dolphin/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00

95 lines
3.4 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <wx/checkbox.h>
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "Core/ActionReplay.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Cheats/CreateCodeDialog.h"
#include "DolphinWX/ISOProperties.h"
#include "DolphinWX/WxUtils.h"
CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address)
: wxDialog(parent, wxID_ANY, _("Create AR Code")), m_code_address(address)
{
wxStaticText* const label_name = new wxStaticText(this, wxID_ANY, _("Name: "));
m_textctrl_name = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxDLG_UNIT(this, wxSize(180, -1)));
wxStaticText* const label_code = new wxStaticText(this, wxID_ANY, _("Code: "));
m_textctrl_code = new wxTextCtrl(this, wxID_ANY, wxString::Format("0x%08x", address));
m_textctrl_code->Disable();
wxStaticText* const label_value = new wxStaticText(this, wxID_ANY, _("Value: "));
m_textctrl_value = new wxTextCtrl(this, wxID_ANY, "0");
m_checkbox_use_hex = new wxCheckBox(this, wxID_ANY, _("Use Hex"));
m_checkbox_use_hex->SetValue(true);
wxBoxSizer* const sizer_value_label = new wxBoxSizer(wxHORIZONTAL);
const int space5 = FromDIP(5);
sizer_value_label->Add(label_value);
sizer_value_label->Add(m_checkbox_use_hex, 0, wxLEFT, space5);
// main sizer
wxBoxSizer* const sizer_main = new wxBoxSizer(wxVERTICAL);
sizer_main->AddSpacer(space5);
sizer_main->Add(label_name, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(m_textctrl_name, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(label_code, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(m_textctrl_code, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(sizer_value_label, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(m_textctrl_value, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT,
space5);
sizer_main->AddSpacer(space5);
// NOTE: Use default wxCANCEL handling.
Bind(wxEVT_BUTTON, &CreateCodeDialog::PressOK, this, wxID_OK);
SetSizerAndFit(sizer_main);
SetFocus();
}
void CreateCodeDialog::PressOK(wxCommandEvent& ev)
{
const wxString code_name = m_textctrl_name->GetValue();
if (code_name.empty())
{
WxUtils::ShowErrorDialog(_("You must enter a name."));
return;
}
long code_value;
int base = m_checkbox_use_hex->IsChecked() ? 16 : 10;
if (!m_textctrl_value->GetValue().ToLong(&code_value, base))
{
WxUtils::ShowErrorDialog(_("Invalid value."));
return;
}
// create the new code
ActionReplay::ARCode new_cheat;
new_cheat.active = false;
new_cheat.user_defined = true;
new_cheat.name = WxStrToStr(code_name);
new_cheat.ops.emplace_back(ActionReplay::AREntry(m_code_address, code_value));
wxCommandEvent add_event(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, GetId());
add_event.SetClientData(&new_cheat);
GetParent()->GetEventHandler()->ProcessEvent(add_event);
// Allow base class to process. wxDialog will set the return code and hide the window.
ev.Skip();
}