dolphin/Source
nakeee 6125efabb1 I don't know why someone decided that a function called wxMsgAlert note the wx in the begining
should be opening win32 window on windows. But few points
- If something is blocked on some debug windows or so please either fix it or post an issue. Don't add ugly hacks.
- Read the function you are changing, there is a default handler, you could should have used it instead or create a new one.
- Please help dolphin look and feel as similar as possible to prevent later issues, so if you add a param please implement it on other
cases or at least add a TODO if you must



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1813 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 21:35:39 +00:00
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Core I don't know why someone decided that a function called wxMsgAlert note the wx in the begining 2009-01-06 21:35:39 +00:00
Dolphin.xcodeproj add partial support for building the plugins 2008-12-08 03:22:31 +00:00
Plugins Some testgl work 2009-01-06 20:54:47 +00:00
PluginSpecs nJoy: Enabled keyboard input (only for buttons so far) through wxWidgets in the main application. It only works when you render to the main window. 2008-12-28 18:50:24 +00:00
TestSuite Woops, fix for GC Controller Test Demo 2008-12-24 10:57:44 +00:00
Dolphin.sln add inputcommon and padsimpleEvnt to windows build. note: the plugin is disabled atm; it builds but isn't fit for general consumption. Also a bit of dolphin-style cleanup on inputcommon 2009-01-04 21:07:22 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
MusicMod.sln MusicMod: Simplified the initial console log 2009-01-05 07:02:24 +00:00