dolphin/Source/Core/InputCommon/KeyboardStatus.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

197 lines
4.1 KiB
C

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
enum KeyMasks
{
KEYMASK_HOME = (1 << 0),
KEYMASK_END = (1 << 1),
KEYMASK_PGUP = (1 << 2),
KEYMASK_PGDN = (1 << 3),
KEYMASK_SCROLLLOCK = (1 << 4),
KEYMASK_A = (1 << 5),
KEYMASK_B = (1 << 6),
KEYMASK_C = (1 << 7),
KEYMASK_D = (1 << 8),
KEYMASK_E = (1 << 9),
KEYMASK_F = (1 << 10),
KEYMASK_G = (1 << 11),
KEYMASK_H = (1 << 12),
KEYMASK_I = (1 << 13),
KEYMASK_J = (1 << 14),
KEYMASK_K = (1 << 15),
KEYMASK_L = (1 << 0),
KEYMASK_M = (1 << 1),
KEYMASK_N = (1 << 2),
KEYMASK_O = (1 << 3),
KEYMASK_P = (1 << 4),
KEYMASK_Q = (1 << 5),
KEYMASK_R = (1 << 6),
KEYMASK_S = (1 << 7),
KEYMASK_T = (1 << 8),
KEYMASK_U = (1 << 9),
KEYMASK_V = (1 << 10),
KEYMASK_W = (1 << 11),
KEYMASK_X = (1 << 12),
KEYMASK_Y = (1 << 13),
KEYMASK_Z = (1 << 14),
KEYMASK_1 = (1 << 15),
KEYMASK_2 = (1 << 0),
KEYMASK_3 = (1 << 1),
KEYMASK_4 = (1 << 2),
KEYMASK_5 = (1 << 3),
KEYMASK_6 = (1 << 4),
KEYMASK_7 = (1 << 5),
KEYMASK_8 = (1 << 6),
KEYMASK_9 = (1 << 7),
KEYMASK_0 = (1 << 8),
KEYMASK_MINUS = (1 << 9),
KEYMASK_PLUS = (1 << 10),
KEYMASK_PRINTSCR = (1 << 11),
KEYMASK_BRACE_OPEN = (1 << 12),
KEYMASK_BRACE_CLOSE = (1 << 13),
KEYMASK_COLON = (1 << 14),
KEYMASK_QUOTE = (1 << 15),
KEYMASK_HASH = (1 << 0),
KEYMASK_COMMA = (1 << 1),
KEYMASK_PERIOD = (1 << 2),
KEYMASK_QUESTIONMARK = (1 << 3),
KEYMASK_INTERNATIONAL1 = (1 << 4),
KEYMASK_F1 = (1 << 5),
KEYMASK_F2 = (1 << 6),
KEYMASK_F3 = (1 << 7),
KEYMASK_F4 = (1 << 8),
KEYMASK_F5 = (1 << 9),
KEYMASK_F6 = (1 << 10),
KEYMASK_F7 = (1 << 11),
KEYMASK_F8 = (1 << 12),
KEYMASK_F9 = (1 << 13),
KEYMASK_F10 = (1 << 14),
KEYMASK_F11 = (1 << 15),
KEYMASK_F12 = (1 << 0),
KEYMASK_ESC = (1 << 1),
KEYMASK_INSERT = (1 << 2),
KEYMASK_DELETE = (1 << 3),
KEYMASK_TILDE = (1 << 4),
KEYMASK_BACKSPACE = (1 << 5),
KEYMASK_TAB = (1 << 6),
KEYMASK_CAPSLOCK = (1 << 7),
KEYMASK_LEFTSHIFT = (1 << 8),
KEYMASK_RIGHTSHIFT = (1 << 9),
KEYMASK_LEFTCONTROL = (1 << 10),
KEYMASK_RIGHTALT = (1 << 11),
KEYMASK_LEFTWINDOWS = (1 << 12),
KEYMASK_SPACE = (1 << 13),
KEYMASK_RIGHTWINDOWS = (1 << 14),
KEYMASK_MENU = (1 << 15),
KEYMASK_LEFTARROW = (1 << 0),
KEYMASK_DOWNARROW = (1 << 1),
KEYMASK_UPARROW = (1 << 2),
KEYMASK_RIGHTARROW = (1 << 3),
KEYMASK_ENTER = (1 << 4),
};
enum KeyScanCode
{
KEY_HOME = 0x06,
KEY_END = 0x07,
KEY_PGUP = 0x08,
KEY_PGDN = 0x09,
KEY_SCROLLLOCK = 0x0A,
KEY_A = 0x10,
KEY_B = 0x11,
KEY_C = 0x12,
KEY_D = 0x13,
KEY_E = 0x14,
KEY_F = 0x15,
KEY_G = 0x16,
KEY_H = 0x17,
KEY_I = 0x18,
KEY_J = 0x19,
KEY_K = 0x1A,
KEY_L = 0x1B,
KEY_M = 0x1C,
KEY_N = 0x1D,
KEY_O = 0x1E,
KEY_P = 0x1F,
KEY_Q = 0x20,
KEY_R = 0x21,
KEY_S = 0x22,
KEY_T = 0x23,
KEY_U = 0x24,
KEY_V = 0x25,
KEY_W = 0x26,
KEY_X = 0x27,
KEY_Y = 0x28,
KEY_Z = 0x29,
KEY_1 = 0x2A,
KEY_2 = 0x2B,
KEY_3 = 0x2C,
KEY_4 = 0x2D,
KEY_5 = 0x2E,
KEY_6 = 0x2F,
KEY_7 = 0x30,
KEY_8 = 0x31,
KEY_9 = 0x32,
KEY_0 = 0x33,
KEY_MINUS = 0x34,
KEY_PLUS = 0x35,
KEY_PRINTSCR = 0x36,
KEY_BRACE_OPEN = 0x37,
KEY_BRACE_CLOSE = 0x38,
KEY_COLON = 0x39,
KEY_QUOTE = 0x3A,
KEY_HASH = 0x3B,
KEY_COMMA = 0x3C,
KEY_PERIOD = 0x3D,
KEY_QUESTIONMARK = 0x3E,
KEY_INTERNATIONAL1 = 0x3F,
KEY_F1 = 0x40,
KEY_F2 = 0x41,
KEY_F3 = 0x42,
KEY_F4 = 0x43,
KEY_F5 = 0x44,
KEY_F6 = 0x45,
KEY_F7 = 0x46,
KEY_F8 = 0x47,
KEY_F9 = 0x48,
KEY_F10 = 0x49,
KEY_F11 = 0x4A,
KEY_F12 = 0x4B,
KEY_ESC = 0x4C,
KEY_INSERT = 0x4D,
KEY_DELETE = 0x4E,
KEY_TILDE = 0x4F,
KEY_BACKSPACE = 0x50,
KEY_TAB = 0x51,
KEY_CAPSLOCK = 0x53,
KEY_LEFTSHIFT = 0x54,
KEY_RIGHTSHIFT = 0x55,
KEY_LEFTCONTROL = 0x56,
KEY_RIGHTALT = 0x57,
KEY_LEFTWINDOWS = 0x58,
KEY_SPACE = 0x59,
KEY_RIGHTWINDOWS = 0x5A,
KEY_MENU = 0x5B,
KEY_LEFTARROW = 0x5C,
KEY_DOWNARROW = 0x5D,
KEY_UPARROW = 0x5E,
KEY_RIGHTARROW = 0x5F,
KEY_ENTER = 0x61
};
struct KeyboardStatus
{
u16 key0x;
u16 key1x;
u16 key2x;
u16 key3x;
u16 key4x;
u16 key5x;
u16 key6x;
s8 err;
};