dolphin/Source/Core/Common/Version.cpp
comex 6e774f1b64 Add missing includes where headers depend on other headers having been included first.
This is good hygiene, and also happens to be required to build Dolphin
using Clang modules.

(Under this setup, each header file becomes a module, and each #include
is automatically translated to a module import.  Recursive includes
still leak through (by default), but modules are compiled independently,
and can't depend on defines or types having previously been set up.  The
main reason to retrofit it onto Dolphin is compilation performance - no
more textual includes whatsoever, rather than putting a few blessed
common headers into a PCH.  Unfortunately, I found multiple Clang bugs
while trying to build Dolphin this way, so it's not ready yet, but I can
start with this prerequisite.)
2014-10-21 21:22:16 -04:00

38 lines
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C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "scmrev.h"
#include "Common/Common.h"
#ifdef _DEBUG
#define BUILD_TYPE_STR "Debug "
#elif defined DEBUGFAST
#define BUILD_TYPE_STR "DebugFast "
#else
#define BUILD_TYPE_STR ""
#endif
const char *scm_rev_str = "Dolphin "
#if !SCM_IS_MASTER
"[" SCM_BRANCH_STR "] "
#endif
#ifdef __INTEL_COMPILER
BUILD_TYPE_STR SCM_DESC_STR "-ICC";
#else
BUILD_TYPE_STR SCM_DESC_STR;
#endif
#ifdef _WIN32
const char *netplay_dolphin_ver = SCM_DESC_STR " Win";
#elif __APPLE__
const char *netplay_dolphin_ver = SCM_DESC_STR " Mac";
#else
const char *netplay_dolphin_ver = SCM_DESC_STR " Lin";
#endif
const char *scm_rev_git_str = SCM_REV_STR;
const char *scm_desc_str = SCM_DESC_STR;
const char *scm_branch_str = SCM_BRANCH_STR;