dolphin/Source/Core/DolphinWX/ISOFile.cpp
JosJuice 41315b19f1 DolphinWX: Support banners in Homebrew Channel format
HBC uses files named icon.png for icons. This change makes Dolphin
support that file name, and also [executable file name].png
in case someone wants to have multiple files in one folder.

The HBC banner support is mainly intended for DOL and ELF files,
but it can also be used to override banners of disc images,
something that wasn't possible in the past.

There are currently issues with banner scaling not preserving
the aspect ratio and looking bad in general.
2015-09-04 19:08:30 +02:00

343 lines
8.7 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cinttypes>
#include <cstdio>
#include <cstring>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/filefn.h>
#include <wx/image.h>
#include <wx/toplevel.h>
#include "Common/ChunkFile.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Boot/Boot.h"
#include "DiscIO/CompressedBlob.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/WxUtils.h"
static const u32 CACHE_REVISION = 0x125; // Last changed in PR 2598
#define DVD_BANNER_WIDTH 96
#define DVD_BANNER_HEIGHT 32
static std::string GetLanguageString(DiscIO::IVolume::ELanguage language, std::map<DiscIO::IVolume::ELanguage, std::string> strings)
{
auto end = strings.end();
auto it = strings.find(language);
if (it != end)
return it->second;
// English tends to be a good fallback when the requested language isn't available
if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
{
it = strings.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
if (it != end)
return it->second;
}
// If English isn't available either, just pick something
if (!strings.empty())
return strings.cbegin()->second;
return "";
}
GameListItem::GameListItem(const std::string& _rFileName)
: m_FileName(_rFileName)
, m_emu_state(0)
, m_FileSize(0)
, m_Country(DiscIO::IVolume::COUNTRY_UNKNOWN)
, m_Revision(0)
, m_Valid(false)
, m_BlobCompressed(false)
, m_ImageWidth(0)
, m_ImageHeight(0)
, m_disc_number(0)
{
if (LoadFromCache())
{
m_Valid = true;
// Wii banners can only be read if there is a savefile,
// so sometimes caches don't contain banners. Let's check
// if a banner has become available after the cache was made.
if (m_pImage.empty())
{
std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
if (volume != nullptr)
{
ReadVolumeBanner(*volume);
if (!m_pImage.empty())
SaveToCache();
}
}
}
else
{
DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
if (pVolume != nullptr)
{
m_Platform = pVolume->GetVolumeType();
m_names = pVolume->GetNames(true);
m_descriptions = pVolume->GetDescriptions();
m_company = pVolume->GetCompany();
m_Country = pVolume->GetCountry();
m_FileSize = pVolume->GetRawSize();
m_VolumeSize = pVolume->GetSize();
m_UniqueID = pVolume->GetUniqueID();
m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName);
m_disc_number = pVolume->GetDiscNumber();
m_Revision = pVolume->GetRevision();
ReadVolumeBanner(*pVolume);
delete pVolume;
m_Valid = true;
SaveToCache();
}
}
if (m_company.empty() && m_UniqueID.size() >= 6)
m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
if (IsValid())
{
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
}
if (!IsValid() && IsElfOrDol())
{
m_Valid = true;
m_FileSize = File::GetSize(_rFileName);
m_Platform = DiscIO::IVolume::ELF_DOL;
}
std::string path, name;
SplitPath(m_FileName, &path, &name, nullptr);
// A bit like the Homebrew Channel icon, except there can be multiple files in a folder with their own icons.
// Useful for those who don't want to have a Homebrew Channel-style folder structure.
if (ReadPNGBanner(path + name + ".png"))
return;
// Homebrew Channel icon. Typical for DOLs and ELFs, but can be also used with volumes.
if (ReadPNGBanner(path + "icon.png"))
return;
// Volume banner. Typical for everything that isn't a DOL or ELF.
if (!m_pImage.empty())
{
wxImage image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
m_Bitmap = ScaleBanner(&image);
return;
}
// Fallback in case no banner is available.
ReadPNGBanner(File::GetThemeDir(SConfig::GetInstance().theme_name) + "nobanner.png");
}
GameListItem::~GameListItem()
{
}
bool GameListItem::LoadFromCache()
{
return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
}
void GameListItem::SaveToCache()
{
if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
File::CreateDir(File::GetUserPath(D_CACHE_IDX));
CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
}
void GameListItem::DoState(PointerWrap &p)
{
p.Do(m_names);
p.Do(m_descriptions);
p.Do(m_company);
p.Do(m_UniqueID);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
p.Do(m_Country);
p.Do(m_BlobCompressed);
p.Do(m_pImage);
p.Do(m_ImageWidth);
p.Do(m_ImageHeight);
p.Do(m_Platform);
p.Do(m_disc_number);
p.Do(m_Revision);
}
std::string GameListItem::CreateCacheFilename()
{
std::string Filename, LegalPathname, extension;
SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
if (Filename.empty()) return Filename; // Disc Drive
// Filename.extension_HashOfFolderPath_Size.cache
// Append hash to prevent ISO name-clashing in different folders.
Filename.append(StringFromFormat("%s_%x_%" PRIx64 ".cache",
extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
File::GetSize(m_FileName)));
std::string fullname(File::GetUserPath(D_CACHE_IDX));
fullname += Filename;
return fullname;
}
// Outputs to m_pImage
void GameListItem::ReadVolumeBanner(const DiscIO::IVolume& volume)
{
std::vector<u32> Buffer = volume.GetBanner(&m_ImageWidth, &m_ImageHeight);
u32* pData = Buffer.data();
m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);
for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
{
m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8;
m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0;
}
}
// Outputs to m_Bitmap
bool GameListItem::ReadPNGBanner(const std::string& path)
{
if (!File::Exists(path))
return false;
wxImage image;
image.LoadFile(StrToWxStr(path), wxBITMAP_TYPE_PNG);
m_Bitmap = ScaleBanner(&image);
return true;
}
wxBitmap GameListItem::ScaleBanner(wxImage* image)
{
double scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
// Note: This uses nearest neighbor, which subjectively looks a lot
// better for GC banners than smooth scaling.
// TODO: Make scaling less bad for Homebrew Channel banners.
image->Rescale(DVD_BANNER_WIDTH * scale, DVD_BANNER_HEIGHT * scale);
#ifdef __APPLE__
return wxBitmap(*image, -1, scale);
#else
return wxBitmap(*image, -1);
#endif
}
std::string GameListItem::GetDescription(DiscIO::IVolume::ELanguage language) const
{
return GetLanguageString(language, m_descriptions);
}
std::string GameListItem::GetDescription() const
{
bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
}
std::string GameListItem::GetName(DiscIO::IVolume::ELanguage language) const
{
return GetLanguageString(language, m_names);
}
std::string GameListItem::GetName() const
{
bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
if (name.empty())
{
std::string ext;
// No usable name, return filename (better than nothing)
SplitPath(GetFileName(), nullptr, &name, &ext);
return name + ext;
}
return name;
}
std::vector<DiscIO::IVolume::ELanguage> GameListItem::GetLanguages() const
{
std::vector<DiscIO::IVolume::ELanguage> languages;
for (std::pair<DiscIO::IVolume::ELanguage, std::string> name : m_names)
languages.push_back(name.first);
return languages;
}
const std::string GameListItem::GetWiiFSPath() const
{
DiscIO::IVolume *iso = DiscIO::CreateVolumeFromFilename(m_FileName);
std::string ret;
if (iso == nullptr)
return ret;
if (iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC)
{
u64 title = 0;
iso->GetTitleID((u8*)&title);
title = Common::swap64(title);
const std::string path = StringFromFormat("%s/title/%08x/%08x/data/",
File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title>>32), (u32)title);
if (!File::Exists(path))
File::CreateFullPath(path);
if (path[0] == '.')
ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
else
ret = path;
}
delete iso;
return ret;
}
bool GameListItem::IsElfOrDol() const
{
const std::string name = GetName();
const size_t pos = name.rfind('.');
if (pos != std::string::npos)
{
std::string ext = name.substr(pos);
std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
return ext == ".elf" ||
ext == ".dol";
}
return false;
}