dolphin/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h

245 lines
5.9 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <SDL.h>
#include "InputCommon/ControllerInterface/CoreDevice.h"
#include "InputCommon/ControllerInterface/InputBackend.h"
namespace ciface::SDL
{
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
class GameController : public Core::Device
{
private:
// GameController inputs
class Button : public Core::Device::Input
{
public:
std::string GetName() const override;
Button(SDL_GameController* gc, SDL_GameControllerButton button) : m_gc(gc), m_button(button) {}
ControlState GetState() const override;
bool IsMatchingName(std::string_view name) const override;
private:
SDL_GameController* const m_gc;
const SDL_GameControllerButton m_button;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const override;
Axis(SDL_GameController* gc, Sint16 range, SDL_GameControllerAxis axis)
: m_gc(gc), m_range(range), m_axis(axis)
{
}
ControlState GetState() const override;
private:
SDL_GameController* const m_gc;
const Sint16 m_range;
const SDL_GameControllerAxis m_axis;
};
// Legacy inputs
class LegacyButton : public Core::Device::Input
{
public:
std::string GetName() const override;
LegacyButton(SDL_Joystick* js, int index, bool is_detectable)
: m_js(js), m_index(index), m_is_detectable(is_detectable)
{
}
bool IsDetectable() const override { return m_is_detectable; }
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const int m_index;
const bool m_is_detectable;
};
class LegacyAxis : public Core::Device::Input
{
public:
std::string GetName() const override;
LegacyAxis(SDL_Joystick* js, int index, s16 range, bool is_detectable)
: m_js(js), m_index(index), m_range(range), m_is_detectable(is_detectable)
{
}
bool IsDetectable() const override { return m_is_detectable; }
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const int m_index;
const s16 m_range;
const bool m_is_detectable;
};
class LegacyHat : public Input
{
public:
std::string GetName() const override;
LegacyHat(SDL_Joystick* js, int index, u8 direction, bool is_detectable)
: m_js(js), m_index(index), m_direction(direction), m_is_detectable(is_detectable)
{
}
bool IsDetectable() const override { return m_is_detectable; }
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const int m_index;
const u8 m_direction;
const bool m_is_detectable;
};
// Rumble
class Motor : public Output
{
public:
explicit Motor(SDL_GameController* gc) : m_gc(gc){};
std::string GetName() const override;
void SetState(ControlState state) override;
private:
SDL_GameController* const m_gc;
};
class MotorL : public Output
{
public:
explicit MotorL(SDL_GameController* gc) : m_gc(gc){};
std::string GetName() const override;
void SetState(ControlState state) override;
private:
SDL_GameController* const m_gc;
};
// Rumble
class MotorR : public Output
{
public:
explicit MotorR(SDL_GameController* gc) : m_gc(gc){};
std::string GetName() const override;
void SetState(ControlState state) override;
private:
SDL_GameController* const m_gc;
};
class HapticEffect : public Output
{
public:
HapticEffect(SDL_Haptic* haptic);
~HapticEffect();
protected:
virtual bool UpdateParameters(s16 value) = 0;
static void SetDirection(SDL_HapticDirection* dir);
SDL_HapticEffect m_effect = {};
static constexpr u16 DISABLED_EFFECT_TYPE = 0;
private:
virtual void SetState(ControlState state) override final;
void UpdateEffect();
SDL_Haptic* const m_haptic;
int m_id = -1;
};
class ConstantEffect : public HapticEffect
{
public:
ConstantEffect(SDL_Haptic* haptic);
std::string GetName() const override;
private:
bool UpdateParameters(s16 value) override;
};
class RampEffect : public HapticEffect
{
public:
RampEffect(SDL_Haptic* haptic);
std::string GetName() const override;
private:
bool UpdateParameters(s16 value) override;
};
class PeriodicEffect : public HapticEffect
{
public:
PeriodicEffect(SDL_Haptic* haptic, u16 waveform);
std::string GetName() const override;
private:
bool UpdateParameters(s16 value) override;
const u16 m_waveform;
};
class LeftRightEffect : public HapticEffect
{
public:
enum class Motor : u8
{
Weak,
Strong,
};
LeftRightEffect(SDL_Haptic* haptic, Motor motor);
std::string GetName() const override;
private:
bool UpdateParameters(s16 value) override;
const Motor m_motor;
};
class MotionInput : public Input
{
public:
MotionInput(std::string name, SDL_GameController* gc, SDL_SensorType type, int index,
ControlState scale)
: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale){};
std::string GetName() const override { return m_name; };
bool IsDetectable() const override { return false; };
ControlState GetState() const override;
private:
std::string m_name;
SDL_GameController* const m_gc;
SDL_SensorType const m_type;
int const m_index;
ControlState const m_scale;
};
public:
GameController(SDL_GameController* const gamecontroller, SDL_Joystick* const joystick,
const int sdl_index);
~GameController();
std::string GetName() const override;
std::string GetSource() const override;
int GetSDLIndex() const;
private:
SDL_GameController* const m_gamecontroller;
std::string m_name;
int m_sdl_index;
SDL_Joystick* const m_joystick;
SDL_Haptic* m_haptic = nullptr;
};
} // namespace ciface::SDL