dolphin/Source/Plugins/Plugin_DSP_HLE/Src/PCHW/DSoundStream.h
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00

89 lines
2.2 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __DSOUNDSTREAM_H__
#define __DSOUNDSTREAM_H__
#include "SoundStream.h"
#include "Thread.h"
#ifdef _WIN32
#include "stdafx.h"
#include <mmsystem.h>
#include <dsound.h>
#define BUFSIZE 32768
#define MAXWAIT 70 //ms
#endif
class DSound : public SoundStream
{
#ifdef _WIN32
Common::Thread *thread;
Common::CriticalSection *soundCriticalSection;
Common::Event *soundSyncEvent;
void *hWnd;
IDirectSound8* ds;
IDirectSoundBuffer* dsBuffer;
int bufferSize; //i bytes
int totalRenderedBytes;
// playback position
int currentPos;
int lastPos;
short realtimeBuffer[1024 * 1024];
inline int FIX128(int x) {
return x & (~127);
}
inline int ModBufferSize(int x) {
return (x + bufferSize) % bufferSize;
}
bool CreateBuffer();
bool WriteDataToBuffer(DWORD dwOffset, char* soundData,
DWORD dwSoundBytes);
public:
DSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
DSound(int _sampleRate, StreamCallback _callback, void *_hWnd) :
SoundStream(_sampleRate, _callback), hWnd(_hWnd) {}
virtual ~DSound() {}
virtual bool Start();
virtual void SoundLoop();
virtual void Stop();
static bool isValid() { return true; }
virtual bool usesMixer() const { return true; }
virtual void Update();
#else
public:
DSound(int _sampleRate, StreamCallback _callback, void *hWnd = NULL) :
SoundStream(_sampleRate, _callback) {}
#endif
};
#endif //__DSOUNDSTREAM_H__