dolphin/Source/Core/VideoCommon/Src
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
..
BPMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
BPMemory.h OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes. 2009-02-19 06:52:01 +00:00
CPMemory.cpp Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
CPMemory.h Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
DataReader.h vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
Fifo.cpp The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
Fifo.h The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. 2009-02-20 22:04:52 +00:00
ImageWrite.cpp TGA Header Fix in Linux 2009-02-17 22:23:06 +00:00
ImageWrite.h Move PixelShaderManager, ImageWrite to VideoCommon. 2008-12-26 12:27:58 +00:00
IndexGenerator.cpp and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
IndexGenerator.h and more boring moving and cleanup ... 2008-12-25 21:44:56 +00:00
LookUpTables.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
LookUpTables.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
memcpy_amd.cpp GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
NativeVertexFormat.h moar cleanup 2008-12-26 17:02:46 +00:00
NativeVertexWriter.cpp Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon. 2008-12-26 12:56:56 +00:00
NativeVertexWriter.h Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games. 2009-02-15 12:38:25 +00:00
OpcodeDecoding.cpp OpcodeDecoding.cpp now shared. 2008-12-25 20:11:42 +00:00
OpcodeDecoding.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
PixelShaderGen.cpp fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
PixelShaderGen.h fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
PixelShaderManager.cpp fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
PixelShaderManager.h fog is done in pixel shader but needs to factor x adjustment 2009-02-19 04:41:58 +00:00
Profiler.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Profiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
SConscript Linux compile fixes. 2009-02-15 05:43:48 +00:00
Statistics.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Statistics.h Added more overlay stats options. 2009-02-15 20:49:59 +00:00
TextureDecoder.cpp Fixed texture overlays. Can I remove the OVERLAY_TEXFMT definition? It just makes the code look messy. 2009-02-19 01:24:33 +00:00
TextureDecoder.h Build fix for r2283. 2009-02-17 02:42:21 +00:00
VertexLoader.cpp vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader.h VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Color.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Color.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_Normal.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_Normal.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoader_Position.cpp vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader_Position.h vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though. 2009-02-15 14:46:17 +00:00
VertexLoader_TextCoord.cpp VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance. 2009-02-15 13:45:03 +00:00
VertexLoader_TextCoord.h GL Vertex loader moved to VideoCommon. 2008-12-26 13:09:16 +00:00
VertexLoaderManager.h Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost. 2009-02-09 20:35:30 +00:00
VertexShaderGen.cpp clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok. 2009-02-08 22:08:20 +00:00
VertexShaderGen.h More renaming. 2008-12-26 17:33:53 +00:00
VertexShaderManager.cpp Fixed back the r844 projection hack. If it's called "r844" then it should stay AS IT WAS in r844! :) 2009-02-17 22:54:30 +00:00
VertexShaderManager.h More renaming. 2008-12-26 17:33:53 +00:00
VideoCommon.h optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only. 2009-02-08 13:08:58 +00:00
VideoState.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
VideoState.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
XFBConvert.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
XFBConvert.h just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet. 2008-12-25 15:56:36 +00:00
XFMemory.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
XFMemory.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00