dolphin/Source/Core/DiscIO/Src
hyperiris 9e3fed40f2 game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language.
move some WIN32 code to CGameListCtrl.
nakee, please check linux build, sorry I've not enough time to setup a linux dev environment.
and, who can read German helps me to test game name and description display, thanks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2090 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-03 15:03:34 +00:00
..
AES More PadSimple config dialog work. Added short function to avoid code repetition and easy code reading. Also fixed some C99 infinite loop declarations. 2008-09-24 20:21:17 +00:00
BannerLoader.cpp game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language. 2009-02-03 15:03:34 +00:00
BannerLoader.h game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language. 2009-02-03 15:03:34 +00:00
BannerLoaderGC.cpp game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language. 2009-02-03 15:03:34 +00:00
BannerLoaderGC.h game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language. 2009-02-03 15:03:34 +00:00
BannerLoaderWii.cpp game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language. 2009-02-03 15:03:34 +00:00
BannerLoaderWii.h game name and description WIP: cache all 6 languages, so we don't need refresh cache after we changes language. 2009-02-03 15:03:34 +00:00
Blob.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Blob.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CompressedBlob.cpp Revert r1861 2009-01-16 02:58:34 +00:00
CompressedBlob.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DriveBlob.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
DriveBlob.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
FileBlob.cpp MusicMod: A couple of fixes, more to come (when I find what is the I/O interrupt we have to trap to only get music, and in the correct time) 2009-01-03 18:50:01 +00:00
FileBlob.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
FileHandlerARC.cpp some more warning cleanup. 2009-01-24 01:50:23 +00:00
FileHandlerARC.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Filesystem.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Filesystem.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
FileSystemGCWii.cpp some more warning cleanup. 2009-01-24 01:50:23 +00:00
FileSystemGCWii.h MusicMod: Added music modification, it currently only works in Windows 2009-01-03 01:38:44 +00:00
SConscript nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00
stdafx.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
stdafx.h - Janitorial tasks 2008-12-20 18:46:49 +00:00
Volume.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeCreator.cpp - Janitorial tasks 2008-12-20 18:46:49 +00:00
VolumeCreator.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeDirectory.cpp Some warning and code cleanup. 2009-01-24 00:45:46 +00:00
VolumeDirectory.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeGC.cpp MusicMod: Attached it to Wii games 2009-01-06 01:52:16 +00:00
VolumeGC.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VolumeWiiCrypted.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
VolumeWiiCrypted.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00