dolphin/Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
XTra.KrazzY 7419475959 One step closer to fixing D3D. Now textures are set properly.
Still, memory leak exists for some unknown reason (we don't allocate more pages and we release every texture)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 18:05:29 +00:00

272 lines
7 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <d3dx9.h>
#include "Common.h"
#include "Statistics.h"
#include "MemoryUtil.h"
#include "D3DBase.h"
#include "D3DTexture.h"
#include "Render.h"
#include "TextureDecoder.h"
#include "TextureCache.h"
#include "Config.h"
#include "main.h"
u8 *TextureCache::temp = NULL;
TextureCache::TexCache TextureCache::textures;
extern int frameCount;
#define TEMP_SIZE (1024*1024*4)
#define TEXTURE_KILL_THRESHOLD 200
void TextureCache::TCacheEntry::Destroy(bool shutdown)
{
if (texture)
texture->Release();
texture = 0;
if (!isRenderTarget && !shutdown) {
u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr + hashoffset*4);
if (ptr && *ptr == hash)
*ptr = oldpixel;
}
}
void TextureCache::Init()
{
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter);
}
void TextureCache::Invalidate(bool shutdown)
{
for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++)
iter->second.Destroy(shutdown);
textures.clear();
}
void TextureCache::Shutdown()
{
Invalidate(true);
FreeMemoryPages(temp, TEMP_SIZE);
temp = NULL;
}
void TextureCache::Cleanup()
{
TexCache::iterator iter=textures.begin();
while(iter != textures.end())
{
if (frameCount> TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
{
if (!iter->second.isRenderTarget)
{
iter->second.Destroy(false);
iter = textures.erase(iter);
}
else
{
// Used to be just iter++
iter->second.Destroy(false);
iter = textures.erase(iter);
}
}
else
{
iter++;
}
}
}
TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt)
{
if (address == 0)
return NULL;
TexCache::iterator iter = textures.find(address);
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
int palSize = TexDecoder_GetPaletteSize(format);
u32 palhash = 0xc0debabe;
if (palSize)
{
if (palSize>16)
palSize = 16; //let's not do excessive amount of checking
u8 *pal = g_VideoInitialize.pGetMemoryPointer(tlutaddr);
if (pal != 0)
{
for (int i=0; i<palSize; i++)
{
palhash = _rotl(palhash,13);
palhash ^= pal[i];
palhash += 31;
}
}
}
static LPDIRECT3DTEXTURE9 lastTexture[8] = {0,0,0,0,0,0,0,0};
int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16;
int expandedWidth = (width+bs) & (~bs);
u32 hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, format, 0);
if (iter != textures.end())
{
TCacheEntry &entry = iter->second;
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
{
entry.frameCount = frameCount;
if (lastTexture[stage] == entry.texture)
{
return &entry;
}
lastTexture[stage] = entry.texture;
// D3D::dev->SetTexture(stage,iter->second.texture);
Renderer::SetTexture( stage, entry.texture );
return &entry;
}
else
{
/* if (width == iter->second.w && height==entry.h && format==entry.fmt)
{
LPDIRECT3DTEXTURE9 tex = entry.texture;
int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16;
int expandedWidth = (width+bs) & (~bs);
D3DFORMAT dfmt = TexDecoder_Decode(temp,ptr,expandedWidth,height,format, tlutaddr, tlutfmt);
D3D::ReplaceTexture2D(tex,temp,width,height,expandedWidth,dfmt);
D3D::dev->SetTexture(stage,tex);
return;
}
else
{*/
entry.Destroy(false);
textures.erase(iter);
//}
}
}
PC_TexFormat pcfmt = TexDecoder_Decode(temp,ptr,expandedWidth,height,format, tlutaddr, tlutfmt);
D3DFORMAT d3d_fmt;
switch (pcfmt) {
case PC_TEX_FMT_BGRA32:
d3d_fmt = D3DFMT_A8R8G8B8;
break;
case PC_TEX_FMT_RGB565:
d3d_fmt = D3DFMT_R5G6B5;
break;
case PC_TEX_FMT_IA4:
d3d_fmt = D3DFMT_A4L4;
break;
case PC_TEX_FMT_I8:
d3d_fmt = D3DFMT_A8P8; // A hack which means the format is a packed
// 8-bit intensity texture. It is unpacked
// to A8L8 in D3DTexture.cpp
break;
case PC_TEX_FMT_IA8:
d3d_fmt = D3DFMT_A8L8;
break;
case PC_TEX_FMT_DXT1:
d3d_fmt = D3DFMT_DXT1;
break;
}
//Make an entry in the table
TCacheEntry& entry = textures[address];
entry.hashoffset = 0;
entry.hash = hash_value;
//entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
entry.paletteHash = palhash;
entry.oldpixel = ((u32 *)ptr)[entry.hashoffset];
//((u32 *)ptr)[entry.hashoffset] = entry.hash;
entry.addr = address;
entry.isRenderTarget = false;
entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1)));
entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt);
entry.frameCount = frameCount;
entry.w = width;
entry.h = height;
entry.fmt = format;
entry.mode = bpmem.tex[stage > 3].texMode0[stage & 3];
if (g_Config.bDumpTextures)
{ // dump texture to file
static int counter = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format);
D3DXSaveTextureToFile(szTemp,D3DXIFF_BMP,entry.texture,0);
}
INCSTAT(stats.numTexturesCreated);
SETSTAT(stats.numTexturesAlive, (int)textures.size());
//Set the texture!
// D3D::dev->SetTexture(stage,entry.texture);
Renderer::SetTexture( stage, entry.texture );
lastTexture[stage] = entry.texture;
return &entry;
}
void TextureCache::CopyEFBToRenderTarget(u32 address, RECT *source)
{
TexCache::iterator iter;
LPDIRECT3DTEXTURE9 tex;
iter = textures.find(address);
if (iter != textures.end())
{
if (!iter->second.isRenderTarget)
{
g_VideoInitialize.pLog("Using non-rendertarget texture as render target!!! WTF?", FALSE);
//TODO: remove it and recreate it as a render target
}
tex = iter->second.texture;
iter->second.frameCount=frameCount;
}
else
{
TCacheEntry entry;
entry.isRenderTarget=true;
entry.hash = 0;
entry.hashoffset = 0;
entry.frameCount = frameCount;
// TODO(ector): infer this size in some sensible way
D3D::dev->CreateTexture(512,512,1,D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &entry.texture, 0);
textures[address] = entry;
tex = entry.texture;
}
LPDIRECT3DSURFACE9 srcSurface,destSurface;
tex->GetSurfaceLevel(0,&destSurface);
srcSurface = D3D::GetBackBufferSurface();
D3D::dev->StretchRect(srcSurface,source,destSurface,0,D3DTEXF_NONE);
destSurface->Release();
}