dolphin/Source/Core/DolphinWX/Frame.h
Lioncash 6420a1c715 Frame: Separate menu creation into individual functions
Keeps related menu items together based on top level menu. This will be
more convenient in the future when debugger menu bar item handling is
moved to CFrame, as it won't be a huge amount of code in one function.

This also makes it easier to locate menu bar code whenever it needs to be
changed.
2016-10-10 16:45:31 -04:00

365 lines
11 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <mutex>
#include <string>
#include <vector>
#include <wx/bitmap.h>
#include <wx/frame.h>
#include <wx/image.h>
#include <wx/panel.h>
#include <wx/timer.h>
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "DolphinWX/Globals.h"
#include "InputCommon/GCPadStatus.h"
#if defined(HAVE_X11) && HAVE_X11
#include "DolphinWX/X11Utils.h"
#endif
// Class declarations
class CGameListCtrl;
class CCodeWindow;
class CLogWindow;
class FifoPlayerDlg;
class LogConfigWindow;
class NetPlaySetupFrame;
class TASInputDlg;
class wxCheatsWindow;
class wxAuiManager;
class wxAuiManagerEvent;
class wxAuiNotebook;
class wxAuiNotebookEvent;
class wxListEvent;
class wxMenuItem;
class CRenderFrame : public wxFrame
{
public:
CRenderFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE);
bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) override;
private:
void OnDropFiles(wxDropFilesEvent& event);
static bool IsValidSavestateDropped(const std::string& filepath);
#ifdef _WIN32
// Receive WndProc messages
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
};
class CFrame : public CRenderFrame
{
public:
CFrame(wxFrame* parent, wxWindowID id = wxID_ANY, const wxString& title = "Dolphin",
wxRect geometry = wxDefaultSize, bool use_debugger = false, bool batch_mode = false,
bool show_log_window = false,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
virtual ~CFrame();
void* GetRenderHandle()
{
#if defined(HAVE_X11) && HAVE_X11
return reinterpret_cast<void*>(X11Utils::XWindowFromHandle(m_RenderParent->GetHandle()));
#else
return reinterpret_cast<void*>(m_RenderParent->GetHandle());
#endif
}
// These have to be public
CCodeWindow* g_pCodeWindow = nullptr;
NetPlaySetupFrame* g_NetPlaySetupDiag = nullptr;
wxCheatsWindow* g_CheatsWindow = nullptr;
TASInputDlg* g_TASInputDlg[8];
void InitBitmaps();
void DoPause();
void DoStop();
void OnStopped();
void DoRecordingSave();
void UpdateGUI();
void UpdateGameList();
void ToggleLogWindow(bool bShow);
void ToggleLogConfigWindow(bool bShow);
void PostEvent(wxCommandEvent& event);
void StatusBarMessage(const char* Text, ...);
void ClearStatusBar();
void OnRenderWindowSizeRequest(int width, int height);
void BootGame(const std::string& filename);
void OnRenderParentClose(wxCloseEvent& event);
void OnRenderParentMove(wxMoveEvent& event);
bool RendererHasFocus();
bool UIHasFocus();
bool RendererIsFullscreen();
void DoFullscreen(bool bF);
void ToggleDisplayMode(bool bFullscreen);
void UpdateWiiMenuChoice(wxMenuItem* WiiMenuItem = nullptr);
void PopulateSavedPerspectives();
static void ConnectWiimote(int wm_idx, bool connect);
void UpdateTitle(const std::string& str);
void OpenGeneralConfiguration(int tab = -1);
const CGameListCtrl* GetGameListCtrl() const;
wxMenuBar* GetMenuBar() const override;
const wxSize& GetToolbarBitmapSize() const; // Needed before the toolbar exists
#ifdef __WXGTK__
Common::Event panic_event;
bool bPanicResult;
std::recursive_mutex keystate_lock;
#endif
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration* m_XRRConfig;
#endif
wxMenu* m_SavedPerspectives = nullptr;
wxToolBar* m_ToolBar = nullptr;
// AUI
wxAuiManager* m_Mgr = nullptr;
bool bFloatWindow[IDM_DEBUG_WINDOW_LIST_END - IDM_DEBUG_WINDOW_LIST_START] = {};
// Perspectives (Should find a way to make all of this private)
void DoAddPage(wxWindow* Win, int i, bool Float);
void DoRemovePage(wxWindow*, bool bHide = true);
struct SPerspectives
{
std::string Name;
wxString Perspective;
std::vector<int> Width, Height;
};
std::vector<SPerspectives> Perspectives;
u32 ActivePerspective;
private:
CGameListCtrl* m_GameListCtrl = nullptr;
wxPanel* m_Panel = nullptr;
CRenderFrame* m_RenderFrame = nullptr;
wxWindow* m_RenderParent = nullptr;
CLogWindow* m_LogWindow = nullptr;
LogConfigWindow* m_LogConfigWindow = nullptr;
FifoPlayerDlg* m_FifoPlayerDlg = nullptr;
bool UseDebugger = false;
bool m_bBatchMode = false;
bool m_bEdit = false;
bool m_bTabSplit = false;
bool m_bNoDocking = false;
bool m_bGameLoading = false;
bool m_bClosing = false;
bool m_confirmStop = false;
bool m_tried_graceful_shutdown = false;
int m_saveSlot = 1;
std::vector<std::string> drives;
enum EToolbar
{
Toolbar_FileOpen,
Toolbar_Refresh,
Toolbar_Play,
Toolbar_Stop,
Toolbar_Pause,
Toolbar_Screenshot,
Toolbar_FullScreen,
Toolbar_ConfigMain,
Toolbar_ConfigGFX,
Toolbar_Controller,
EToolbar_Max
};
enum
{
ADD_PANE_TOP,
ADD_PANE_BOTTOM,
ADD_PANE_LEFT,
ADD_PANE_RIGHT,
ADD_PANE_CENTER
};
wxTimer m_poll_hotkey_timer;
wxTimer m_handle_signal_timer;
wxSize m_toolbar_bitmap_size;
wxBitmap m_Bitmaps[EToolbar_Max];
wxMenuBar* m_menubar_shadow = nullptr;
void PopulateToolbar(wxToolBar* toolBar);
void RecreateToolbar();
wxMenuBar* CreateMenuBar();
wxMenu* CreateFileMenu();
wxMenu* CreateEmulationMenu();
wxMenu* CreateMovieMenu();
wxMenu* CreateOptionsMenu();
wxMenu* CreateToolsMenu();
wxMenu* CreateViewMenu();
wxMenu* CreateHelpMenu();
// Utility
wxString GetMenuLabel(int Id);
wxWindow* GetNotebookPageFromId(wxWindowID Id);
wxAuiNotebook* GetNotebookFromId(u32 NBId);
int GetNotebookCount();
wxAuiNotebook* CreateEmptyNotebook();
void HandleFrameSkipHotkeys();
// Perspectives
void AddRemoveBlankPage();
void OnNotebookAllowDnD(wxAuiNotebookEvent& event);
void OnNotebookPageChanged(wxAuiNotebookEvent& event);
void OnNotebookPageClose(wxAuiNotebookEvent& event);
void OnNotebookTabRightUp(wxAuiNotebookEvent& event);
void OnFloatWindow(wxCommandEvent& event);
void ToggleFloatWindow(int Id);
int GetNotebookAffiliation(wxWindowID Id);
void ClosePages();
void CloseAllNotebooks();
void ShowResizePane();
void TogglePane();
void SetPaneSize();
void TogglePaneStyle(bool On, int EventId);
void ToggleNotebookStyle(bool On, long Style);
// Float window
void DoUnfloatPage(int Id);
void OnFloatingPageClosed(wxCloseEvent& event);
void DoFloatNotebookPage(wxWindowID Id);
wxFrame* CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = "",
wxWindow* = nullptr);
wxString AuiFullscreen, AuiCurrent;
void AddPane(int dir);
void UpdateCurrentPerspective();
void SaveIniPerspectives();
void LoadIniPerspectives();
void OnPaneClose(wxAuiManagerEvent& evt);
void ReloadPanes();
void DoLoadPerspective();
void OnPerspectiveMenu(wxCommandEvent& event);
void OnSelectPerspective(wxCommandEvent& event);
#ifdef _WIN32
// Override window proc for tricks like screensaver disabling
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
// Event functions
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event); // File menu
void DoOpen(bool Boot);
void OnRefresh(wxCommandEvent& event);
void OnBootDrive(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event); // Emulation
void OnStop(wxCommandEvent& event);
void OnReset(wxCommandEvent& event);
void OnRecord(wxCommandEvent& event);
void OnPlayRecording(wxCommandEvent& event);
void OnRecordExport(wxCommandEvent& event);
void OnRecordReadOnly(wxCommandEvent& event);
void OnTASInput(wxCommandEvent& event);
void OnTogglePauseMovie(wxCommandEvent& event);
void OnToggleDumpFrames(wxCommandEvent& event);
void OnToggleDumpAudio(wxCommandEvent& event);
void OnShowLag(wxCommandEvent& event);
void OnShowFrameCount(wxCommandEvent& event);
void OnShowInputDisplay(wxCommandEvent& event);
void OnShowRTCDisplay(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnActive(wxActivateEvent& event);
void OnClose(wxCloseEvent& event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
void OnLoadStateFromFile(wxCommandEvent& event);
void OnSaveStateToFile(wxCommandEvent& event);
void OnLoadLastState(wxCommandEvent& event);
void OnSaveFirstState(wxCommandEvent& event);
void OnUndoLoadState(wxCommandEvent& event);
void OnUndoSaveState(wxCommandEvent& event);
void OnFrameStep(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnConfigGFX(wxCommandEvent& event);
void OnConfigAudio(wxCommandEvent& event);
void OnConfigControllers(wxCommandEvent& event);
void OnConfigHotkey(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnManagerResize(wxAuiManagerEvent& event);
void OnMove(wxMoveEvent& event);
void OnResize(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void DoToggleToolbar(bool);
void OnToggleStatusbar(wxCommandEvent& event);
void OnToggleWindow(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event); // Keyboard
void OnMouse(wxMouseEvent& event); // Mouse
void OnFocusChange(wxFocusEvent& event);
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnImportSave(wxCommandEvent& event);
void OnExportAllSaves(wxCommandEvent& event);
void OnNetPlay(wxCommandEvent& event);
void OnShowCheatsWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
void OnInstallWAD(wxCommandEvent& event);
void OnFifoPlayer(wxCommandEvent& event);
void OnConnectWiimote(wxCommandEvent& event);
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrlItemActivated(wxListEvent& event);
void OnRenderParentResize(wxSizeEvent& event);
void StartGame(const std::string& filename);
void OnChangeColumnsVisible(wxCommandEvent& event);
void OnSelectSlot(wxCommandEvent& event);
void OnSaveCurrentSlot(wxCommandEvent& event);
void OnLoadCurrentSlot(wxCommandEvent& event);
void PollHotkeys(wxTimerEvent&);
void ParseHotkeys();
void HandleSignal(wxTimerEvent&);
bool InitControllers();
// OSD
void OSDPrintInternalResolution();
void OSDPrintAspectRatio();
void OSDPrintEFB();
void OSDPrintFog();
void OSDPrintEmulationSpeed();
// Event table
DECLARE_EVENT_TABLE();
};
int GetCmdForHotkey(unsigned int key);
void OnAfterLoadCallback();
void OnStoppedCallback();
// For TASInputDlg
void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID);
void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
const wiimote_key key);