dolphin/Source/Core/AudioCommon/Src/NullSoundStream.h
ayuanx 06218e9ebb Sound System Rework: Phase 2 (cont'ed)
. Fixed super fast refresh rate issue

. Recovered <TAB> shortcut key for ThrottleSkipping

. Removed redundant "soundstream->Update()" in DSPLLE
  (Thanks to LordMark)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 11:59:04 +00:00

54 lines
1.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NULLSOUNDSTREAM_H_
#define _NULLSOUNDSTREAM_H_
#include "SoundStream.h"
#include "Mixer.h"
class NullMixer : public CMixer {
public:
virtual unsigned int Mix(short *samples, unsigned int numSamples) { return 0; }
virtual void PushSamples(short* samples, unsigned int num_samples) {}
};
class NullSound : public SoundStream
{
public:
NullSound(CMixer *mixer) : SoundStream(mixer)
{
delete m_mixer;
m_mixer = new NullMixer();
}
virtual ~NullSound() {}
static bool isValid() {
return true;
}
virtual bool Start() { return true; }
virtual void Update() {
//m_mixer->Mix(NULL, 256 >> 2);
//(*callback)(NULL, 256 >> 2, 16, sampleRate, 2);
}
};
#endif //_NULLSOUNDSTREAM_H_