dolphin/Source/Core/InputCommon/ControllerInterface/evdev/evdev.h
Scott Mansell 6e969133f5 evdev: Delete rumble effects on the correct file descriptor.
Was using m_id insted of m_fd.
Also re-arrange the code so rumble effects always get deleted instead of
just on stop commands.
2015-07-07 16:59:10 +12:00

88 lines
1.8 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include <libevdev/libevdev.h>
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace evdev
{
void Init(std::vector<Core::Device*>& devices);
class evdevDevice : public Core::Device
{
private:
class Button : public Core::Device::Input
{
public:
std::string GetName() const override;
Button(u8 index, u16 code, libevdev* dev) : m_index(index), m_code(code), m_dev(dev) {}
ControlState GetState() const override;
private:
const u8 m_index;
const u16 m_code;
libevdev* m_dev;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const override;
Axis(u8 index, u16 code, bool upper, libevdev* dev);
ControlState GetState() const override;
private:
const u16 m_code;
const u8 m_index;
const bool m_upper;
int m_range;
int m_min;
libevdev* m_dev;
};
class ForceFeedback : public Core::Device::Output
{
public:
std::string GetName() const override;
ForceFeedback(u16 type, libevdev* dev) : m_type(type), m_dev(dev), m_id(-1) { m_fd = libevdev_get_fd(dev); }
~ForceFeedback();
void SetState(ControlState state) override;
private:
const u16 m_type;
libevdev* m_dev;
int m_fd;
int m_id;
};
public:
void UpdateInput() override;
evdevDevice(const std::string &devnode, int id);
~evdevDevice();
std::string GetName() const override { return m_name; }
int GetId() const override { return m_id; }
std::string GetSource() const override { return "evdev"; }
bool IsInteresting() const { return m_initialized && m_interesting; }
private:
const std::string m_devfile;
int m_fd;
libevdev* m_dev;
std::string m_name;
const int m_id;
bool m_initialized;
bool m_interesting;
};
}
}