dolphin/Source/Core
2009-07-01 13:49:49 +00:00
..
AudioCommon 1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick. 2009-06-26 22:36:44 +00:00
Common implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :) 2009-07-01 13:49:49 +00:00
Core implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :) 2009-07-01 13:49:49 +00:00
DebuggerUICommon debuggerUICommon: don't spam solution dir 2009-06-30 03:55:56 +00:00
DebuggerWX MemoryWindow will now dump aram instead of ram - if you are viewing aram 2009-06-30 21:11:39 +00:00
DiscIO DiscScrubber: only close the file if it was successfully opened, fixes crash if you try to compress a wii game set to readonly 2009-07-01 06:48:02 +00:00
DolphinWX Do not BootGame if there are no items in the GameListCtrl, fix test to see if cancel was chosen from File > Open. 2009-07-01 04:55:53 +00:00
DSPCore DSPLLE some more exception clean up, still couldn't get zelda to work:( 2009-06-30 17:33:38 +00:00
InputCommon Misc warning fixes. 2009-06-28 20:53:26 +00:00
VideoCommon Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup. 2009-06-29 07:30:48 +00:00