dolphin/Source/Plugins/Plugin_Wiimote/Src/SConscript
Soren Jorvang 6813a75ab2 Some pathnames are used both by SCons and cpp which can be a bit tricky.
Should revisit and make the distinction more explicit.

Put the Data and Sys directories under Resources in the OS X app bundle.

Construct config.h (now lower-case to avoid confusion with other Config.h
instances in the tree) in the root. One tiny step towards a read-only
and cross-buildable source tree.

Some minor bits of non-Linux Unix portability.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20 02:45:31 +00:00

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635 B
Python

# -*- python -*-
Import('env')
name = "Plugin_Wiimote"
files = [
"Config.cpp",
"DataReports.cpp",
"EmuDefinitions.cpp",
"EmuDynamics.cpp",
"EmuMain.cpp",
"EmuPad.cpp",
"EmuSubroutines.cpp",
"Encryption.cpp",
"main.cpp",
"Rumble.cpp",
"UDPWiimote.cpp"
]
libs = [ 'inputcommon', 'common', 'SDL' ]
if env['HAVE_WX']:
libs = [ 'inputuicommon' ] + libs
files += [
"ConfigBasicDlg.cpp",
"ConfigPadDlg.cpp",
"ConfigGamepad.cpp",
"FillReport.cpp",
]
if env['HAVE_WIIUSE']:
libs += [ 'wiiuse' ]
files += [ 'wiimote_real.cpp' ]
env.SharedLibrary('#' + env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)