dolphin/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp
John Peterson 68f39cb287 nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.

2. Fixed the Allow out of focus input option again

3. Allow changing of the mapped pads while a game is running

4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped

5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:30:02 +00:00

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
//#include "Common.h" // for u16
#include "CommonTypes.h" // for u16
#include "IniFile.h"
#include "Timer.h"
#include "wiimote_real.h" // Local
#include "wiimote_hid.h"
#include "main.h"
#include "ConfigDlg.h"
#include "Config.h"
#include "EmuMain.h" // for LoadRecordedMovements()
#include "EmuSubroutines.h" // for WmRequestStatus
#include "EmuDefinitions.h" // for joyinfo
//////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
// Change Joystick
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Function: When changing the joystick we save and load the settings and update the PadMapping
and PadState array. PadState[].joy is the gamepad handle that is used to access the pad throughout
the plugin. Joyinfo[].joy is only used the first time the pads are checked. */
void ConfigDialog::DoChangeJoystick()
{
// Close the current pad, unless it's used by another slot
//if (PadMapping[notebookpage].enabled) PadClose(notebookpage);
// Before changing the pad we save potential changes to the current pad
DoSave(true);
// Load the settings for the new Id
g_Config.Load(true);
UpdateGUI(Page); // Update the GUI
// Open the new pad
if (WiiMoteEmu::PadMapping[Page].enabled) PadOpen(Page);
}
void ConfigDialog::PadOpen(int Open) // Open for slot 1, 2, 3 or 4
{
// Check that we got a good pad
if (!WiiMoteEmu::joyinfo.at(WiiMoteEmu::PadMapping[Open].ID).Good)
{
Console::Print("A bad pad was selected\n");
WiiMoteEmu::PadState[Open].joy = NULL;
return;
}
Console::Print("Update the Slot %i handle to Id %i\n", Page, WiiMoteEmu::PadMapping[Open].ID);
WiiMoteEmu::PadState[Open].joy = SDL_JoystickOpen(WiiMoteEmu::PadMapping[Open].ID);
}
void ConfigDialog::PadClose(int Close) // Close for slot 1, 2, 3 or 4
{
if (SDL_JoystickOpened(WiiMoteEmu::PadMapping[Close].ID)) SDL_JoystickClose(WiiMoteEmu::PadState[Close].joy);
WiiMoteEmu::PadState[Close].joy = NULL;
}
//////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
// Change settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::SetButtonTextAll(int id, char text[128])
{
for (int i = 0; i < 1; i++)
{
// Safety check to avoid crash
if(WiiMoteEmu::joyinfo.size() > WiiMoteEmu::PadMapping[i].ID)
if (WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name == WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[Page].ID].Name)
SetButtonText(id, text, i);
};
}
void ConfigDialog::SaveButtonMappingAll(int Slot)
{
for (int i = 0; i < 4; i++)
{
// This can occur when no gamepad is detected
if(WiiMoteEmu::joyinfo.size() > WiiMoteEmu::PadMapping[i].ID)
if (WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name == WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[Slot].ID].Name)
SaveButtonMapping(i, false, Slot);
}
}
// Set dialog items from saved values
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::UpdateGUIButtonMapping(int controller)
{
// Temporary storage
wxString tmp;
// Update selected gamepad
m_Joyname[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].ID);
// Update the enabled checkbox
//m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
tmp << WiiMoteEmu::PadMapping[controller].Axis.Lx; m_AnalogLeftX[controller]->SetValue(tmp); tmp.clear();
tmp << WiiMoteEmu::PadMapping[controller].Axis.Ly; m_AnalogLeftY[controller]->SetValue(tmp); tmp.clear();
tmp << WiiMoteEmu::PadMapping[controller].Axis.Rx; m_AnalogRightX[controller]->SetValue(tmp); tmp.clear();
tmp << WiiMoteEmu::PadMapping[controller].Axis.Ry; m_AnalogRightY[controller]->SetValue(tmp); tmp.clear();
tmp << WiiMoteEmu::PadMapping[controller].Axis.Tl; m_AnalogTriggerL[controller]->SetValue(tmp); tmp.clear();
tmp << WiiMoteEmu::PadMapping[controller].Axis.Tr; m_AnalogTriggerR[controller]->SetValue(tmp); tmp.clear();
// Update the deadzone and controller type controls
m_TriggerType[controller]->SetSelection(WiiMoteEmu::PadMapping[controller].triggertype);
//m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
//m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str()));
//m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle);
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
}
/* Populate the PadMapping array with the dialog items settings (for example
selected joystick, enabled or disabled status and so on) */
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
{
// Temporary storage
wxString tmp;
long value;
// Save from or to the same or different slots
if (FromSlot == -1) FromSlot = controller;
// Replace "" with "-1" in the GUI controls
ToBlank(false);
// Set enabled or disable status and other settings
if(!DontChangeId) WiiMoteEmu::PadMapping[controller].ID = m_Joyname[FromSlot]->GetSelection();
if(FromSlot == controller) WiiMoteEmu::PadMapping[controller].enabled = true; //m_Joyattach[FromSlot]->GetValue(); // Only enable one
//WiiMoteEmu::PadMapping[controller].controllertype = m_ControlType[FromSlot]->GetSelection();
WiiMoteEmu::PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
//WiiMoteEmu::PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
//WiiMoteEmu::PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str();
//WiiMoteEmu::PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
// The analog buttons
m_AnalogLeftX[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Lx = value; tmp.clear();
m_AnalogLeftY[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Ly = value; tmp.clear();
m_AnalogRightX[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Rx = value; tmp.clear();
m_AnalogRightY[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Ry = value; tmp.clear();
// The shoulder buttons
m_AnalogTriggerL[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tl = value;
m_AnalogTriggerR[FromSlot]->GetValue().ToLong(&value); WiiMoteEmu::PadMapping[controller].Axis.Tr = value;
//LogMsg("WiiMoteEmu::PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
// controller, WiiMoteEmu::PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
// Replace "-1" with ""
ToBlank();
}
// Replace the harder to understand -1 with "" for the sake of user friendliness
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::ToBlank(bool ToBlank)
{
if (!ControlsCreated) return;
for (int j = 0; j < 4; j++)
{
if(ToBlank)
{
for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++)
#ifndef _WIN32
if(GetButtonText(i, j).ToAscii() == "-1") SetButtonText(i, "", j);
#else
if(GetButtonText(i, j) == "-1") SetButtonText(i, "", j);
#endif
}
else
{
for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++)
if(GetButtonText(i, j).IsEmpty()) SetButtonText(i, "-1", j);
}
}
}
//////////////////////////////////////
// Update the textbox for the buttons
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::SetButtonText(int id, char text[128], int _Page)
{
// Set controller value
int controller;
if (_Page == -1) controller = Page; else controller = _Page;
switch(id)
{
case IDB_ANALOG_LEFT_X: m_AnalogLeftX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_LEFT_Y: m_AnalogLeftY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_RIGHT_X: m_AnalogRightX[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_ANALOG_RIGHT_Y: m_AnalogRightY[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_TRIGGER_L: m_AnalogTriggerL[controller]->SetValue(wxString::FromAscii(text)); break;
case IDB_TRIGGER_R: m_AnalogTriggerR[controller]->SetValue(wxString::FromAscii(text)); break;
default: break;
}
//Console::Print("SetButtonText: %s\n", text);
}
// Get the text in the textbox for the buttons
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
wxString ConfigDialog::GetButtonText(int id, int _Page)
{
//Console::Print("GetButtonText: %i\n", id);
// Set controller value
int controller;
if (_Page == -1) controller = Page; else controller = _Page;
switch(id)
{
// Analog Stick
case IDB_ANALOG_LEFT_X: return m_AnalogLeftX[controller]->GetValue();
case IDB_ANALOG_LEFT_Y: return m_AnalogLeftY[controller]->GetValue();
case IDB_ANALOG_RIGHT_X: return m_AnalogRightX[controller]->GetValue();
case IDB_ANALOG_RIGHT_Y: return m_AnalogRightY[controller]->GetValue();
// Shoulder Buttons
case IDB_TRIGGER_L: return m_AnalogTriggerL[controller]->GetValue();
case IDB_TRIGGER_R: return m_AnalogTriggerR[controller]->GetValue();
default: return wxString();
}
}
//////////////////////////////////////////////////////////////////////////////////////////
// Configure button mapping
// ¯¯¯¯¯¯¯¯¯¯
// Wait for button press
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
timer. The downside with the while() or for() loop is that there is no way to stop it if the user
should select to configure another button while we are still in an old loop. What will happen then
is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
long as it's going on. Therefore a timer is easier to control. */
void ConfigDialog::GetButtons(wxCommandEvent& event)
{
DoGetButtons(event.GetId());
}
void ConfigDialog::DoGetButtons(int GetId)
{
// =============================================
// Collect the starting values
// ----------------
// Get the current controller
int Controller = Page;
int PadID = WiiMoteEmu::PadMapping[Controller].ID;
// Get the controller and trigger type
int TriggerType = WiiMoteEmu::PadMapping[Controller].triggertype;
// Collect the accepted buttons for this slot
bool LeftRight = (GetId == IDB_TRIGGER_L || GetId == IDB_TRIGGER_R);
bool Axis = (GetId >= IDB_ANALOG_LEFT_X && GetId <= IDB_TRIGGER_R)
// Don't allow SDL axis input for the shoulder buttons if XInput is selected
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_TRIGGER_L || GetId == IDB_TRIGGER_R) );
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
bool Button = false; // No digital buttons allowed
bool Hat = false; // No hats allowed
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
// Values used in this function
char format[128];
int Seconds = 4; // Seconds to wait for
int TimesPerSecond = 40; // How often to run the check
// Values returned from InputCommon::GetButton()
int value; // Axis value
int type; // Button type
int pressed = 0;
bool Succeed = false;
bool Stop = false; // Stop the timer
// =======================
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
// If the Id has changed or the timer is not running we should start one
if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
{
if(m_ButtonMappingTimer->IsRunning())
{
m_ButtonMappingTimer->Stop();
GetButtonWaitingTimer = 0;
// Update the old textbox
SetButtonText(GetButtonWaitingID, "");
}
// Save the button Id
GetButtonWaitingID = GetId;
// Reset the key in case we happen to have an old one
g_Pressed = 0;
// Update the text box
sprintf(format, "[%d]", Seconds);
SetButtonText(GetId, format);
// Start the timer
#if wxUSE_TIMER
m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
#endif
Console::Print("Timer Started for Pad:%i GetId:%i\n"
"Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i\n",
WiiMoteEmu::PadMapping[Controller].ID, GetId,
Axis, LeftRight, XInput, Button, Hat);
}
// ===============================================
// Check for buttons
// ----------------
// If there is a timer but we should not create a new one
else
{
InputCommon::GetButton(
WiiMoteEmu::joyinfo[PadID].joy, PadID, WiiMoteEmu::joyinfo[PadID].NumButtons, WiiMoteEmu::joyinfo[PadID].NumAxes, WiiMoteEmu::joyinfo[PadID].NumHats,
g_Pressed, value, type, pressed, Succeed, Stop,
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
}
// ========================= Check for keys
// ===============================================
// Process results
// ----------------
// Count each time
GetButtonWaitingTimer++;
// This is run every second
if(GetButtonWaitingTimer % TimesPerSecond == 0)
{
// Current time
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
// Update text
sprintf(format, "[%d]", TmpTime);
SetButtonText(GetId, format);
/* Debug
Console::Print("Keyboard: %i\n", g_Pressed);*/
}
// Time's up
if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
{
Stop = true;
// Leave a blank mapping
SetButtonTextAll(GetId, "-1");
}
// If we got a button
if(Succeed)
{
Stop = true;
// Write the number of the pressed button to the text box
sprintf(format, "%d", pressed);
SetButtonTextAll(GetId, format);
}
// Stop the timer
if(Stop)
{
m_ButtonMappingTimer->Stop();
GetButtonWaitingTimer = 0;
/* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots
controlled by the same device, but several DirectInput instances of different but identical devices may possible
have the same id, I don't know. So we have to do this. The user may also have selected the same device for
several disabled slots. */
SaveButtonMappingAll(Controller);
Console::Print("Timer Stopped for Pad:%i GetId:%i\n",
WiiMoteEmu::PadMapping[Controller].ID, GetId);
}
// If we got a bad button
if(g_Pressed == -1)
{
// Update text
SetButtonTextAll(GetId, "-1");
// Notify the user
wxMessageBox(wxString::Format(wxT(
"You selected a key with a to low key code (%i), please"
" select another key with a higher key code."), pressed)
, wxT("Notice"), wxICON_INFORMATION);
}
// ======================== Process results
// Debugging
/*
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
WiiMoteEmu::PadMapping[0].halfpress, WiiMoteEmu::PadMapping[1].halfpress, WiiMoteEmu::PadMapping[2].halfpress, WiiMoteEmu::PadMapping[3].halfpress,
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
);*/
}
/////////////////////////////////////////////////////////// Configure button mapping
//////////////////////////////////////////////////////////////////////////////////////////
// Show current input status
// ¯¯¯¯¯¯¯¯¯¯
// Update the input status boxes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::PadGetStatus()
{
// Return if it's not detected
if(WiiMoteEmu::PadMapping[Page].ID >= SDL_NumJoysticks())
{
m_TStatusLeftIn[Page]->SetLabel(wxT("Not connected"));
m_TStatusLeftOut[Page]->SetLabel(wxT("Not connected"));
m_TStatusRightIn[Page]->SetLabel(wxT("Not connected"));
m_TStatusRightOut[Page]->SetLabel(wxT("Not connected"));
m_TriggerStatusLx[Page]->SetLabel(wxT("0"));
m_TriggerStatusRx[Page]->SetLabel(wxT("0"));
return;
}
// Return if it's not enabled
if (!WiiMoteEmu::PadMapping[Page].enabled)
{
m_TStatusLeftIn[Page]->SetLabel(wxT("Not enabled"));
m_TStatusLeftOut[Page]->SetLabel(wxT("Not enabled"));
m_TStatusRightIn[Page]->SetLabel(wxT("Not enabled"));
m_TStatusRightOut[Page]->SetLabel(wxT("Not enabled"));
m_TriggerStatusLx[Page]->SetLabel(wxT("0"));
m_TriggerStatusRx[Page]->SetLabel(wxT("0"));
return;
}
// Get physical device status
int PhysicalDevice = WiiMoteEmu::PadMapping[Page].ID;
int TriggerType = WiiMoteEmu::PadMapping[Page].triggertype;
// Check that Dolphin is in focus, otherwise don't update the pad status
//if (IsFocus())
WiiMoteEmu::GetJoyState(WiiMoteEmu::PadState[Page], WiiMoteEmu::PadMapping[Page], Page, WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[Page].ID].NumButtons);
//////////////////////////////////////
// Analog stick
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Set Deadzones perhaps out of function
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
// Get original values
int main_x = WiiMoteEmu::PadState[Page].Axis.Lx;
int main_y = WiiMoteEmu::PadState[Page].Axis.Ly;
int right_x = WiiMoteEmu::PadState[Page].Axis.Rx;
int right_y = WiiMoteEmu::PadState[Page].Axis.Ry;
// Get adjusted values
int main_x_after = main_x, main_y_after = main_y;
int right_x_after = right_x, right_y_after = right_y;
/*
if(WiiMoteEmu::PadMapping[notebookpage].bSquareToCircle)
{
std::vector<int> main_xy = InputCommon::Pad_Square_to_Circle(main_x, main_y, notebookpage, PadMapping[notebookpage]);
main_x_after = main_xy.at(0);
main_y_after = main_xy.at(1);
}
*/
//
float f_x = main_x / 32767.0;
float f_y = main_y / 32767.0;
float f_x_aft = main_x_after / 32767.0;
float f_y_aft = main_y_after / 32767.0;
float f_Rx = right_x / 32767.0;
float f_Ry = right_y / 32767.0;
float f_Rx_aft = right_x_after / 32767.0;
float f_Ry_aft = right_y_after / 32767.0;
m_TStatusLeftIn[Page]->SetLabel(wxString::Format(
wxT("x:%1.2f y:%1.2f"), f_x, f_y
));
m_TStatusLeftOut[Page]->SetLabel(wxString::Format(
wxT("x:%1.2f y:%1.2f"), f_x_aft, f_y_aft
));
m_TStatusRightIn[Page]->SetLabel(wxString::Format(
wxT("x:%1.2f y:%1.2f"), f_Rx, f_Ry
));
m_TStatusRightOut[Page]->SetLabel(wxString::Format(
wxT("x:%1.2f y:%1.2f"), f_Rx_aft, f_Ry_aft
));
// Adjust the values for the plot
int BoxW_ = BoxW - 2; int BoxH_ = BoxH - 2; // Border adjustment
main_x = (BoxW_ / 2) + (main_x * BoxW_ / (32767 * 2));
main_y = (BoxH_ / 2) + (main_y * BoxH_ / (32767 * 2));
right_x = (BoxW_ / 2) + (right_x * BoxW_ / (32767 * 2));
right_y = (BoxH_ / 2) + (right_y * BoxH_ / (32767 * 2));
int main_x_out = (BoxW_ / 2) + (main_x_after * BoxW_ / (32767 * 2));
int main_y_out = (BoxH_ / 2) + (main_y_after * BoxH_ / (32767 * 2));
int right_x_out = (BoxW_ / 2) + (right_x_after * BoxW_ / (32767 * 2));
int right_y_out = (BoxH_ / 2) + (right_y_after * BoxH_ / (32767 * 2));
// Adjust the dot
m_bmpDotLeftIn[Page]->SetPosition(wxPoint(main_x, main_y));
m_bmpDotLeftOut[Page]->SetPosition(wxPoint(main_x_out, main_y_out));
m_bmpDotRightIn[Page]->SetPosition(wxPoint(right_x, right_y));
m_bmpDotRightOut[Page]->SetPosition(wxPoint(right_x_out, right_y_out));
///////////////////// Analog stick
//////////////////////////////////////
// Triggers
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
int TriggerValue = 0;
// Get the selected keys
long Left, Right;
m_AnalogTriggerL[Page]->GetValue().ToLong(&Left);
m_AnalogTriggerR[Page]->GetValue().ToLong(&Right);
// Get the trigger values
int TriggerLeft = WiiMoteEmu::PadState[Page].Axis.Tl;
int TriggerRight = WiiMoteEmu::PadState[Page].Axis.Tr;
// Convert the triggers values
if (WiiMoteEmu::PadMapping[Page].triggertype == InputCommon::CTL_TRIGGER_SDL)
{
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
}
m_TriggerStatusLx[Page]->SetLabel(wxString::Format(
wxT("%03i"), TriggerLeft));
m_TriggerStatusRx[Page]->SetLabel(wxString::Format(
wxT("%03i"), TriggerRight));
///////////////////// Triggers
}
// Populate the advanced tab
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigDialog::UpdatePad(wxTimerEvent& WXUNUSED(event))
{
// Show the current status
/*
#ifdef SHOW_PAD_STATUS
m_pStatusBar->SetLabel(wxString::Format(
"%s", ShowStatus(notebookpage).c_str()
));
#endif*/
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
PadGetStatus();
//Console::Print("a\n");
}
/////////////////////////////////////////////////////