dolphin/Source/Core/VideoBackends/Software/Rasterizer.h
Pokechu22 925ceab82f Software: Use new scissor logic
Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
2022-04-16 12:34:58 -07:00

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C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
struct OutputVertexData;
namespace Rasterizer
{
void Init();
void ScissorChanged();
void UpdateZSlope(const OutputVertexData* v0, const OutputVertexData* v1,
const OutputVertexData* v2, s32 x_off, s32 y_off);
void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
const OutputVertexData* v2);
void SetTevReg(int reg, int comp, s16 color);
struct RasterBlockPixel
{
float InvW;
float Uv[8][2];
};
struct RasterBlock
{
RasterBlockPixel Pixel[2][2];
s32 IndirectLod[4];
bool IndirectLinear[4];
s32 TextureLod[16];
bool TextureLinear[16];
};
} // namespace Rasterizer