dolphin/Source/Core
Pierre Bourdon 70b6c4280f Compile with /fp:precise instead of /fp:fast in release mode on Windows
/fp:fast was introducing FP precision problems, and mixing it with some
/fp:precise code caused strange game behaviors, DSI exceptions and freezes.

This commit should fix most of the issues introduced by 3.0-73 (r95517a97).

Thanks to hatarumoroboshi@hotmail.com for tracking a lot of these Win32 bugs.

Fixes issue 4906.
Fixes issue 5138.
Probably fixes (not tested) issue 5067.
2012-03-21 22:43:44 +01:00
..
AudioCommon name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966. 2012-01-01 14:28:19 -08:00
Common Merged 'FifoBusy' branch. Thanks 2012-03-20 19:37:25 +11:00
Core Compile with /fp:precise instead of /fp:fast in release mode on Windows 2012-03-21 22:43:44 +01:00
DiscIO less log noise from CNandContentLoader 2012-02-01 00:04:06 -08:00
DolphinWX Merged 'FifoBusy' branch. Thanks 2012-03-20 19:37:25 +11:00
InputCommon Merge branch 'fix-real-gcpad-sticks' 2011-12-12 23:25:32 -06:00
VideoCommon Fix some regressions from r3b38295cbd08. 2012-03-20 22:36:21 +01:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00