dolphin/Source/Core/VideoBackends/D3D
2017-09-02 14:45:14 -04:00
..
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3D.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3D.vcxproj.filters Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3DBase.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
D3DBase.h D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
D3DBlob.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DBlob.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
D3DShader.cpp D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DShader.h D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DState.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
D3DState.h D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DTexture.cpp D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DTexture.h D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DUtil.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
D3DUtil.h RenderBase: Forward declare EFBAccessType 2017-01-23 12:41:26 -05:00
DXTexture.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
DXTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
FramebufferManager.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
FramebufferManager.h VideoCommon: Move some common initialization logic to RenderBase 2017-03-04 16:42:16 +10:00
GeometryShaderCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
GeometryShaderCache.h D3D: Uber shader support 2017-07-30 17:43:59 +10:00
main.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
NativeVertexFormat.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Fix D3D12 headers missing includes. 2016-06-24 11:14:10 +00:00
PixelShaderCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
PixelShaderCache.h VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
PSTextureEncoder.cpp Remove non-integer IRs 2017-08-08 12:09:50 +02:00
PSTextureEncoder.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
Render.cpp D3D: Uber shader support 2017-07-30 17:43:59 +10:00
Render.h ShaderGen: Pass host config to shader generation functions 2017-07-20 17:54:33 +10:00
Television.cpp ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
Television.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
TextureCache.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
VertexManager.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
VertexManager.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexShaderCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
VertexShaderCache.h VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
XFBEncoder.cpp specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00
XFBEncoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00