dolphin/Source/Core/DolphinQt/Main.cpp
JosJuice 04072f0ce6 Integrate "Ignore for this session" better with config system
Because of the previous commit, this is needed to stop DolphinQt from
forgetting that the user pressed ignore whenever any part of the config
is changed.

This commit also changes the behavior a bit on DolphinQt: "Ignore for
this session" now applies to the current emulation session instead of
the current Dolphin launch. This matches how it already worked on
Android, and is in my opinion better because it means the user won't
lose out on important panic alerts in a game becase they played another
game first that had repeated panic alerts that they wanted to ignore.

For Android, this commit isn't necessary, but it makes the code cleaner.
2022-09-24 13:03:45 +02:00

310 lines
10 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef _WIN32
#include <string>
#include <vector>
#include <Windows.h>
#include <cstdio>
#endif
#include <OptionParser.h>
#include <QAbstractEventDispatcher>
#include <QApplication>
#include <QObject>
#include <QPushButton>
#include <QWidget>
#include "Common/Config/Config.h"
#include "Common/MsgHandler.h"
#include "Common/ScopeGuard.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "Core/DolphinAnalytics.h"
#include "DolphinQt/Host.h"
#include "DolphinQt/MainWindow.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/RunOnObject.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/Translation.h"
#include "DolphinQt/Updater.h"
#include "UICommon/CommandLineParse.h"
#include "UICommon/UICommon.h"
static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no,
Common::MsgType style)
{
const bool called_from_cpu_thread = Core::IsCPUThread();
const bool called_from_gpu_thread = Core::IsGPUThread();
std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
// If we were called from the CPU/GPU thread, set us as the CPU/GPU thread.
// This information is used in order to avoid deadlocks when calling e.g.
// Host::SetRenderFocus or Core::RunAsCPUThread. (Host::SetRenderFocus
// can get called automatically when a dialog steals the focus.)
Common::ScopeGuard cpu_scope_guard(&Core::UndeclareAsCPUThread);
Common::ScopeGuard gpu_scope_guard(&Core::UndeclareAsGPUThread);
if (!called_from_cpu_thread)
cpu_scope_guard.Dismiss();
if (!called_from_gpu_thread)
gpu_scope_guard.Dismiss();
if (called_from_cpu_thread)
Core::DeclareAsCPUThread();
if (called_from_gpu_thread)
Core::DeclareAsGPUThread();
ModalMessageBox message_box(QApplication::activeWindow(), Qt::ApplicationModal);
message_box.setWindowTitle(QString::fromUtf8(caption));
message_box.setText(QString::fromUtf8(text));
message_box.setStandardButtons(yes_no ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok);
if (style == Common::MsgType::Warning)
message_box.addButton(QMessageBox::Ignore)->setText(QObject::tr("Ignore for this session"));
message_box.setIcon([&] {
switch (style)
{
case Common::MsgType::Information:
return QMessageBox::Information;
case Common::MsgType::Question:
return QMessageBox::Question;
case Common::MsgType::Warning:
return QMessageBox::Warning;
case Common::MsgType::Critical:
return QMessageBox::Critical;
}
// appease MSVC
return QMessageBox::NoIcon;
}());
const int button = message_box.exec();
if (button == QMessageBox::Yes)
return true;
if (button == QMessageBox::Ignore)
{
Config::SetCurrent(Config::MAIN_USE_PANIC_HANDLERS, false);
return true;
}
return false;
});
if (r.has_value())
return *r;
return false;
}
#ifdef _WIN32
#define main app_main
#endif
int main(int argc, char* argv[])
{
#ifdef _WIN32
const bool console_attached = AttachConsole(ATTACH_PARENT_PROCESS) != FALSE;
HANDLE stdout_handle = ::GetStdHandle(STD_OUTPUT_HANDLE);
if (console_attached && stdout_handle)
{
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
}
#endif
Host::GetInstance()->DeclareAsHostThread();
#ifdef __APPLE__
// On macOS, a command line option matching the format "-psn_X_XXXXXX" is passed when
// the application is launched for the first time. This is to set the "ProcessSerialNumber",
// something used by the legacy Process Manager from Carbon. optparse will fail if it finds
// this as it isn't a valid Dolphin command line option, so pretend like it doesn't exist
// if found.
if (strncmp(argv[argc - 1], "-psn", 4) == 0)
{
argc--;
}
#endif
auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::IncludeGUIOptions);
const optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
const std::vector<std::string> args = parser->args();
// setHighDpiScaleFactorRoundingPolicy was added in 5.14, but default behavior changed in 6.0
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
// Set to the previous default behavior
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::Round);
#else
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
#endif
QCoreApplication::setOrganizationName(QStringLiteral("Dolphin Emulator"));
QCoreApplication::setOrganizationDomain(QStringLiteral("dolphin-emu.org"));
QCoreApplication::setApplicationName(QStringLiteral("dolphin-emu"));
#ifdef _WIN32
QApplication app(__argc, __argv);
#else
QApplication app(argc, argv);
#endif
#ifdef _WIN32
FreeConsole();
#endif
UICommon::SetUserDirectory(static_cast<const char*>(options.get("user")));
UICommon::CreateDirectories();
UICommon::Init();
Resources::Init();
Settings::Instance().SetBatchModeEnabled(options.is_set("batch"));
// Hook up alerts from core
Common::RegisterMsgAlertHandler(QtMsgAlertHandler);
// Hook up translations
Translation::Initialize();
// Whenever the event loop is about to go to sleep, dispatch the jobs
// queued in the Core first.
QObject::connect(QAbstractEventDispatcher::instance(), &QAbstractEventDispatcher::aboutToBlock,
&app, &Core::HostDispatchJobs);
std::optional<std::string> save_state_path;
if (options.is_set("save_state"))
{
save_state_path = static_cast<const char*>(options.get("save_state"));
}
std::unique_ptr<BootParameters> boot;
bool game_specified = false;
if (options.is_set("exec"))
{
const std::list<std::string> paths_list = options.all("exec");
const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
std::make_move_iterator(std::end(paths_list))};
boot = BootParameters::GenerateFromFile(
paths, BootSessionData(save_state_path, DeleteSavestateAfterBoot::No));
game_specified = true;
}
else if (options.is_set("nand_title"))
{
const std::string hex_string = static_cast<const char*>(options.get("nand_title"));
if (hex_string.length() == 16)
{
const u64 title_id = std::stoull(hex_string, nullptr, 16);
boot = std::make_unique<BootParameters>(BootParameters::NANDTitle{title_id});
}
else
{
ModalMessageBox::critical(nullptr, QObject::tr("Error"), QObject::tr("Invalid title ID."));
}
game_specified = true;
}
else if (!args.empty())
{
boot = BootParameters::GenerateFromFile(
args.front(), BootSessionData(save_state_path, DeleteSavestateAfterBoot::No));
game_specified = true;
}
int retval;
if (save_state_path && !game_specified)
{
ModalMessageBox::critical(
nullptr, QObject::tr("Error"),
QObject::tr("A save state cannot be loaded without specifying a game to launch."));
retval = 1;
}
else if (Settings::Instance().IsBatchModeEnabled() && !game_specified)
{
ModalMessageBox::critical(
nullptr, QObject::tr("Error"),
QObject::tr("Batch mode cannot be used without specifying a game to launch."));
retval = 1;
}
else if (!boot && (Settings::Instance().IsBatchModeEnabled() || save_state_path))
{
// A game to launch was specified, but it was invalid.
// An error has already been shown by code above, so exit without showing another error.
retval = 1;
}
else
{
DolphinAnalytics::Instance().ReportDolphinStart("qt");
MainWindow win{std::move(boot), static_cast<const char*>(options.get("movie"))};
Settings::Instance().SetCurrentUserStyle(Settings::Instance().GetCurrentUserStyle());
if (options.is_set("debugger"))
Settings::Instance().SetDebugModeEnabled(true);
win.Show();
#if defined(USE_ANALYTICS) && USE_ANALYTICS
if (!Config::Get(Config::MAIN_ANALYTICS_PERMISSION_ASKED))
{
ModalMessageBox analytics_prompt(&win);
analytics_prompt.setIcon(QMessageBox::Question);
analytics_prompt.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
analytics_prompt.setWindowTitle(QObject::tr("Allow Usage Statistics Reporting"));
analytics_prompt.setText(
QObject::tr("Do you authorize Dolphin to report information to Dolphin's developers?"));
analytics_prompt.setInformativeText(
QObject::tr("If authorized, Dolphin can collect data on its performance, "
"feature usage, and configuration, as well as data on your system's "
"hardware and operating system.\n\n"
"No private data is ever collected. This data helps us understand "
"how people and emulated games use Dolphin and prioritize our "
"efforts. It also helps us identify rare configurations that are "
"causing bugs, performance and stability issues.\n"
"This authorization can be revoked at any time through Dolphin's "
"settings."));
const int answer = analytics_prompt.exec();
Config::SetBase(Config::MAIN_ANALYTICS_PERMISSION_ASKED, true);
Settings::Instance().SetAnalyticsEnabled(answer == QMessageBox::Yes);
DolphinAnalytics::Instance().ReloadConfig();
}
#endif
if (!Settings::Instance().IsBatchModeEnabled())
{
auto* updater = new Updater(&win, Config::Get(Config::MAIN_AUTOUPDATE_UPDATE_TRACK),
Config::Get(Config::MAIN_AUTOUPDATE_HASH_OVERRIDE));
updater->start();
}
retval = app.exec();
}
Core::Shutdown();
UICommon::Shutdown();
Host::GetInstance()->deleteLater();
return retval;
}
#ifdef _WIN32
int WINAPI wWinMain(_In_ HINSTANCE, _In_opt_ HINSTANCE, _In_ LPWSTR, _In_ int)
{
std::vector<std::string> args = CommandLineToUtf8Argv(GetCommandLineW());
const int argc = static_cast<int>(args.size());
std::vector<char*> argv(args.size());
for (size_t i = 0; i < args.size(); ++i)
argv[i] = args[i].data();
return main(argc, argv.data());
}
#undef main
#endif