dolphin/Source/Core/DolphinWX/Src/LuaWindow.h
nitsuja- 766818baa8 possible savestate memory leak fix in DoBuffer
made Lua run on the CPU thread to fix unreliable script execution issues
several fixes so the Lua savestate functions can actually work
added Lua function savestate.verify to help with catching desyncs
implemented FailVerifyAtFrameBoundary in Lua interface
added a Clear button to the LuaWindow

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 21:02:03 +00:00

105 lines
2.7 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __LUAWINDOW_H__
#define __LUAWINDOW_H__
#include <wx/wx.h>
#include <wx/sizer.h>
#include <wx/filepicker.h>
#include <wx/statbmp.h>
#include <wx/imaglist.h>
#include <wx/treectrl.h>
#include <wx/gbsizer.h>
#include <wx/notebook.h>
#include <wx/mimetype.h>
#include <wx/colour.h>
#include <wx/listbox.h>
#include <string>
#include "Filesystem.h"
#include "IniFile.h"
class wxLuaWindow : public wxFrame
{
public:
wxLuaWindow(wxFrame* parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
void PrintMessage(const char *text);
void OnStop();
virtual ~wxLuaWindow();
protected:
static int luaCount;
int luaID;
bool bScriptRunning;
wxString currentScript;
// Event Table
DECLARE_EVENT_TABLE();
// --- GUI Controls ---
wxPanel *m_Tab_Log;
wxButton *m_Button_Close, *m_Button_LoadScript, *m_Button_Run,
*m_Button_Stop, *m_Button_Clear;
wxTextCtrl *m_TextCtrl_Log;
// GUI IDs
enum
{
ID_TAB_LOG,
ID_BUTTON_CLOSE,
ID_BUTTON_LOAD,
ID_BUTTON_RUN,
ID_BUTTON_STOP,
ID_BUTTON_CLEAR,
ID_TEXTCTRL_LOG
};
void InitGUIControls();
// --- Wx Events Handlers ---
// $ Window
void OnEvent_Window_Resize(wxSizeEvent& event);
void OnEvent_Window_Close(wxCloseEvent& event);
// $ Buttons
void OnEvent_ButtonClose_Press(wxCommandEvent& event);
void OnEvent_ScriptLoad_Press(wxCommandEvent& event);
void OnEvent_ScriptRun_Press(wxCommandEvent& event);
void OnEvent_ScriptStop_Press(wxCommandEvent& event);
void OnEvent_ButtonClear_Press(wxCommandEvent& event);
// -- CoreTiming-style event handlers --
static void LuaOpenCallback(u64 userdata, int cyclesLate);
static void LuaCloseCallback(u64 userdata, int cyclesLate);
static void LuaStartCallback(u64 userdata, int cyclesLate);
static void LuaStopCallback(u64 userdata, int cyclesLate);
static void LuaWindow_InitFirstTime();
};
#endif