dolphin/Source/Plugins/Plugin_DSP_LLE/Src/main.cpp
fgfemperor 64167bcb60 Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...

But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...

Thanks to jack.fr0st who did all the emulation state notification work!

Now every plugin has a way to know the current emulation state (paused, stopped or playing)

@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?

Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00

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7.9 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h" // Common
#include "CommonTypes.h"
#include "LogManager.h"
#include "Thread.h"
#include "ChunkFile.h"
#include "Globals.h" // Local
#include "DSPInterpreter.h"
#include "DSPHWInterface.h"
#include "disassemble.h"
#include "DSPSymbols.h"
#include "Config.h"
#include "AudioCommon.h"
#include "Mixer.h"
#include "Logging/Logging.h" // For Logging
#include "DSPTables.h"
#include "DSPCore.h"
#if defined(HAVE_WX) && HAVE_WX
#include "DSPConfigDlgLLE.h"
DSPConfigDialogLLE* m_ConfigFrame = NULL;
#include "Debugger/DSPDebugWindow.h"
DSPDebuggerLLE* m_DebuggerFrame = NULL;
#endif
PLUGIN_GLOBALS* globals = NULL;
DSPInitialize g_dspInitialize;
Common::Thread *g_hDSPThread = NULL;
SoundStream *soundStream = NULL;
bool g_InitMixer = false;
bool bIsRunning = false;
// Standard crap to make wxWidgets happy
#ifdef _WIN32
HINSTANCE g_hInstance;
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
#if defined(HAVE_WX) && HAVE_WX
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if (!wxTheApp || !wxTheApp->CallOnInit())
return FALSE;
#endif
}
break;
case DLL_PROCESS_DETACH:
#if defined(HAVE_WX) && HAVE_WX
wxEntryCleanup();
#endif
break;
default:
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
#endif
#if defined(HAVE_WX) && HAVE_WX
wxWindow* GetParentedWxWindow(HWND Parent)
{
#ifdef _WIN32
wxSetInstance((HINSTANCE)g_hInstance);
#endif
wxWindow *win = new wxWindow();
#ifdef _WIN32
win->SetHWND((WXHWND)Parent);
win->AdoptAttributesFromHWND();
#endif
return win;
}
#endif
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_DSP;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin");
#else
sprintf(_PluginInfo->Name, "Dolphin DSP-LLE Plugin (Debug)");
#endif
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager *)globals->logManager);
}
void DllConfig(HWND _hParent)
{
#if defined(HAVE_WX) && HAVE_WX
if (!m_ConfigFrame)
{
m_ConfigFrame = new DSPConfigDialogLLE(GetParentedWxWindow(_hParent));
// add backends
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
for (std::vector<std::string>::const_iterator iter = backends.begin();
iter != backends.end(); ++iter)
{
m_ConfigFrame->AddBackend((*iter).c_str());
}
// Only allow one open at a time
m_ConfigFrame->ShowModal();
delete m_ConfigFrame;
m_ConfigFrame = 0;
}
#endif
}
void DoState(unsigned char **ptr, int mode)
{
PointerWrap p(ptr, mode);
p.Do(g_InitMixer);
}
void EmuStateChange(PLUGIN_EMUSTATE newState)
{
}
void DllDebugger(HWND _hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
if (!m_DebuggerFrame)
m_DebuggerFrame = new DSPDebuggerLLE(GetParentedWxWindow(_hParent));
if (Show)
m_DebuggerFrame->Show();
else
m_DebuggerFrame->Hide();
#endif
}
// Regular thread
THREAD_RETURN dsp_thread(void* lpParameter)
{
while (bIsRunning)
{
DSPInterpreter::Run();
}
return 0;
}
void DSP_DebugBreak()
{
#if defined(HAVE_WX) && HAVE_WX
// if (m_DebuggerFrame)
// m_DebuggerFrame->DebugBreak();
#endif
}
void Initialize(void *init)
{
g_InitMixer = false;
bool bCanWork = true;
g_dspInitialize = *(DSPInitialize*)init;
g_Config.Load();
std::string irom_filename = File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + DSP_IROM;
std::string coef_filename = File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + DSP_COEF;
bCanWork = DSPCore_Init(irom_filename.c_str(), coef_filename.c_str());
g_dsp.cpu_ram = g_dspInitialize.pGetMemoryPointer(0);
DSPCore_Reset();
if (!bCanWork)
{
PanicAlert("DSPLLE: Failed to initialize plugin, exiting");
DSPCore_Shutdown();
return;
}
bIsRunning = true;
InitInstructionTable();
if (g_dspInitialize.bOnThread)
{
g_hDSPThread = new Common::Thread(dsp_thread, NULL);
}
#if defined(HAVE_WX) && HAVE_WX
if (m_DebuggerFrame)
m_DebuggerFrame->Refresh();
#endif
}
void DSP_StopSoundStream()
{
DSPInterpreter::Stop();
bIsRunning = false;
if (g_dspInitialize.bOnThread)
{
delete g_hDSPThread;
g_hDSPThread = NULL;
}
}
void Shutdown()
{
AudioCommon::ShutdownSoundStream();
DSPCore_Shutdown();
}
u16 DSP_WriteControlRegister(u16 _uFlag)
{
UDSPControl Temp(_uFlag);
if (!g_InitMixer)
{
if (!Temp.DSPHalt && Temp.DSPInit)
{
unsigned int AISampleRate, DACSampleRate;
g_dspInitialize.pGetSampleRate(AISampleRate, DACSampleRate);
soundStream = AudioCommon::InitSoundStream(new CMixer(AISampleRate, DACSampleRate));
if(!soundStream) PanicAlert("Error starting up sound stream");
// Mixer is initialized
g_InitMixer = true;
}
}
DSPInterpreter::WriteCR(_uFlag);
return DSPInterpreter::ReadCR();
}
u16 DSP_ReadControlRegister()
{
return DSPInterpreter::ReadCR();
}
u16 DSP_ReadMailboxHigh(bool _CPUMailbox)
{
if (_CPUMailbox)
return gdsp_mbox_read_h(GDSP_MBOX_CPU);
else
return gdsp_mbox_read_h(GDSP_MBOX_DSP);
}
u16 DSP_ReadMailboxLow(bool _CPUMailbox)
{
if (_CPUMailbox)
return gdsp_mbox_read_l(GDSP_MBOX_CPU);
else
return gdsp_mbox_read_l(GDSP_MBOX_DSP);
}
void DSP_WriteMailboxHigh(bool _CPUMailbox, u16 _uHighMail)
{
if (_CPUMailbox)
{
if (gdsp_mbox_peek(GDSP_MBOX_CPU) & 0x80000000)
{
ERROR_LOG(DSPLLE, "Mailbox isnt empty ... strange");
}
#if PROFILE
if ((_uHighMail) == 0xBABE)
{
ProfilerStart();
}
#endif
gdsp_mbox_write_h(GDSP_MBOX_CPU, _uHighMail);
}
else
{
ERROR_LOG(DSPLLE, "CPU cant write to DSP mailbox");
}
}
void DSP_WriteMailboxLow(bool _CPUMailbox, u16 _uLowMail)
{
if (_CPUMailbox)
{
gdsp_mbox_write_l(GDSP_MBOX_CPU, _uLowMail);
}
else
{
ERROR_LOG(DSPLLE, "CPU cant write to DSP mailbox");
}
}
void DSP_Update(int cycles)
{
// Sound stream update job has been handled by AudioDMA routine, which is more efficient
/*
// This gets called VERY OFTEN. The soundstream update might be expensive so only do it 200 times per second or something.
int cycles_between_ss_update;
if (g_dspInitialize.bWii)
cycles_between_ss_update = 121500000 / 200;
else
cycles_between_ss_update = 81000000 / 200;
static int cycle_count = 0;
cycle_count += cycles;
if (cycle_count > cycles_between_ss_update)
{
while (cycle_count > cycles_between_ss_update)
cycle_count -= cycles_between_ss_update;
soundStream->Update();
}
*/
// If we're not on a thread, run cycles here.
if (!g_dspInitialize.bOnThread)
{
DSPCore_RunCycles(cycles);
}
}
void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples)
{
if (!soundStream)
return;
CMixer* pMixer = soundStream->GetMixer();
if (pMixer && address)
{
short* samples = (short*)Memory_Get_Pointer(address);
pMixer->PushSamples(samples, num_samples);
}
soundStream->Update();
}
void DSP_ClearAudioBuffer()
{
if(soundStream)
soundStream->Clear(*g_dspInitialize.pEmulatorState);
}