dolphin/Source/Core/DolphinWX/Debugger
Léo Lam 8bef7259e3 Add the g_ prefix to the jit global
Jan 04 22:55:01 <leoetlino>   fwiw, it looks like there are new warnings in the RegCache code
Jan 04 22:55:04 <leoetlino>   Source/Core/Core/PowerPC/Jit64/FPURegCache.cpp:13:33: warning: declaration shadows a variable in the global namespace [-Wshadow]
Jan 04 22:56:19 <@Lioncash>   yeah, the jit global should have a g_ prefix.

This fixes shadowing warnings and adds the g_ prefix to a global.
2017-01-07 23:19:49 +01:00
..
BreakpointDlg.cpp Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
BreakpointDlg.h Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
BreakpointView.cpp Label debugger memchecks as "Memory Breakpoints" in the GUI 2016-10-06 10:51:43 -04:00
BreakpointView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
BreakpointWindow.cpp Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
BreakpointWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
CodeView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
CodeWindow.cpp DolphinWX: Add ability to filter symbols (by name) 2016-12-04 18:18:07 +01:00
CodeWindow.h DolphinWX: Add ability to filter symbols (by name) 2016-12-04 18:18:07 +01:00
CodeWindowFunctions.cpp Add the g_ prefix to the jit global 2017-01-07 23:19:49 +01:00
DebuggerPanel.cpp TextureCacheBase: Eliminate static state 2016-12-09 16:50:37 -05:00
DebuggerPanel.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
DebuggerUIUtil.cpp Update wxWidgets to 3.1.0 2016-06-26 15:25:29 +10:00
DebuggerUIUtil.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00
DSPDebugWindow.cpp DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
DSPDebugWindow.h DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
DSPRegisterView.cpp DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
DSPRegisterView.h DSPRegisterView: Make DSPRegisterView's constructor explicit 2016-10-06 12:36:32 -04:00
JitWindow.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
JitWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
MemoryCheckDlg.cpp Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
MemoryCheckDlg.h Update the breakpoint list after an add from the parent 2017-01-02 15:39:21 -05:00
MemoryView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
MemoryView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
MemoryWindow.cpp Label debugger memchecks as "Memory Breakpoints" in the GUI 2016-10-06 10:51:43 -04:00
MemoryWindow.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
RegisterView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.cpp WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
RegisterWindow.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
WatchView.cpp More debug text fixes 2016-11-02 17:46:52 +01:00
WatchView.h WX: HiDPI: FrameAUI / Debugger 2016-10-04 13:47:22 +11:00
WatchWindow.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
WatchWindow.h More debug text fixes 2016-11-02 17:46:52 +01:00