dolphin/Source/Core/DolphinWX/GLInterface/EGL.h
Ryan Houdek 71681de81a [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts:
	CMakeLists.txt
	Externals/GLew/glew.vcxproj
	Externals/GLew/glew.vcxproj.filters
	Source/Core/VideoBackends/OGL/CMakeLists.txt
	Source/Core/VideoBackends/OGL/GLFunctions.cpp
	Source/Core/VideoBackends/OGL/GLFunctions.h
	Source/Core/VideoBackends/OGL/GLUtil.h
	Source/Core/VideoBackends/OGL/Render.cpp
	Source/VSProps/Base.props
2014-01-17 15:50:51 +01:00

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _INTERFACEEGL_H_
#define _INTERFACEEGL_H_
#if USE_GLES
#include <GL/gl.h>
#else
#include <GL/glxew.h>
#include <GL/gl.h>
#endif
#include "InterfaceBase.h"
class cPlatform;
class cInterfaceEGL : public cInterfaceBase
{
private:
cPlatform Platform;
public:
friend class cPlatform;
void SwapInterval(int Interval);
void Swap();
void UpdateFPSDisplay(const char *Text);
void* GetProcAddress(std::string name);
bool Create(void *&window_handle);
bool MakeCurrent();
void Shutdown();
};
#endif