = inputs[RED_C].b;
break;
case TevCompareMode::GR16:
a = (inputs[GRN_C].a << 8) | inputs[RED_C].a;
b = (inputs[GRN_C].b << 8) | inputs[RED_C].b;
break;
case TevCompareMode::BGR24:
a = (inputs[BLU_C].a << 16) | (inputs[GRN_C].a << 8) | inputs[RED_C].a;
b = (inputs[BLU_C].b << 16) | (inputs[GRN_C].b << 8) | inputs[RED_C].b;
break;
case TevCompareMode::RGB8:
a = inputs[i].a;
b = inputs[i].b;
break;
default:
PanicAlertFmt("Invalid compare mode {}", cc.compare_mode);
continue;
}
if (cc.comparison == TevComparison::GT)
Reg[u32(cc.dest.Value())][i] = inputs[i].d + ((a > b) ? inputs[i].c : 0);
else
Reg[u32(cc.dest.Value())][i] = inputs[i].d + ((a == b) ? inputs[i].c : 0);
}
}
void Tev::DrawAlphaRegular(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4])
{
const InputRegType& InputReg = inputs[ALP_C];
const u16 c = InputReg.c + (InputReg.c >> 7);
s32 temp = InputReg.a * (256 - c) + (InputReg.b * c);
temp <<= m_ScaleLShiftLUT[u32(ac.scale.Value())];
temp += (ac.scale == TevScale::Divide2) ? 0 : (ac.op == TevOp::Sub) ? 127 : 128;
temp = ac.op == TevOp::Sub ? (-temp >> 8) : (temp >> 8);
s32 result =
((InputReg.d + m_BiasLUT[u32(ac.bias.Value())]) << m_ScaleLShiftLUT[u32(ac.scale.Value())]) +
temp;
result = result >> m_ScaleRShiftLUT[u32(ac.scale.Value())];
Reg[u32(ac.dest.Value())][ALP_C] = result;
}
void Tev::DrawAlphaCompare(const TevStageCombiner::AlphaCombiner& ac, const InputRegType inputs[4])
{
u32 a, b;
switch (ac.compare_mode)
{
case TevCompareMode::R8:
a = inputs[RED_C].a;
b = inputs[RED_C].b;
break;
case TevCompareMode::GR16:
a = (inputs[GRN_C].a << 8) | inputs[RED_C].a;
b = (inputs[GRN_C].b << 8) | inputs[RED_C].b;
break;
case TevCompareMode::BGR24:
a = (inputs[BLU_C].a << 16) | (inputs[GRN_C].a << 8) | inputs[RED_C].a;
b = (inputs[BLU_C].b << 16) | (inputs[GRN_C].b << 8) | inputs[RED_C].b;
break;
case TevCompareMode::A8:
a = inputs[ALP_C].a;
b = inputs[ALP_C].b;
break;
default:
PanicAlertFmt("Invalid compare mode {}", ac.compare_mode);
return;
}
if (ac.comparison == TevComparison::GT)
Reg[u32(ac.dest.Value())][ALP_C] = inputs[ALP_C].d + ((a > b) ? inputs[ALP_C].c : 0);
else
Reg[u32(ac.dest.Value())][ALP_C] = inputs[ALP_C].d + ((a == b) ? inputs[ALP_C].c : 0);
}
static bool AlphaCompare(int alpha, int ref, CompareMode comp)
{
switch (comp)
{
case CompareMode::Always:
return true;
case CompareMode::Never:
return false;
case CompareMode::LEqual:
return alpha <= ref;
case CompareMode::Less:
return alpha < ref;
case CompareMode::GEqual:
return alpha >= ref;
case CompareMode::Greater:
return alpha > ref;
case CompareMode::Equal:
return alpha == ref;
case CompareMode::NEqual:
return alpha != ref;
default:
PanicAlertFmt("Invalid compare mode {}", comp);
return true;
}
}
static bool TevAlphaTest(int alpha)
{
const bool comp0 = AlphaCompare(alpha, bpmem.alpha_test.ref0, bpmem.alpha_test.comp0);
const bool comp1 = AlphaCompare(alpha, bpmem.alpha_test.ref1, bpmem.alpha_test.comp1);
switch (bpmem.alpha_test.logic)
{
case AlphaTestOp::And:
return comp0 && comp1;
case AlphaTestOp::Or:
return comp0 || comp1;
case AlphaTestOp::Xor:
return comp0 ^ comp1;
case AlphaTestOp::Xnor:
return !(comp0 ^ comp1);
default:
PanicAlertFmt("Invalid AlphaTestOp {}", bpmem.alpha_test.logic);
return true;
}
}
static inline s32 WrapIndirectCoord(s32 coord, IndTexWrap wrapMode)
{
switch (wrapMode)
{
case IndTexWrap::ITW_OFF:
return coord;
case IndTexWrap::ITW_256:
return (coord & ((256 << 7) - 1));
case IndTexWrap::ITW_128:
return (coord & ((128 << 7) - 1));
case IndTexWrap::ITW_64:
return (coord & ((64 << 7) - 1));
case IndTexWrap::ITW_32:
return (coord & ((32 << 7) - 1));
case IndTexWrap::ITW_16:
return (coord & ((16 << 7) - 1));
case IndTexWrap::ITW_0:
return 0;
default:
PanicAlertFmt("Invalid indirect wrap mode {}", wrapMode);
return 0;
}
}
void Tev::Indirect(unsigned int stageNum, s32 s, s32 t)
{
const TevStageIndirect& indirect = bpmem.tevind[stageNum];
const u8* indmap = IndirectTex[indirect.bt];
s32 indcoord[3];
// alpha bump select
switch (indirect.bs)
{
case IndTexBumpAlpha::Off:
AlphaBump = 0;
break;
case IndTexBumpAlpha::S:
AlphaBump = indmap[TextureSampler::ALP_SMP];
break;
case IndTexBumpAlpha::T:
AlphaBump = indmap[TextureSampler::BLU_SMP];
break;
case IndTexBumpAlpha::U:
AlphaBump = indmap[TextureSampler::GRN_SMP];
break;
default:
PanicAlertFmt("Invalid alpha bump {}", indirect.bs);
return;
}
// bias select
const s16 biasValue = indirect.fmt == IndTexFormat::ITF_8 ? -128 : 1;
s16 bias[3];
bias[0] = indirect.bias_s ? biasValue : 0;
bias[1] = indirect.bias_t ? biasValue : 0;
bias[2] = indirect.bias_u ? biasValue : 0;
// format
switch (indirect.fmt)
{
case IndTexFormat::ITF_8:
indcoord[0] = indmap[TextureSampler::ALP_SMP] + bias[0];
indcoord[1] = indmap[TextureSampler::BLU_SMP] + bias[1];
indcoord[2] = indmap[TextureSampler::GRN_SMP] + bias[2];
AlphaBump = AlphaBump & 0xf8;
break;
case IndTexFormat::ITF_5:
indcoord[0] = (indmap[TextureSampler::ALP_SMP] >> 3) + bias[0];
indcoord[1] = (indmap[TextureSampler::BLU_SMP] >> 3) + bias[1];
indcoord[2] = (indmap[TextureSampler::GRN_SMP] >> 3) + bias[2];
AlphaBump = AlphaBump << 5;
break;
case IndTexFormat::ITF_4:
indcoord[0] = (indmap[TextureSampler::ALP_SMP] >> 4) + bias[0];
indcoord[1] = (indmap[TextureSampler::BLU_SMP] >> 4) + bias[1];
indcoord[2] = (indmap[TextureSampler::GRN_SMP] >> 4) + bias[2];
AlphaBump = AlphaBump << 4;
break;
case IndTexFormat::ITF_3:
indcoord[0] = (indmap[TextureSampler::ALP_SMP] >> 5) + bias[0];
indcoord[1] = (indmap[TextureSampler::BLU_SMP] >> 5) + bias[1];
indcoord[2] = (indmap[TextureSampler::GRN_SMP] >> 5) + bias[2];
AlphaBump = AlphaBump << 3;
break;
default:
PanicAlertFmt("Invalid indirect format {}", indirect.fmt);
return;
}
s32 indtevtrans[2] = {0, 0};
// matrix multiply - results might overflow, but we don't care since we only use the lower 24 bits
// of the result.
if (indirect.matrix_index != IndMtxIndex::Off)
{
const IND_MTX& indmtx = bpmem.indmtx[static_cast<u32>(indirect.matrix_index.Value()) - 1];
const int shift = 17 - indmtx.GetScale();
switch (indirect.matrix_id)
{
case IndMtxId::Indirect:
// matrix values are S0.10, output format is S17.7, so divide by 8
indtevtrans[0] = (indmtx.col0.ma * indcoord[0] + indmtx.col1.mc * indcoord[1] +
indmtx.col2.me * indcoord[2]) >>
3;
indtevtrans[1] = (indmtx.col0.mb * indcoord[0] + indmtx.col1.md * indcoord[1] +
indmtx.col2.mf * indcoord[2]) >>
3;
break;
case IndMtxId::S:
// s is S17.7, matrix elements are divided by 256, output is S17.7, so divide by 256. - TODO:
// Maybe, since s is actually stored as S24, we should divide by 256*64?
indtevtrans[0] = s * indcoord[0] / 256;
indtevtrans[1] = t * indcoord[0] / 256;
break;
case IndMtxId::T:
indtevtrans[0] = s * indcoord[1] / 256;
indtevtrans[1] = t * indcoord[1] / 256;
break;
default:
PanicAlertFmt("Invalid indirect matrix ID {}", indirect.matrix_id);
return;
}
indtevtrans[0] = shift >= 0 ? indtevtrans[0] >> shift : indtevtrans[0] << -shift;
indtevtrans[1] = shift >= 0 ? indtevtrans[1] >> shift : indtevtrans[1] << -shift;
}
else
{
// If matrix_index is Off (0), matrix_id should be Indirect (0)
ASSERT(indirect.matrix_id == IndMtxId::Indirect);
}
if (indirect.fb_addprev)
{
TexCoord.s += (int)(WrapIndirectCoord(s, indirect.sw) + indtevtrans[0]);
TexCoord.t += (int)(WrapIndirectCoord(t, indirect.tw) + indtevtrans[1]);
}
else
{
TexCoord.s = (int)(WrapIndirectCoord(s, indirect.sw) + indtevtrans[0]);
TexCoord.t = (int)(WrapIndirectCoord(t, indirect.tw) + indtevtrans[1]);
}
}
void Tev::Draw()
{
ASSERT(Position[0] >= 0 && Position[0] < s32(EFB_WIDTH));
ASSERT(Position[1] >= 0 && Position[1] < s32(EFB_HEIGHT));
INCSTAT(g_stats.this_frame.tev_pixels_in);
// initial color values
for (int i = 0; i < 4; i++)
{
Reg[i][RED_C] = PixelShaderManager::constants.colors[i][0];
Reg[i][GRN_C] = PixelShaderManager::constants.colors[i][1];
Reg[i][BLU_C] = PixelShaderManager::constants.colors[i][2];
Reg[i][ALP_C] = PixelShaderManager::constants.colors[i][3];
}
for (unsigned int stageNum = 0; stageNum < bpmem.genMode.numindstages; stageNum++)
{
const int stageNum2 = stageNum >> 1;
const int stageOdd = stageNum & 1;
u32 texcoordSel = bpmem.tevindref.getTexCoord(stageNum);
const u32 texmap = bpmem.tevindref.getTexMap(stageNum);
// Quirk: when the tex coord is not less than the number of tex gens (i.e. the tex coord does
// not exist), then tex coord 0 is used (though sometimes glitchy effects happen on console).
// This affects the Mario portrait in Luigi's Mansion, where the developers forgot to set
// the number of tex gens to 2 (bug 11462).
if (texcoordSel >= bpmem.genMode.numtexgens)
texcoordSel = 0;
const TEXSCALE& texscale = bpmem.texscale[stageNum2];
const s32 scaleS = stageOdd ? texscale.ss1 : texscale.ss0;
const s32 scaleT = stageOdd ? texscale.ts1 : texscale.ts0;
TextureSampler::Sample(Uv[texcoordSel].s >> scaleS, Uv[texcoordSel].t >> scaleT,
IndirectLod[stageNum], IndirectLinear[stageNum], texmap,
IndirectTex[stageNum]);
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
u8 stage[4] = {IndirectTex[stageNum][TextureSampler::ALP_SMP],
IndirectTex[stageNum][TextureSampler::BLU_SMP],
IndirectTex[stageNum][TextureSampler::GRN_SMP], 255};
DebugUtil::DrawTempBuffer(stage, INDIRECT + stageNum);
}
#endif
}
for (unsigned int stageNum = 0; stageNum <= bpmem.genMode.numtevstages; stageNum++)
{
const int stageNum2 = stageNum >> 1;
const int stageOdd = stageNum & 1;
const TwoTevStageOrders& order = bpmem.tevorders[stageNum2];
const TevKSel& kSel = bpmem.tevksel[stageNum2];
// stage combiners
const TevStageCombiner::ColorCombiner& cc = bpmem.combiners[stageNum].colorC;
const TevStageCombiner::AlphaCombiner& ac = bpmem.combiners[stageNum].alphaC;
u32 texcoordSel = order.getTexCoord(stageOdd);
const u32 texmap = order.getTexMap(stageOdd);
// Quirk: when the tex coord is not less than the number of tex gens (i.e. the tex coord does
// not exist), then tex coord 0 is used (though sometimes glitchy effects happen on console).
if (texcoordSel >= bpmem.genMode.numtexgens)
texcoordSel = 0;
Indirect(stageNum, Uv[texcoordSel].s, Uv[texcoordSel].t);
// sample texture
if (order.getEnable(stageOdd))
{
// RGBA
u8 texel[4];
if (bpmem.genMode.numtexgens > 0)
{
TextureSampler::Sample(TexCoord.s, TexCoord.t, TextureLod[stageNum],
TextureLinear[stageNum], texmap, texel);
}
else
{
// It seems like the result is always black when no tex coords are enabled, but further
// hardware testing is needed.
std::memset(texel, 0, 4);
}
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevTextureFetches)
DebugUtil::DrawTempBuffer(texel, DIRECT_TFETCH + stageNum);
#endif
int swaptable = ac.tswap * 2;
TexColor[RED_C] = texel[bpmem.tevksel[swaptable].swap1];
TexColor[GRN_C] = texel[bpmem.tevksel[swaptable].swap2];
swaptable++;
TexColor[BLU_C] = texel[bpmem.tevksel[swaptable].swap1];
TexColor[ALP_C] = texel[bpmem.tevksel[swaptable].swap2];
}
// set konst for this stage
const auto kc = u32(kSel.getKC(stageOdd));
const auto ka = u32(kSel.getKA(stageOdd));
StageKonst[RED_C] = *(m_KonstLUT[kc][RED_C]);
StageKonst[GRN_C] = *(m_KonstLUT[kc][GRN_C]);
StageKonst[BLU_C] = *(m_KonstLUT[kc][BLU_C]);
StageKonst[ALP_C] = *(m_KonstLUT[ka][ALP_C]);
// set color
SetRasColor(order.getColorChan(stageOdd), ac.rswap * 2);
// combine inputs
InputRegType inputs[4];
for (int i = 0; i < 3; i++)
{
inputs[BLU_C + i].a = *m_ColorInputLUT[u32(cc.a.Value())][i];
inputs[BLU_C + i].b = *m_ColorInputLUT[u32(cc.b.Value())][i];
inputs[BLU_C + i].c = *m_ColorInputLUT[u32(cc.c.Value())][i];
inputs[BLU_C + i].d = *m_ColorInputLUT[u32(cc.d.Value())][i];
}
inputs[ALP_C].a = *m_AlphaInputLUT[u32(ac.a.Value())];
inputs[ALP_C].b = *m_AlphaInputLUT[u32(ac.b.Value())];
inputs[ALP_C].c = *m_AlphaInputLUT[u32(ac.c.Value())];
inputs[ALP_C].d = *m_AlphaInputLUT[u32(ac.d.Value())];
if (cc.bias != TevBias::Compare)
DrawColorRegular(cc, inputs);
else
DrawColorCompare(cc, inputs);
if (cc.clamp)
{
Reg[u32(cc.dest.Value())][RED_C] = Clamp255(Reg[u32(cc.dest.Value())][RED_C]);
Reg[u32(cc.dest.Value())][GRN_C] = Clamp255(Reg[u32(cc.dest.Value())][GRN_C]);
Reg[u32(cc.dest.Value())][BLU_C] = Clamp255(Reg[u32(cc.dest.Value())][BLU_C]);
}
else
{
Reg[u32(cc.dest.Value())][RED_C] = Clamp1024(Reg[u32(cc.dest.Value())][RED_C]);
Reg[u32(cc.dest.Value())][GRN_C] = Clamp1024(Reg[u32(cc.dest.Value())][GRN_C]);
Reg[u32(cc.dest.Value())][BLU_C] = Clamp1024(Reg[u32(cc.dest.Value())][BLU_C]);
}
if (ac.bias != TevBias::Compare)
DrawAlphaRegular(ac, inputs);
else
DrawAlphaCompare(ac, inputs);
if (ac.clamp)
Reg[u32(ac.dest.Value())][ALP_C] = Clamp255(Reg[u32(ac.dest.Value())][ALP_C]);
else
Reg[u32(ac.dest.Value())][ALP_C] = Clamp1024(Reg[u32(ac.dest.Value())][ALP_C]);
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
u8 stage[4] = {(u8)Reg[0][RED_C], (u8)Reg[0][GRN_C], (u8)Reg[0][BLU_C], (u8)Reg[0][ALP_C]};
DebugUtil::DrawTempBuffer(stage, DIRECT + stageNum);
}
#endif
}
// convert to 8 bits per component
// the results of the last tev stage are put onto the screen,
// regardless of the used destination register - TODO: Verify!
const u32 color_index = u32(bpmem.combiners[bpmem.genMode.numtevstages].colorC.dest.Value());
const u32 alpha_index = u32(bpmem.combiners[bpmem.genMode.numtevstages].alphaC.dest.Value());
u8 output[4] = {(u8)Reg[alpha_index][ALP_C], (u8)Reg[color_index][BLU_C],
(u8)Reg[color_index][GRN_C], (u8)Reg[color_index][RED_C]};
if (!TevAlphaTest(output[ALP_C]))
return;
// Hardware testing indicates that an alpha of 1 can pass an alpha test,
// but doesn't do anything in blending
// This situation is important for Mario Kart Wii's menus (they will render incorrectly if the
// alpha test for the FMV in the background fails, since they depend on depth for drawing a yellow
// border) and Fortune Street's gameplay (where a rectangle with an alpha value of 1 is drawn over
// the center of the screen several times, but those rectangles shouldn't be visible).
// Blending seems to result in no changes to the output with an alpha of 1, even if the input
// color is white.
// TODO: Investigate this further: we might be handling blending incorrectly in general (though
// there might not be any good way of changing blending behavior)
if (output[ALP_C] == 1)
output[ALP_C] = 0;
// z texture
if (bpmem.ztex2.op != ZTexOp::Disabled)
{
u32 ztex = bpmem.ztex1.bias;
switch (bpmem.ztex2.type)
{
case ZTexFormat::U8:
ztex += TexColor[ALP_C];
break;
case ZTexFormat::U16:
ztex += TexColor[ALP_C] << 8 | TexColor[RED_C];
break;
case ZTexFormat::U24:
ztex += TexColor[RED_C] << 16 | TexColor[GRN_C] << 8 | TexColor[BLU_C];
break;
default:
PanicAlertFmt("Invalid ztex format {}", bpmem.ztex2.type);
}
if (bpmem.ztex2.op == ZTexOp::Add)
ztex += Position[2];
Position[2] = ztex & 0x00ffffff;
}
// fog
if (bpmem.fog.c_proj_fsel.fsel != FogType::Off)
{
float ze;
if (bpmem.fog.c_proj_fsel.proj == FogProjection::Perspective)
{
// perspective
// ze = A/(B - (Zs >> B_SHF))
const s32 denom = bpmem.fog.b_magnitude - (Position[2] >> bpmem.fog.b_shift);
// in addition downscale magnitude and zs to 0.24 bits
ze = (bpmem.fog.GetA() * 16777215.0f) / static_cast<float>(denom);
}
else
{
// orthographic
// ze = a*Zs
// in addition downscale zs to 0.24 bits
ze = bpmem.fog.GetA() * (static_cast<float>(Position[2]) / 16777215.0f);
}
if (bpmem.fogRange.Base.Enabled)
{
// TODO: This is untested and should definitely be checked against real hw.
// - No idea if offset is really normalized against the viewport width or against the
// projection matrix or yet something else
// - scaling of the "k" coefficient isn't clear either.
// First, calculate the offset from the viewport center (normalized to 0..1)
const float offset =
(Position[0] - (static_cast<s32>(bpmem.fogRange.Base.Center.Value()) - 342)) /
static_cast<float>(xfmem.viewport.wd);
// Based on that, choose the index such that points which are far away from the z-axis use the
// 10th "k" value and such that central points use the first value.
float floatindex = 9.f - std::abs(offset) * 9.f;
floatindex = std::clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
// Get the two closest integer indices, look up the corresponding samples
const int indexlower = (int)floatindex;
const int indexupper = indexlower + 1;
// Look up coefficient... Seems like multiplying by 4 makes Fortune Street work properly (fog
// is too strong without the factor)
const float klower = bpmem.fogRange.K[indexlower / 2].GetValue(indexlower % 2) * 4.f;
const float kupper = bpmem.fogRange.K[indexupper / 2].GetValue(indexupper % 2) * 4.f;
// linearly interpolate the samples and multiple ze by the resulting adjustment factor
const float factor = indexupper - floatindex;
const float k = klower * factor + kupper * (1.f - factor);
const float x_adjust = sqrt(offset * offset + k * k) / k;
ze *= x_adjust; // NOTE: This is basically dividing by a cosine (hidden behind
// GXInitFogAdjTable): 1/cos = c/b = sqrt(a^2+b^2)/b
}
ze -= bpmem.fog.GetC();
// clamp 0 to 1
float fog = std::clamp(ze, 0.f, 1.f);
switch (bpmem.fog.c_proj_fsel.fsel)
{
case FogType::Exp:
fog = 1.0f - pow(2.0f, -8.0f * fog);
break;
case FogType::ExpSq:
fog = 1.0f - pow(2.0f, -8.0f * fog * fog);
break;
case FogType::BackwardsExp:
fog = 1.0f - fog;
fog = pow(2.0f, -8.0f * fog);
break;
case FogType::BackwardsExpSq:
fog = 1.0f - fog;
fog = pow(2.0f, -8.0f * fog * fog);
break;
default:
break;
}
// lerp from output to fog color
const u32 fogInt = (u32)(fog * 256);
const u32 invFog = 256 - fogInt;
output[RED_C] = (output[RED_C] * invFog + fogInt * bpmem.fog.color.r) >> 8;
output[GRN_C] = (output[GRN_C] * invFog + fogInt * bpmem.fog.color.g) >> 8;
output[BLU_C] = (output[BLU_C] * invFog + fogInt * bpmem.fog.color.b) >> 8;
}
if (bpmem.UseLateDepthTest())
{
// TODO: Check against hw if these values get incremented even if depth testing is disabled
EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT);
if (!EfbInterface::ZCompare(Position[0], Position[1], Position[2]))
return;
EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_OUTPUT);
}
// The GC/Wii GPU rasterizes in 2x2 pixel groups, so bounding box values will be rounded to the
// extents of these groups, rather than the exact pixel.
BBoxManager::Update(static_cast<u16>(Position[0] & ~1), static_cast<u16>(Position[0] | 1),
static_cast<u16>(Position[1] & ~1), static_cast<u16>(Position[1] | 1));
#if ALLOW_TEV_DUMPS
if (g_ActiveConfig.bDumpTevStages)
{
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i)
DebugUtil::CopyTempBuffer(Position[0], Position[1], INDIRECT, i, "Indirect");
for (u32 i = 0; i <= bpmem.genMode.numtevstages; ++i)
DebugUtil::CopyTempBuffer(Position[0], Position[1], DIRECT, i, "Stage");
}
if (g_ActiveConfig.bDumpTevTextureFetches)
{
for (u32 i = 0; i <= bpmem.genMode.numtevstages; ++i)
{
TwoTevStageOrders& order = bpmem.tevorders[i >> 1];
if (order.getEnable(i & 1))
DebugUtil::CopyTempBuffer(Position[0], Position[1], DIRECT_TFETCH, i, "TFetch");
}
}
#endif
INCSTAT(g_stats.this_frame.tev_pixels_out);
EfbInterface::IncPerfCounterQuadCount(PQ_BLEND_INPUT);
EfbInterface::BlendTev(Position[0], Position[1], output);
}
void Tev::SetRegColor(int reg, int comp, s16 color)
{
KonstantColors[reg][comp] = color;
}