dolphin/Source/Plugins/Plugin_Wiimote_Test/Src/wiimote_real.cpp
fires.gc 5e300155da added native wiimote support. The new native wiimote support isn't stable and works for windows only.
Follow this tutorial (http://www.wiibrew.org/wiki/Wiimote/Windows_Tutorial) to connect your wiimote and verify that your connections is established (you can do this is one of the wiiuse sample demos). After that start dolphin. At the beginning LED4 of your wiimote should be enabled and after the wii program has established its own connection only LED1 must be enabled. DONT ASK FOR MULTI-WIIMOTE SUPPORT :) Have fun

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1073 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 17:15:00 +00:00

271 lines
6.3 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "pluginspecs_wiimote.h"
#include <queue>
#include "common.h"
#include "thread.h"
#include "wiimote_hid.h"
#include "wiimote_emu.h"
#define WIIUSE_INTERNAL_H_INCLUDED
#define WIIUSE_COMPILE_LIB
#include "wiiuse_012/wiiuse.h"
#include "wiiuse_012/io.h"
extern SWiimoteInitialize g_WiimoteInitialize;
extern void __Log(int log, const char *format, ...);
namespace WiiMoteReal
{
#define MAX_WIIMOTES 1
//******************************************************************************
// Variable declarations
//******************************************************************************
wiimote_t** m_WiiMotesFromWiiUse = NULL;
Common::Thread* g_pReadThread = NULL;
Common::CriticalSection* g_pCriticalSection = NULL;
bool g_Shutdown = false;
class CWiiMote
{
public:
CWiiMote(u8 _WiimoteNumber, wiimote_t* _pWiimote)
: m_WiimoteNumber(_WiimoteNumber)
, m_pWiiMote(_pWiimote)
, m_LastReportValid(false)
, m_channelID(0)
{
wiiuse_set_leds(m_pWiiMote, WIIMOTE_LED_4);
#ifdef _WIN32
// F|RES: i dunno if we really need this
CancelIo(m_pWiiMote->dev_handle);
#endif
}
virtual ~CWiiMote()
{};
// send raw HID data from the core to wiimote
void SendData(u16 _channelID, const u8* _pData, u32 _Size)
{
m_channelID = _channelID;
g_pCriticalSection->Enter();
{
SEvent WriteEvent;
memcpy(WriteEvent.m_PayLoad, _pData+1, _Size-1);
m_EventWriteQueue.push(WriteEvent);
}
g_pCriticalSection->Leave();
}
// read data from wiimote (but don't send it to the core, just filter and queue)
void ReadData()
{
g_pCriticalSection->Enter();
if (!m_EventWriteQueue.empty())
{
SEvent& rEvent = m_EventWriteQueue.front();
wiiuse_io_write(m_pWiiMote, (byte*)rEvent.m_PayLoad, MAX_PAYLOAD);
m_EventWriteQueue.pop();
}
g_pCriticalSection->Leave();
memset(m_pWiiMote->event_buf, 0, MAX_PAYLOAD);
if (wiiuse_io_read(m_pWiiMote))
{
byte* pBuffer = m_pWiiMote->event_buf;
// check if we have a channel (connection) if so save the data...
if (m_channelID > 0)
{
g_pCriticalSection->Enter();
// filter out reports
if (pBuffer[0] >= 0x30)
{
memcpy(m_LastReport.m_PayLoad, pBuffer, MAX_PAYLOAD);
m_LastReportValid = true;
}
else
{
SEvent ImportantEvent;
memcpy(ImportantEvent.m_PayLoad, pBuffer, MAX_PAYLOAD);
m_EventReadQueue.push(ImportantEvent);
}
g_pCriticalSection->Leave();
}
}
};
// send queued data to the core
void Update()
{
g_pCriticalSection->Enter();
if (m_EventReadQueue.empty())
{
if (m_LastReportValid)
SendEvent(m_LastReport);
}
else
{
SendEvent(m_EventReadQueue.front());
m_EventReadQueue.pop();
}
g_pCriticalSection->Leave();
};
private:
struct SEvent
{
SEvent()
{
memset(m_PayLoad, 0, MAX_PAYLOAD);
}
byte m_PayLoad[MAX_PAYLOAD];
};
typedef std::queue<SEvent> CEventQueue;
u8 m_WiimoteNumber; // just for debugging
u16 m_channelID;
wiimote_t* m_pWiiMote;
CEventQueue m_EventReadQueue;
CEventQueue m_EventWriteQueue;
bool m_LastReportValid;
SEvent m_LastReport;
void SendEvent(SEvent& _rEvent)
{
// we don't have an answer channel
if (m_channelID == 0)
return;
// check event buffer;
u8 Buffer[1024];
u32 Offset = 0;
hid_packet* pHidHeader = (hid_packet*)(Buffer + Offset);
Offset += sizeof(hid_packet);
pHidHeader->type = HID_TYPE_DATA;
pHidHeader->param = HID_PARAM_INPUT;
memcpy(&Buffer[Offset], _rEvent.m_PayLoad, MAX_PAYLOAD);
Offset += MAX_PAYLOAD;
g_WiimoteInitialize.pWiimoteInput(m_channelID, Buffer, Offset);
}
};
int g_NumberOfWiiMotes;
CWiiMote* g_WiiMotes[MAX_WIIMOTES];
DWORD WINAPI ReadWiimote_ThreadFunc(void* arg);
//******************************************************************************
// Function Definitions
//******************************************************************************
int Initialize()
{
memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
m_WiiMotesFromWiiUse = wiiuse_init(MAX_WIIMOTES);
g_NumberOfWiiMotes= wiiuse_find(m_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
for (int i=0; i<g_NumberOfWiiMotes; i++)
{
g_WiiMotes[i] = new CWiiMote(i+1, m_WiiMotesFromWiiUse[i]);
}
if (g_NumberOfWiiMotes == 0)
return 0;
g_pCriticalSection = new Common::CriticalSection();
g_pReadThread = new Common::Thread(ReadWiimote_ThreadFunc, NULL);
return true;
}
void DoState(void* ptr, int mode)
{}
void Shutdown(void)
{
g_Shutdown = true;
g_pReadThread->WaitForDeath();
for (int i=0; i<g_NumberOfWiiMotes; i++)
{
delete g_WiiMotes[i];
g_WiiMotes[i] = NULL;
}
delete g_pReadThread;
g_pReadThread = NULL;
delete g_pCriticalSection;
g_pCriticalSection = NULL;
}
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
{
g_WiiMotes[0]->SendData(_channelID, (const u8*)_pData, _Size);
}
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
{
g_WiiMotes[0]->SendData(_channelID, (const u8*)_pData, _Size);
}
void Update()
{
for (int i=0; i<g_NumberOfWiiMotes; i++)
{
g_WiiMotes[i]->Update();
}
}
DWORD WINAPI ReadWiimote_ThreadFunc(void* arg)
{
while (!g_Shutdown)
{
for (int i=0; i<g_NumberOfWiiMotes; i++)
{
g_WiiMotes[i]->ReadData();
}
}
return 0;
}
}; // end of namespace