dolphin/Source/Core/DolphinWX/Src/LuaWindow.cpp
nakeee 60f142ce96 Begining of porting the luainteface to linux + some other small fixes.
(could use some help with lua macros)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 08:54:09 +00:00

190 lines
5.6 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "LuaWindow.h"
#include "LuaInterface.h"
#include <map>
int wxLuaWindow::luaCount = 0;
// Constant Colors
const unsigned long COLOR_GRAY = 0xDCDCDC;
BEGIN_EVENT_TABLE(wxLuaWindow, wxWindow)
EVT_SIZE( wxLuaWindow::OnEvent_Window_Resize)
EVT_CLOSE( wxLuaWindow::OnEvent_Window_Close)
EVT_BUTTON(ID_BUTTON_CLOSE, wxLuaWindow::OnEvent_ButtonClose_Press)
EVT_BUTTON(ID_BUTTON_LOAD, wxLuaWindow::OnEvent_ScriptLoad_Press)
EVT_BUTTON(ID_BUTTON_RUN, wxLuaWindow::OnEvent_ScriptRun_Press)
EVT_BUTTON(ID_BUTTON_STOP, wxLuaWindow::OnEvent_ScriptStop_Press)
END_EVENT_TABLE()
std::map<int, wxLuaWindow *> g_contextMap;
void LuaPrint(int uid, const char *msg)
{
g_contextMap[uid]->PrintMessage(msg);
}
void LuaStop(int uid, bool ok)
{
if(ok)
g_contextMap[uid]->PrintMessage("Script completed successfully!\n");
else
g_contextMap[uid]->PrintMessage("Script failed\n");
g_contextMap[uid]->OnStop();
}
wxLuaWindow::wxLuaWindow(wxFrame* parent, const wxPoint& pos, const wxSize& size) :
wxFrame(parent, wxID_ANY, _T("Lua Script Console"), pos, size, wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
{
// Create Lua context
luaID = luaCount;
Lua::OpenLuaContext(luaID, LuaPrint, NULL, LuaStop);
g_contextMap[luaID] = this;
luaCount++;
bScriptRunning = false;
// Create the GUI controls
InitGUIControls();
// Setup Window
SetBackgroundColour(wxColour(COLOR_GRAY));
SetSize(size);
SetPosition(pos);
Layout();
Show();
}
wxLuaWindow::~wxLuaWindow()
{
// On Disposal
Lua::CloseLuaContext(luaID);
g_contextMap.erase(luaID);
}
void wxLuaWindow::PrintMessage(const char *text)
{
m_TextCtrl_Log->AppendText(wxString::FromAscii(text));
}
void wxLuaWindow::InitGUIControls()
{
// $ Log Console
m_Tab_Log = new wxPanel(this, ID_TAB_LOG, wxDefaultPosition, wxDefaultSize);
m_TextCtrl_Log = new wxTextCtrl(m_Tab_Log, ID_TEXTCTRL_LOG, wxT(""), wxDefaultPosition, wxSize(100, 600),
wxTE_MULTILINE | wxTE_READONLY | wxTE_DONTWRAP);
wxBoxSizer *HStrip1 = new wxBoxSizer(wxHORIZONTAL);
wxBoxSizer *sTabLog = new wxBoxSizer(wxVERTICAL);
sTabLog->Add(HStrip1, 0, wxALL, 5);
sTabLog->Add(m_TextCtrl_Log, 1, wxALL|wxEXPAND, 5);
m_Tab_Log->SetSizer(sTabLog);
m_Tab_Log->Layout();
// Button Strip
m_Button_Close = new wxButton(this, ID_BUTTON_CLOSE, _T("Close"), wxDefaultPosition, wxDefaultSize);
m_Button_LoadScript = new wxButton(this, ID_BUTTON_LOAD, _T("Load Script..."), wxDefaultPosition, wxDefaultSize);
m_Button_Run = new wxButton(this, ID_BUTTON_RUN, _T("Run"), wxDefaultPosition, wxDefaultSize);
m_Button_Stop = new wxButton(this, ID_BUTTON_STOP, _T("Stop"), wxDefaultPosition, wxDefaultSize);
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
m_Button_Run->Disable();
m_Button_Stop->Disable();
sButtons->Add(m_Button_Close, 0, wxALL, 5);
sButtons->Add(m_Button_LoadScript, 0, wxALL, 5);
sButtons->Add(m_Button_Run, 0, wxALL, 5);
sButtons->Add(m_Button_Stop, 0, wxALL, 5);
wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(m_Tab_Log, 1, wxEXPAND|wxALL, 5);
sMain->Add(sButtons, 0, wxALL, 5);
SetSizer(sMain);
Layout();
Fit();
}
void wxLuaWindow::OnEvent_ScriptLoad_Press(wxCommandEvent& WXUNUSED(event))
{
wxString path = wxFileSelector(
_T("Select the script to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
wxString::Format
(
_T("Lua Scripts (lua)|*.lua|All files (%s)|%s"),
wxFileSelectorDefaultWildcardStr,
wxFileSelectorDefaultWildcardStr
),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if(!path.IsEmpty())
currentScript = path;
else
return;
m_TextCtrl_Log->Clear();
m_TextCtrl_Log->AppendText(wxString::FromAscii(
StringFromFormat("Script %s loaded successfully.\n",
(const char *)path.mb_str()).c_str()));
m_Button_Run->Enable();
}
void wxLuaWindow::OnEvent_ScriptRun_Press(wxCommandEvent& WXUNUSED(event))
{
m_TextCtrl_Log->AppendText(wxT("Running script...\n"));
bScriptRunning = true;
m_Button_LoadScript->Disable();
m_Button_Run->Disable();
m_Button_Stop->Enable();
Lua::RunLuaScriptFile(luaID, (const char *)currentScript.mb_str());
}
void wxLuaWindow::OnEvent_ScriptStop_Press(wxCommandEvent& WXUNUSED(event))
{
Lua::StopLuaScript(luaID);
OnStop();
PrintMessage("Script stopped!\n");
}
void wxLuaWindow::OnStop()
{
bScriptRunning = false;
m_Button_LoadScript->Enable();
m_Button_Run->Enable();
m_Button_Stop->Disable();
}
void wxLuaWindow::OnEvent_Window_Resize(wxSizeEvent& WXUNUSED (event))
{
Layout();
}
void wxLuaWindow::OnEvent_ButtonClose_Press(wxCommandEvent& WXUNUSED (event))
{
Destroy();
}
void wxLuaWindow::OnEvent_Window_Close(wxCloseEvent& WXUNUSED (event))
{
Destroy();
}