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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@73 8ced0084-cf51-0410-be5f-012b33b47a6e
797 lines
24 KiB
C++
797 lines
24 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/app.cpp
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// Purpose: wxApp
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// Author: Julian Smart
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// Modified by:
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// Created: 04/01/98
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// RCS-ID: $Id: app.cpp 53607 2008-05-16 15:21:40Z SN $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ===========================================================================
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// declarations
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// ===========================================================================
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// ---------------------------------------------------------------------------
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// headers
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// ---------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/msw/wrapcctl.h"
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#include "wx/dynarray.h"
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/utils.h"
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#include "wx/gdicmn.h"
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#include "wx/pen.h"
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#include "wx/brush.h"
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#include "wx/cursor.h"
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#include "wx/icon.h"
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#include "wx/palette.h"
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#include "wx/dc.h"
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#include "wx/dialog.h"
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#include "wx/msgdlg.h"
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#include "wx/intl.h"
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#include "wx/wxchar.h"
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#include "wx/log.h"
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#include "wx/module.h"
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#endif
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#include "wx/apptrait.h"
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#include "wx/filename.h"
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#include "wx/dynlib.h"
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#include "wx/evtloop.h"
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#include "wx/msw/private.h"
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#include "wx/msw/ole/oleutils.h"
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#if wxUSE_TOOLTIPS
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#include "wx/tooltip.h"
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#endif // wxUSE_TOOLTIPS
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// OLE is used for drag-and-drop, clipboard, OLE Automation..., but some
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// compilers don't support it (missing headers, libs, ...)
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#if defined(__GNUWIN32_OLD__) || defined(__SYMANTEC__) || defined(__SALFORDC__)
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#undef wxUSE_OLE
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#define wxUSE_OLE 0
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#endif // broken compilers
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#if defined(__POCKETPC__) || defined(__SMARTPHONE__)
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#include <ole2.h>
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#include <aygshell.h>
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#endif
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#if wxUSE_OLE
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#include <ole2.h>
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#endif
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#include <string.h>
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#include <ctype.h>
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// For MB_TASKMODAL
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#ifdef __WXWINCE__
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#include "wx/msw/wince/missing.h"
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#endif
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// instead of including <shlwapi.h> which is not part of the core SDK and not
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// shipped at all with other compilers, we always define the parts of it we
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// need here ourselves
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//
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// NB: DLLVER_PLATFORM_WINDOWS will be defined if shlwapi.h had been somehow
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// included already
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#ifndef DLLVER_PLATFORM_WINDOWS
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// hopefully we don't need to change packing as DWORDs should be already
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// correctly aligned
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struct DLLVERSIONINFO
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{
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DWORD cbSize;
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DWORD dwMajorVersion; // Major version
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DWORD dwMinorVersion; // Minor version
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DWORD dwBuildNumber; // Build number
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DWORD dwPlatformID; // DLLVER_PLATFORM_*
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};
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typedef HRESULT (CALLBACK* DLLGETVERSIONPROC)(DLLVERSIONINFO *);
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#endif // defined(DLLVERSIONINFO)
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// ---------------------------------------------------------------------------
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// global variables
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// ---------------------------------------------------------------------------
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#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
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extern void wxSetKeyboardHook(bool doIt);
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#endif
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// NB: all "NoRedraw" classes must have the same names as the "normal" classes
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// with NR suffix - wxWindow::MSWCreate() supposes this
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#ifdef __WXWINCE__
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WXDLLIMPEXP_CORE wxChar *wxCanvasClassName;
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WXDLLIMPEXP_CORE wxChar *wxCanvasClassNameNR;
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#else
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WXDLLIMPEXP_CORE const wxChar *wxCanvasClassName = wxT("wxWindowClass");
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WXDLLIMPEXP_CORE const wxChar *wxCanvasClassNameNR = wxT("wxWindowClassNR");
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#endif
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WXDLLIMPEXP_CORE const wxChar *wxMDIFrameClassName = wxT("wxMDIFrameClass");
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WXDLLIMPEXP_CORE const wxChar *wxMDIFrameClassNameNoRedraw = wxT("wxMDIFrameClassNR");
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WXDLLIMPEXP_CORE const wxChar *wxMDIChildFrameClassName = wxT("wxMDIChildFrameClass");
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WXDLLIMPEXP_CORE const wxChar *wxMDIChildFrameClassNameNoRedraw = wxT("wxMDIChildFrameClassNR");
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// ----------------------------------------------------------------------------
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// private functions
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// ----------------------------------------------------------------------------
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LRESULT WXDLLEXPORT APIENTRY wxWndProc(HWND, UINT, WPARAM, LPARAM);
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// ===========================================================================
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// wxGUIAppTraits implementation
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// ===========================================================================
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// private class which we use to pass parameters from BeforeChildWaitLoop() to
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// AfterChildWaitLoop()
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struct ChildWaitLoopData
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{
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ChildWaitLoopData(wxWindowDisabler *wd_, wxWindow *winActive_)
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{
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wd = wd_;
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winActive = winActive_;
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}
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wxWindowDisabler *wd;
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wxWindow *winActive;
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};
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void *wxGUIAppTraits::BeforeChildWaitLoop()
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{
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/*
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We use a dirty hack here to disable all application windows (which we
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must do because otherwise the calls to wxYield() could lead to some very
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unexpected reentrancies in the users code) but to avoid losing
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focus/activation entirely when the child process terminates which would
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happen if we simply disabled everything using wxWindowDisabler. Indeed,
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remember that Windows will never activate a disabled window and when the
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last childs window is closed and Windows looks for a window to activate
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all our windows are still disabled. There is no way to enable them in
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time because we don't know when the childs windows are going to be
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closed, so the solution we use here is to keep one special tiny frame
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enabled all the time. Then when the child terminates it will get
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activated and when we close it below -- after reenabling all the other
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windows! -- the previously active window becomes activated again and
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everything is ok.
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*/
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wxBeginBusyCursor();
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// first disable all existing windows
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wxWindowDisabler *wd = new wxWindowDisabler;
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// then create an "invisible" frame: it has minimal size, is positioned
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// (hopefully) outside the screen and doesn't appear on the taskbar
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wxWindow *winActive = new wxFrame
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(
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wxTheApp->GetTopWindow(),
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wxID_ANY,
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wxEmptyString,
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wxPoint(32600, 32600),
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wxSize(1, 1),
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wxDEFAULT_FRAME_STYLE | wxFRAME_NO_TASKBAR
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);
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winActive->Show();
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return new ChildWaitLoopData(wd, winActive);
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}
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void wxGUIAppTraits::AlwaysYield()
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{
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wxYield();
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}
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void wxGUIAppTraits::AfterChildWaitLoop(void *dataOrig)
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{
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wxEndBusyCursor();
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ChildWaitLoopData * const data = (ChildWaitLoopData *)dataOrig;
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delete data->wd;
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// finally delete the dummy frame and, as wd has been already destroyed and
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// the other windows reenabled, the activation is going to return to the
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// window which had had it before
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data->winActive->Destroy();
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// also delete the temporary data object itself
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delete data;
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}
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bool wxGUIAppTraits::DoMessageFromThreadWait()
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{
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// we should return false only if the app should exit, i.e. only if
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// Dispatch() determines that the main event loop should terminate
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wxEventLoop *evtLoop = wxEventLoop::GetActive();
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if ( !evtLoop || !evtLoop->Pending() )
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{
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// no events means no quit event
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return true;
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}
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return evtLoop->Dispatch();
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}
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wxPortId wxGUIAppTraits::GetToolkitVersion(int *majVer, int *minVer) const
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{
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OSVERSIONINFO info;
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wxZeroMemory(info);
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// on Windows, the toolkit version is the same of the OS version
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// as Windows integrates the OS kernel with the GUI toolkit.
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info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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if ( ::GetVersionEx(&info) )
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{
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if ( majVer )
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*majVer = info.dwMajorVersion;
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if ( minVer )
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*minVer = info.dwMinorVersion;
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}
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#if defined(__WXHANDHELD__) || defined(__WXWINCE__)
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return wxPORT_WINCE;
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#else
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return wxPORT_MSW;
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#endif
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}
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// ===========================================================================
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// wxApp implementation
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// ===========================================================================
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int wxApp::m_nCmdShow = SW_SHOWNORMAL;
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// ---------------------------------------------------------------------------
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// wxWin macros
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// ---------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
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BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
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EVT_IDLE(wxApp::OnIdle)
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EVT_END_SESSION(wxApp::OnEndSession)
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EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
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END_EVENT_TABLE()
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// class to ensure that wxAppBase::CleanUp() is called if our Initialize()
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// fails
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class wxCallBaseCleanup
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{
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public:
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wxCallBaseCleanup(wxApp *app) : m_app(app) { }
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~wxCallBaseCleanup() { if ( m_app ) m_app->wxAppBase::CleanUp(); }
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void Dismiss() { m_app = NULL; }
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private:
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wxApp *m_app;
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};
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//// Initialize
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bool wxApp::Initialize(int& argc, wxChar **argv)
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{
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if ( !wxAppBase::Initialize(argc, argv) )
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return false;
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// ensure that base cleanup is done if we return too early
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wxCallBaseCleanup callBaseCleanup(this);
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#ifdef __WXWINCE__
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wxString tmp = GetAppName();
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tmp += wxT("ClassName");
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wxCanvasClassName = wxStrdup( tmp.c_str() );
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tmp += wxT("NR");
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wxCanvasClassNameNR = wxStrdup( tmp.c_str() );
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HWND hWnd = FindWindow( wxCanvasClassNameNR, NULL );
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if (hWnd)
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{
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SetForegroundWindow( (HWND)(((DWORD)hWnd)|0x01) );
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return false;
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}
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#endif
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#if !defined(__WXMICROWIN__)
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InitCommonControls();
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#endif // !defined(__WXMICROWIN__)
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#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
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SHInitExtraControls();
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#endif
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#ifndef __WXWINCE__
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// Don't show a message box if a function such as SHGetFileInfo
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// fails to find a device.
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SetErrorMode(SEM_FAILCRITICALERRORS|SEM_NOOPENFILEERRORBOX);
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#endif
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wxOleInitialize();
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RegisterWindowClasses();
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wxWinHandleHash = new wxWinHashTable(wxKEY_INTEGER, 100);
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#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
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wxSetKeyboardHook(true);
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#endif
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callBaseCleanup.Dismiss();
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return true;
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}
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// ---------------------------------------------------------------------------
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// RegisterWindowClasses
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// ---------------------------------------------------------------------------
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// TODO we should only register classes really used by the app. For this it
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// would be enough to just delay the class registration until an attempt
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// to create a window of this class is made.
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bool wxApp::RegisterWindowClasses()
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{
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WNDCLASS wndclass;
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wxZeroMemory(wndclass);
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// for each class we register one with CS_(V|H)REDRAW style and one
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// without for windows created with wxNO_FULL_REDRAW_ON_REPAINT flag
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static const long styleNormal = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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static const long styleNoRedraw = CS_DBLCLKS;
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// the fields which are common to all classes
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wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
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wndclass.hInstance = wxhInstance;
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wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
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// register the class for all normal windows
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wndclass.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
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wndclass.lpszClassName = wxCanvasClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(frame)"));
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}
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// "no redraw" frame
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wndclass.lpszClassName = wxCanvasClassNameNR;
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wndclass.style = styleNoRedraw;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(no redraw frame)"));
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}
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// Register the MDI frame window class.
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wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves
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wndclass.lpszClassName = wxMDIFrameClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(MDI parent)"));
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}
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// "no redraw" MDI frame
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wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw;
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wndclass.style = styleNoRedraw;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(no redraw MDI parent frame)"));
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}
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// Register the MDI child frame window class.
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wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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wndclass.lpszClassName = wxMDIChildFrameClassName;
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wndclass.style = styleNormal;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(MDI child)"));
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}
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// "no redraw" MDI child frame
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wndclass.lpszClassName = wxMDIChildFrameClassNameNoRedraw;
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wndclass.style = styleNoRedraw;
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if ( !RegisterClass(&wndclass) )
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{
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wxLogLastError(wxT("RegisterClass(no redraw MDI child)"));
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}
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return true;
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}
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// ---------------------------------------------------------------------------
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// UnregisterWindowClasses
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// ---------------------------------------------------------------------------
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bool wxApp::UnregisterWindowClasses()
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{
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bool retval = true;
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#ifndef __WXMICROWIN__
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// MDI frame window class.
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if ( !::UnregisterClass(wxMDIFrameClassName, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(MDI parent)"));
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retval = false;
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}
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// "no redraw" MDI frame
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if ( !::UnregisterClass(wxMDIFrameClassNameNoRedraw, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(no redraw MDI parent frame)"));
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retval = false;
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}
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// MDI child frame window class.
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if ( !::UnregisterClass(wxMDIChildFrameClassName, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(MDI child)"));
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retval = false;
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}
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// "no redraw" MDI child frame
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if ( !::UnregisterClass(wxMDIChildFrameClassNameNoRedraw, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(no redraw MDI child)"));
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retval = false;
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}
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// canvas class name
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if ( !::UnregisterClass(wxCanvasClassName, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(canvas)"));
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retval = false;
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}
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if ( !::UnregisterClass(wxCanvasClassNameNR, wxhInstance) )
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{
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wxLogLastError(wxT("UnregisterClass(no redraw canvas)"));
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retval = false;
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}
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#endif // __WXMICROWIN__
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return retval;
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}
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void wxApp::CleanUp()
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{
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// all objects pending for deletion must be deleted first, otherwise we
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// would crash when they use wxWinHandleHash (and UnregisterWindowClasses()
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// call wouldn't succeed as long as any windows still exist), so call the
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// base class method first and only then do our clean up
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wxAppBase::CleanUp();
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#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
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wxSetKeyboardHook(false);
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#endif
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wxOleUninitialize();
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// for an EXE the classes are unregistered when it terminates but DLL may
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// be loaded several times (load/unload/load) into the same process in
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// which case the registration will fail after the first time if we don't
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// unregister the classes now
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UnregisterWindowClasses();
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delete wxWinHandleHash;
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wxWinHandleHash = NULL;
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#ifdef __WXWINCE__
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free( wxCanvasClassName );
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free( wxCanvasClassNameNR );
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#endif
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}
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// ----------------------------------------------------------------------------
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// wxApp ctor/dtor
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// ----------------------------------------------------------------------------
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wxApp::wxApp()
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{
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m_printMode = wxPRINT_WINDOWS;
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}
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wxApp::~wxApp()
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{
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}
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// ----------------------------------------------------------------------------
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// wxApp idle handling
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// ----------------------------------------------------------------------------
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void wxApp::OnIdle(wxIdleEvent& event)
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{
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wxAppBase::OnIdle(event);
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#if wxUSE_DC_CACHEING
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// automated DC cache management: clear the cached DCs and bitmap
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// if it's likely that the app has finished with them, that is, we
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// get an idle event and we're not dragging anything.
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if (!::GetKeyState(MK_LBUTTON) && !::GetKeyState(MK_MBUTTON) && !::GetKeyState(MK_RBUTTON))
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wxDC::ClearCache();
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#endif // wxUSE_DC_CACHEING
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}
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void wxApp::WakeUpIdle()
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{
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// Send the top window a dummy message so idle handler processing will
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// start up again. Doing it this way ensures that the idle handler
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// wakes up in the right thread (see also wxWakeUpMainThread() which does
|
|
// the same for the main app thread only)
|
|
wxWindow * const topWindow = wxTheApp->GetTopWindow();
|
|
if ( topWindow )
|
|
{
|
|
HWND hwndTop = GetHwndOf(topWindow);
|
|
|
|
// Do not post WM_NULL if there's already a pending WM_NULL to avoid
|
|
// overflowing the message queue.
|
|
//
|
|
// Notice that due to a limitation of PeekMessage() API (which handles
|
|
// 0,0 range specially), we have to check the range from 0-1 instead.
|
|
// This still makes it possible to overflow the queue with WM_NULLs by
|
|
// interspersing the calles to WakeUpIdle() with windows creation but
|
|
// it should be rather hard to do it accidentally.
|
|
MSG msg;
|
|
if ( !::PeekMessage(&msg, hwndTop, 0, 1, PM_NOREMOVE) ||
|
|
::PeekMessage(&msg, hwndTop, 1, 1, PM_NOREMOVE) )
|
|
{
|
|
if ( !::PostMessage(hwndTop, WM_NULL, 0, 0) )
|
|
{
|
|
// should never happen
|
|
wxLogLastError(wxT("PostMessage(WM_NULL)"));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// other wxApp event hanlders
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event))
|
|
{
|
|
if (GetTopWindow())
|
|
GetTopWindow()->Close(true);
|
|
}
|
|
|
|
// Default behaviour: close the application with prompts. The
|
|
// user can veto the close, and therefore the end session.
|
|
void wxApp::OnQueryEndSession(wxCloseEvent& event)
|
|
{
|
|
if (GetTopWindow())
|
|
{
|
|
if (!GetTopWindow()->Close(!event.CanVeto()))
|
|
event.Veto(true);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// miscellaneous
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/* static */
|
|
int wxApp::GetComCtl32Version()
|
|
{
|
|
#if defined(__WXMICROWIN__) || defined(__WXWINCE__)
|
|
return 0;
|
|
#else
|
|
// cache the result
|
|
//
|
|
// NB: this is MT-ok as in the worst case we'd compute s_verComCtl32 twice,
|
|
// but as its value should be the same both times it doesn't matter
|
|
static int s_verComCtl32 = -1;
|
|
|
|
if ( s_verComCtl32 == -1 )
|
|
{
|
|
// initally assume no comctl32.dll at all
|
|
s_verComCtl32 = 0;
|
|
|
|
// we're prepared to handle the errors
|
|
wxLogNull noLog;
|
|
|
|
#if wxUSE_DYNLIB_CLASS
|
|
// do we have it?
|
|
wxDynamicLibrary dllComCtl32(_T("comctl32.dll"), wxDL_VERBATIM);
|
|
|
|
// if so, then we can check for the version
|
|
if ( dllComCtl32.IsLoaded() )
|
|
{
|
|
// now check if the function is available during run-time
|
|
wxDYNLIB_FUNCTION( DLLGETVERSIONPROC, DllGetVersion, dllComCtl32 );
|
|
if ( pfnDllGetVersion )
|
|
{
|
|
DLLVERSIONINFO dvi;
|
|
dvi.cbSize = sizeof(dvi);
|
|
|
|
HRESULT hr = (*pfnDllGetVersion)(&dvi);
|
|
if ( FAILED(hr) )
|
|
{
|
|
wxLogApiError(_T("DllGetVersion"), hr);
|
|
}
|
|
else
|
|
{
|
|
// this is incompatible with _WIN32_IE values, but
|
|
// compatible with the other values returned by
|
|
// GetComCtl32Version()
|
|
s_verComCtl32 = 100*dvi.dwMajorVersion +
|
|
dvi.dwMinorVersion;
|
|
}
|
|
}
|
|
|
|
// if DllGetVersion() is unavailable either during compile or
|
|
// run-time, try to guess the version otherwise
|
|
if ( !s_verComCtl32 )
|
|
{
|
|
// InitCommonControlsEx is unique to 4.70 and later
|
|
void *pfn = dllComCtl32.GetSymbol(_T("InitCommonControlsEx"));
|
|
if ( !pfn )
|
|
{
|
|
// not found, must be 4.00
|
|
s_verComCtl32 = 400;
|
|
}
|
|
else // 4.70+
|
|
{
|
|
// many symbols appeared in comctl32 4.71, could use any of
|
|
// them except may be DllInstall()
|
|
pfn = dllComCtl32.GetSymbol(_T("InitializeFlatSB"));
|
|
if ( !pfn )
|
|
{
|
|
// not found, must be 4.70
|
|
s_verComCtl32 = 470;
|
|
}
|
|
else
|
|
{
|
|
// found, must be 4.71 or later
|
|
s_verComCtl32 = 471;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
return s_verComCtl32;
|
|
#endif // Microwin/!Microwin
|
|
}
|
|
|
|
// Yield to incoming messages
|
|
|
|
bool wxApp::Yield(bool onlyIfNeeded)
|
|
{
|
|
// MT-FIXME
|
|
static bool s_inYield = false;
|
|
|
|
#if wxUSE_LOG
|
|
// disable log flushing from here because a call to wxYield() shouldn't
|
|
// normally result in message boxes popping up &c
|
|
wxLog::Suspend();
|
|
#endif // wxUSE_LOG
|
|
|
|
if ( s_inYield )
|
|
{
|
|
if ( !onlyIfNeeded )
|
|
{
|
|
wxFAIL_MSG( wxT("wxYield called recursively" ) );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
s_inYield = true;
|
|
|
|
// we don't want to process WM_QUIT from here - it should be processed in
|
|
// the main event loop in order to stop it
|
|
wxEventLoopGuarantor dummyLoopIfNeeded;
|
|
MSG msg;
|
|
while ( PeekMessage(&msg, (HWND)0, 0, 0, PM_NOREMOVE) &&
|
|
msg.message != WM_QUIT )
|
|
{
|
|
#if wxUSE_THREADS
|
|
wxMutexGuiLeaveOrEnter();
|
|
#endif // wxUSE_THREADS
|
|
|
|
if ( !wxTheApp->Dispatch() )
|
|
break;
|
|
}
|
|
|
|
// if there are pending events, we must process them.
|
|
ProcessPendingEvents();
|
|
|
|
#if wxUSE_LOG
|
|
// let the logs be flashed again
|
|
wxLog::Resume();
|
|
#endif // wxUSE_LOG
|
|
|
|
s_inYield = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
#if wxUSE_EXCEPTIONS
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// exception handling
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxApp::OnExceptionInMainLoop()
|
|
{
|
|
// ask the user about what to do: use the Win32 API function here as it
|
|
// could be dangerous to use any wxWidgets code in this state
|
|
switch (
|
|
::MessageBox
|
|
(
|
|
NULL,
|
|
_T("An unhandled exception occurred. Press \"Abort\" to \
|
|
terminate the program,\r\n\
|
|
\"Retry\" to exit the program normally and \"Ignore\" to try to continue."),
|
|
_T("Unhandled exception"),
|
|
MB_ABORTRETRYIGNORE |
|
|
MB_ICONERROR|
|
|
MB_TASKMODAL
|
|
)
|
|
)
|
|
{
|
|
case IDABORT:
|
|
throw;
|
|
|
|
default:
|
|
wxFAIL_MSG( _T("unexpected MessageBox() return code") );
|
|
// fall through
|
|
|
|
case IDRETRY:
|
|
return false;
|
|
|
|
case IDIGNORE:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
#endif // wxUSE_EXCEPTIONS
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// deprecated event loop functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if WXWIN_COMPATIBILITY_2_4
|
|
|
|
void wxApp::DoMessage(WXMSG *pMsg)
|
|
{
|
|
wxEventLoop *evtLoop = wxEventLoop::GetActive();
|
|
if ( evtLoop )
|
|
evtLoop->ProcessMessage(pMsg);
|
|
}
|
|
|
|
bool wxApp::DoMessage()
|
|
{
|
|
wxEventLoop *evtLoop = wxEventLoop::GetActive();
|
|
return evtLoop ? evtLoop->Dispatch() : false;
|
|
}
|
|
|
|
bool wxApp::ProcessMessage(WXMSG* pMsg)
|
|
{
|
|
wxEventLoop *evtLoop = wxEventLoop::GetActive();
|
|
return evtLoop && evtLoop->PreProcessMessage(pMsg);
|
|
}
|
|
|
|
#endif // WXWIN_COMPATIBILITY_2_4
|