dolphin/Source/Core/DolphinQt/RiivolutionBootWidget.cpp
Admiral H. Curtiss 6ec4af7ea4
RiivolutionPatcher: Load external files with a layer of indirection during the patching process to properly resolve the paths given in the XML.
This also may eventually allow loading patches from sources other than the 1:1 expected file structure host file system, such as memory or an archive file.
2021-10-24 00:09:07 +02:00

193 lines
6.6 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/RiivolutionBootWidget.h"
#include <QComboBox>
#include <QDialogButtonBox>
#include <QFileDialog>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QMetaType>
#include <QPushButton>
#include <QScrollArea>
#include <QVBoxLayout>
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "DiscIO/RiivolutionParser.h"
#include "DiscIO/RiivolutionPatcher.h"
#include "DolphinQt/QtUtils/ModalMessageBox.h"
struct GuiRiivolutionPatchIndex
{
size_t m_disc_index;
size_t m_section_index;
size_t m_option_index;
size_t m_choice_index;
};
Q_DECLARE_METATYPE(GuiRiivolutionPatchIndex);
RiivolutionBootWidget::RiivolutionBootWidget(std::string game_id, std::optional<u16> revision,
std::optional<u8> disc, QWidget* parent)
: QDialog(parent), m_game_id(std::move(game_id)), m_revision(revision), m_disc_number(disc)
{
setWindowTitle(tr("Start with Riivolution Patches"));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
CreateWidgets();
LoadMatchingXMLs();
resize(QSize(400, 600));
}
RiivolutionBootWidget::~RiivolutionBootWidget() = default;
void RiivolutionBootWidget::CreateWidgets()
{
auto* open_xml_button = new QPushButton(tr("Open Riivolution XML..."));
auto* boot_game_button = new QPushButton(tr("Start"));
boot_game_button->setDefault(true);
auto* group_box = new QGroupBox();
auto* scroll_area = new QScrollArea();
auto* stretch_helper = new QVBoxLayout();
m_patch_section_layout = new QVBoxLayout();
stretch_helper->addLayout(m_patch_section_layout);
stretch_helper->addStretch();
group_box->setLayout(stretch_helper);
scroll_area->setWidget(group_box);
scroll_area->setWidgetResizable(true);
auto* button_layout = new QHBoxLayout();
button_layout->addStretch();
button_layout->addWidget(open_xml_button, 0, Qt::AlignRight);
button_layout->addWidget(boot_game_button, 0, Qt::AlignRight);
auto* layout = new QVBoxLayout();
layout->addWidget(scroll_area);
layout->addLayout(button_layout);
setLayout(layout);
connect(open_xml_button, &QPushButton::clicked, this, &RiivolutionBootWidget::OpenXML);
connect(boot_game_button, &QPushButton::clicked, this, &RiivolutionBootWidget::BootGame);
}
void RiivolutionBootWidget::LoadMatchingXMLs()
{
const std::string& riivolution_dir = File::GetUserPath(D_RIIVOLUTION_IDX);
for (const std::string& path : Common::DoFileSearch({riivolution_dir + "riivolution"}, {".xml"}))
{
auto parsed = DiscIO::Riivolution::ParseFile(path);
if (!parsed || !parsed->IsValidForGame(m_game_id, m_revision, m_disc_number))
continue;
MakeGUIForParsedFile(path, *parsed);
}
}
void RiivolutionBootWidget::OpenXML()
{
const std::string& riivolution_dir = File::GetUserPath(D_RIIVOLUTION_IDX);
QStringList paths = QFileDialog::getOpenFileNames(
this, tr("Select Riivolution XML file"), QString::fromStdString(riivolution_dir),
QStringLiteral("%1 (*.xml);;%2 (*)").arg(tr("Riivolution XML files")).arg(tr("All Files")));
if (paths.isEmpty())
return;
for (const QString& path : paths)
{
std::string p = path.toStdString();
auto parsed = DiscIO::Riivolution::ParseFile(p);
if (!parsed)
{
ModalMessageBox::warning(
this, tr("Failed loading XML."),
tr("Did not recognize %1 as a valid Riivolution XML file.").arg(path));
continue;
}
if (!parsed->IsValidForGame(m_game_id, m_revision, m_disc_number))
{
ModalMessageBox::warning(
this, tr("Invalid game."),
tr("The patches in %1 are not for the selected game or game revision.").arg(path));
continue;
}
MakeGUIForParsedFile(p, *parsed);
}
}
void RiivolutionBootWidget::MakeGUIForParsedFile(const std::string& path,
DiscIO::Riivolution::Disc input_disc)
{
const size_t disc_index = m_discs.size();
const auto& disc = m_discs.emplace_back(std::move(input_disc));
for (size_t section_index = 0; section_index < disc.m_sections.size(); ++section_index)
{
const auto& section = disc.m_sections[section_index];
auto* group_box = new QGroupBox(QString::fromStdString(section.m_name));
auto* grid_layout = new QGridLayout();
group_box->setLayout(grid_layout);
int row = 0;
for (size_t option_index = 0; option_index < section.m_options.size(); ++option_index)
{
const auto& option = section.m_options[option_index];
auto* label = new QLabel(QString::fromStdString(option.m_name));
auto* selection = new QComboBox();
const GuiRiivolutionPatchIndex gui_disabled_index{disc_index, section_index, option_index, 0};
selection->addItem(tr("Disabled"), QVariant::fromValue(gui_disabled_index));
for (size_t choice_index = 0; choice_index < option.m_choices.size(); ++choice_index)
{
const auto& choice = option.m_choices[choice_index];
const GuiRiivolutionPatchIndex gui_index{disc_index, section_index, option_index,
choice_index + 1};
selection->addItem(QString::fromStdString(choice.m_name), QVariant::fromValue(gui_index));
}
if (option.m_selected_choice <= option.m_choices.size())
selection->setCurrentIndex(static_cast<int>(option.m_selected_choice));
connect(selection, qOverload<int>(&QComboBox::currentIndexChanged), this,
[this, selection](int idx) {
const auto gui_index = selection->currentData().value<GuiRiivolutionPatchIndex>();
auto& disc = m_discs[gui_index.m_disc_index];
auto& section = disc.m_sections[gui_index.m_section_index];
auto& option = section.m_options[gui_index.m_option_index];
option.m_selected_choice = static_cast<u32>(gui_index.m_choice_index);
});
grid_layout->addWidget(label, row, 0, 1, 1);
grid_layout->addWidget(selection, row, 1, 1, 1);
++row;
}
m_patch_section_layout->addWidget(group_box);
}
}
void RiivolutionBootWidget::BootGame()
{
const std::string& riivolution_dir = File::GetUserPath(D_RIIVOLUTION_IDX);
m_patches.clear();
for (const auto& disc : m_discs)
{
auto patches = disc.GeneratePatches(m_game_id);
// set the file loader for each patch
for (auto& patch : patches)
{
patch.m_file_data_loader = std::make_shared<DiscIO::Riivolution::FileDataLoaderHostFS>(
riivolution_dir, disc.m_xml_path, patch.m_root);
}
m_patches.insert(m_patches.end(), patches.begin(), patches.end());
}
m_should_boot = true;
close();
}