dolphin/Source/Plugins/Plugin_Wiimote/Src/Config.cpp
fgfemperor 7359b3b2a6 Now Dolphin officially supports multiple REAL WiiMotes!
Only downside: You can't change between Real and Emulated WiiMotes while the game is running anymore... This is due to the way the Real WiiMotes are assigned to the slots...

I've tested it with 2 real WiiMotes, but I can't see why it wouldn't work with 4!
Also, you can assign Real or Emulated WiiMotes to any one of the four slots that it will be respected!

Happy New Year everybody!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:38:24 +00:00

431 lines
13 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <iostream>
#include "Common.h"
#include "IniFile.h"
#include "StringUtil.h"
#include "wiimote_hid.h"
#include "Config.h"
#include "EmuDefinitions.h" // for PadMapping
#include "main.h"
// Configuration file control names
// Do not change the order unless you change the related arrays
// Directionals are ordered as L, R, U, D
static const char* wmControlNames[] =
{
"WmA",
"WmB",
"Wm1",
"Wm2",
"WmP",
"WmM",
"WmH",
"WmL",
"WmR",
"WmU",
"WmD",
"WmRollL",
"WmRollR",
"WmPitchU",
"WmPitchD",
"WmShake",
"NcZ",
"NcC",
"NcL",
"NcR",
"NcU",
"NcD",
"NcRollL",
"NcRollR",
"NcPitchU",
"NcPitchD",
"NcShake",
"CcA",
"CcB",
"CcX",
"CcY",
"CcP",
"CcM",
"CcH",
"CcTl",
"CcTr",
"CcZl",
"CcZr",
"CcDl",
"CcDr",
"CcDu",
"CcDd",
"CcLl",
"CcLr",
"CcLu",
"CcLd",
"CcRl",
"CcRr",
"CcRu",
"CcRd",
"GH3Green",
"GH3Red",
"GH3Yellow",
"GH3Blue",
"GH3Orange",
"GH3Plus",
"GH3Minus",
"GH3Whammy",
"GH3Al",
"GH3Ar",
"GH3Au",
"GH3Ad",
"GH3StrumUp",
"GH3StrumDown",
};
static int wmDefaultControls[] =
{
// Wiimote
#ifdef _WIN32
'Z',
'X',
'C',
'V',
VK_OEM_PLUS,
VK_OEM_MINUS,
VK_BACK,
VK_LEFT,
VK_RIGHT,
VK_UP,
VK_DOWN,
'N',
'M',
VK_OEM_COMMA,
VK_OEM_PERIOD,
VK_OEM_2, // /
#elif defined(HAVE_X11) && HAVE_X11
'Z',
'X',
'C',
'V',
XK_equal,
XK_minus,
XK_BackSpace,
XK_Left,
XK_Right,
XK_Up,
XK_Down,
'N',
'M',
XK_comma,
XK_period,
XK_slash,
#else
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
#endif
// Nunchuck
#ifdef _WIN32
VK_NUMPAD0,
VK_DECIMAL,
VK_NUMPAD4,
VK_NUMPAD6,
VK_NUMPAD8,
VK_NUMPAD5,
VK_NUMPAD7,
VK_NUMPAD9,
VK_NUMPAD1,
VK_NUMPAD3,
VK_NUMPAD2,
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_0,
XK_KP_Decimal,
XK_KP_4,
XK_KP_6,
XK_KP_8,
XK_KP_5,
XK_KP_7,
XK_KP_9,
XK_KP_1,
XK_KP_3,
XK_KP_2,
#else
0,0,0,0,0,0,0,0,0,0,0,
#endif
// Classic Controller
// A, B, X, Y
#ifdef _WIN32
VK_OEM_4, // [
VK_OEM_6, // ]
VK_OEM_1, // ;
VK_OEM_7, // '
#elif defined(HAVE_X11) && HAVE_X11
XK_bracketleft,
XK_bracketright,
XK_semicolon,
XK_quoteright,
#else
0,0,0,0,
#endif
// +, -, Home
'H',
'F',
'G',
// Triggers, Zs
'E',
'Y',
'R',
'T',
// Digital pad
#ifdef _WIN32
VK_NUMPAD4,
VK_NUMPAD6,
VK_NUMPAD8,
VK_NUMPAD5,
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_4,
XK_KP_6,
XK_KP_8,
XK_KP_5,
#else
0,0,0,0,
#endif
// Left analog
'A',
'D',
'W',
'S',
// Right analog
'J',
'L',
'I',
'K',
// Guttar Hero
'A',
'S',
'D',
'F',
'G',
'L',
'J',
'H',
#ifdef _WIN32
VK_NUMPAD4,
VK_NUMPAD6,
VK_NUMPAD8,
VK_NUMPAD5,
#elif defined(HAVE_X11) && HAVE_X11
XK_KP_4,
XK_KP_6,
XK_KP_8,
XK_KP_5,
#else
0,0,0,0,
#endif
'I',
'K',
};
Config g_Config;
Config::Config()
{
// Set all default values to zero
memset(this, 0, sizeof(Config));
}
void Config::Load()
{
std::string temp;
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
// Real Wiimote
iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
iniFile.Get("Real", "AccNunNeutralX", &iAccNunNeutralX, 0);
iniFile.Get("Real", "AccNunNeutralY", &iAccNunNeutralY, 0);
iniFile.Get("Real", "AccNunNeutralZ", &iAccNunNeutralZ, 0);
g_Config.bNumberEmuWiimotes = g_Config.bNumberRealWiimotes = 0;
for (int i = 0; i < MAX_WIIMOTES; i++)
{
// Slot specific settings
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
// General
iniFile.Get(SectionName, "Source", &WiiMoteEmu::WiiMapping[i].Source, (i) ? 0 : 1);
if(WiiMoteEmu::WiiMapping[i].Source == 1)
g_Config.bNumberEmuWiimotes++;
else if((WiiMoteEmu::WiiMapping[i].Source == 2) || (WiiMoteEmu::WiiMapping[i].Source == -1))
g_Config.bNumberRealWiimotes++;
iniFile.Get(SectionName, "Sideways", &WiiMoteEmu::WiiMapping[i].bSideways, false);
iniFile.Get(SectionName, "Upright", &WiiMoteEmu::WiiMapping[i].bUpright, false);
iniFile.Get(SectionName, "ExtensionConnected", &WiiMoteEmu::WiiMapping[i].iExtensionConnected, WiiMoteEmu::EXT_NONE);
iniFile.Get(SectionName, "MotionPlusConnected", &WiiMoteEmu::WiiMapping[i].bMotionPlusConnected, false);
iniFile.Get(SectionName, "TiltInputWM", &WiiMoteEmu::WiiMapping[i].Tilt.InputWM, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "TiltInputNC", &WiiMoteEmu::WiiMapping[i].Tilt.InputNC, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "TiltRollDegree", &WiiMoteEmu::WiiMapping[i].Tilt.RollDegree, 60);
iniFile.Get(SectionName, "TiltRollSwing", &WiiMoteEmu::WiiMapping[i].Tilt.RollSwing, false);
iniFile.Get(SectionName, "TiltRollInvert", &WiiMoteEmu::WiiMapping[i].Tilt.RollInvert, false);
WiiMoteEmu::WiiMapping[i].Tilt.RollRange = (WiiMoteEmu::WiiMapping[i].Tilt.RollSwing) ? 0 : WiiMoteEmu::WiiMapping[i].Tilt.RollDegree;
iniFile.Get(SectionName, "TiltPitchDegree", &WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree, 60);
iniFile.Get(SectionName, "TiltPitchSwing", &WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing, false);
iniFile.Get(SectionName, "TiltPitchInvert", &WiiMoteEmu::WiiMapping[i].Tilt.PitchInvert, false);
WiiMoteEmu::WiiMapping[i].Tilt.PitchRange = (WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing) ? 0 : WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree;
// StickMapping
iniFile.Get(SectionName, "NCStick", &WiiMoteEmu::WiiMapping[i].Stick.NC, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "CCStickLeft", &WiiMoteEmu::WiiMapping[i].Stick.CCL, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "CCStickRight", &WiiMoteEmu::WiiMapping[i].Stick.CCR, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "CCTriggers", &WiiMoteEmu::WiiMapping[i].Stick.CCT, WiiMoteEmu::FROM_KEYBOARD);
iniFile.Get(SectionName, "GHStick", &WiiMoteEmu::WiiMapping[i].Stick.GH, WiiMoteEmu::FROM_KEYBOARD);
// ButtonMapping
for (int x = 0; x < WiiMoteEmu::LAST_CONSTANT; x++)
iniFile.Get(SectionName, wmControlNames[x], &WiiMoteEmu::WiiMapping[i].Button[x], wmDefaultControls[x]);
// This pad Id could possibly be higher than the number of pads that are connected,
// but we check later, when needed, that that is not the case
iniFile.Get(SectionName, "DeviceID", &WiiMoteEmu::WiiMapping[i].ID, 0);
iniFile.Get(SectionName, "Axis_Lx", &WiiMoteEmu::WiiMapping[i].AxisMapping.Lx, 0);
iniFile.Get(SectionName, "Axis_Ly", &WiiMoteEmu::WiiMapping[i].AxisMapping.Ly, 1);
iniFile.Get(SectionName, "Axis_Rx", &WiiMoteEmu::WiiMapping[i].AxisMapping.Rx, 2);
iniFile.Get(SectionName, "Axis_Ry", &WiiMoteEmu::WiiMapping[i].AxisMapping.Ry, 3);
iniFile.Get(SectionName, "Trigger_L", &WiiMoteEmu::WiiMapping[i].AxisMapping.Tl, 1004);
iniFile.Get(SectionName, "Trigger_R", &WiiMoteEmu::WiiMapping[i].AxisMapping.Tr, 1005);
iniFile.Get(SectionName, "DeadZoneL", &WiiMoteEmu::WiiMapping[i].DeadZoneL, 0);
iniFile.Get(SectionName, "DeadZoneR", &WiiMoteEmu::WiiMapping[i].DeadZoneR, 0);
iniFile.Get(SectionName, "Diagonal", &WiiMoteEmu::WiiMapping[i].Diagonal, "100%");
iniFile.Get(SectionName, "Circle2Square", &WiiMoteEmu::WiiMapping[i].bCircle2Square, false);
iniFile.Get(SectionName, "Rumble", &WiiMoteEmu::WiiMapping[i].Rumble, true);
iniFile.Get(SectionName, "RumbleStrength", &WiiMoteEmu::WiiMapping[i].RumbleStrength, 8); // x10
iniFile.Get(SectionName, "TriggerType", &WiiMoteEmu::WiiMapping[i].TriggerType, 0);
}
// Load the IR cursor settings if it's avaliable for the GameId, if not load the default settings
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
char TmpSection[32];
sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
iniFile.Get(TmpSection, "IRLeft", &iIRLeft, LEFT);
iniFile.Get(TmpSection, "IRTop", &iIRTop, TOP);
iniFile.Get(TmpSection, "IRWidth", &iIRWidth, RIGHT - LEFT);
iniFile.Get(TmpSection, "IRHeight", &iIRHeight, BOTTOM - TOP);
// Load a few screen settings to. If these are added to the DirectX plugin it's probably
// better to place them in the main Dolphin.ini file
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
iniFile.Get("Settings", "Crop", &bCrop, false);
//DEBUG_LOG(WIIMOTE, "Load()");
}
void Config::Save()
{
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
iniFile.Set("Real", "Connect", bConnectRealWiimote);
iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
iniFile.Set("Real", "AccNeutralZ", iAccNeutralZ);
iniFile.Set("Real", "AccNunNeutralX", iAccNunNeutralX);
iniFile.Set("Real", "AccNunNeutralY", iAccNunNeutralY);
iniFile.Set("Real", "AccNunNeutralZ", iAccNunNeutralZ);
for (int i = 0; i < MAX_WIIMOTES; i++)
{
// Slot specific settings
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Set(SectionName, "Source", WiiMoteEmu::WiiMapping[i].Source);
iniFile.Set(SectionName, "Sideways", WiiMoteEmu::WiiMapping[i].bSideways);
iniFile.Set(SectionName, "Upright", WiiMoteEmu::WiiMapping[i].bUpright);
iniFile.Set(SectionName, "ExtensionConnected", WiiMoteEmu::WiiMapping[i].iExtensionConnected);
iniFile.Set(SectionName, "MotionPlusConnected", WiiMoteEmu::WiiMapping[i].bMotionPlusConnected);
iniFile.Set(SectionName, "TiltInputWM", WiiMoteEmu::WiiMapping[i].Tilt.InputWM);
iniFile.Set(SectionName, "TiltInputNC", WiiMoteEmu::WiiMapping[i].Tilt.InputNC);
iniFile.Set(SectionName, "TiltRollDegree", WiiMoteEmu::WiiMapping[i].Tilt.RollDegree);
iniFile.Set(SectionName, "TiltRollSwing", WiiMoteEmu::WiiMapping[i].Tilt.RollSwing);
iniFile.Set(SectionName, "TiltRollInvert", WiiMoteEmu::WiiMapping[i].Tilt.RollInvert);
iniFile.Set(SectionName, "TiltPitchDegree", WiiMoteEmu::WiiMapping[i].Tilt.PitchDegree);
iniFile.Set(SectionName, "TiltPitchSwing", WiiMoteEmu::WiiMapping[i].Tilt.PitchSwing);
iniFile.Set(SectionName, "TiltPitchInvert", WiiMoteEmu::WiiMapping[i].Tilt.PitchInvert);
// StickMapping
iniFile.Set(SectionName, "NCStick", WiiMoteEmu::WiiMapping[i].Stick.NC);
iniFile.Set(SectionName, "CCStickLeft", WiiMoteEmu::WiiMapping[i].Stick.CCL);
iniFile.Set(SectionName, "CCStickRight", WiiMoteEmu::WiiMapping[i].Stick.CCR);
iniFile.Set(SectionName, "CCTriggers", WiiMoteEmu::WiiMapping[i].Stick.CCT);
iniFile.Set(SectionName, "GHStick", WiiMoteEmu::WiiMapping[i].Stick.GH);
// ButtonMapping
for (int x = 0; x < WiiMoteEmu::LAST_CONSTANT; x++)
iniFile.Set(SectionName, wmControlNames[x], WiiMoteEmu::WiiMapping[i].Button[x]);
// Save the physical device ID number
iniFile.Set(SectionName, "DeviceID", WiiMoteEmu::WiiMapping[i].ID);
iniFile.Set(SectionName, "Axis_Lx", WiiMoteEmu::WiiMapping[i].AxisMapping.Lx);
iniFile.Set(SectionName, "Axis_Ly", WiiMoteEmu::WiiMapping[i].AxisMapping.Ly);
iniFile.Set(SectionName, "Axis_Rx", WiiMoteEmu::WiiMapping[i].AxisMapping.Rx);
iniFile.Set(SectionName, "Axis_Ry", WiiMoteEmu::WiiMapping[i].AxisMapping.Ry);
iniFile.Set(SectionName, "Trigger_L", WiiMoteEmu::WiiMapping[i].AxisMapping.Tl);
iniFile.Set(SectionName, "Trigger_R", WiiMoteEmu::WiiMapping[i].AxisMapping.Tr);
iniFile.Set(SectionName, "DeadZoneL", WiiMoteEmu::WiiMapping[i].DeadZoneL);
iniFile.Set(SectionName, "DeadZoneR", WiiMoteEmu::WiiMapping[i].DeadZoneR);
iniFile.Set(SectionName, "Diagonal", WiiMoteEmu::WiiMapping[i].Diagonal);
iniFile.Set(SectionName, "Circle2Square", WiiMoteEmu::WiiMapping[i].bCircle2Square);
iniFile.Set(SectionName, "Rumble", WiiMoteEmu::WiiMapping[i].Rumble);
iniFile.Set(SectionName, "RumbleStrength", WiiMoteEmu::WiiMapping[i].RumbleStrength); // x10
iniFile.Set(SectionName, "TriggerType", WiiMoteEmu::WiiMapping[i].TriggerType);
}
iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
// Save the IR cursor settings if it's avaliable for the GameId, if not save the default settings
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
char TmpSection[32];
sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
iniFile.Set(TmpSection, "IRLeft", iIRLeft);
iniFile.Set(TmpSection, "IRTop", iIRTop);
iniFile.Set(TmpSection, "IRWidth", iIRWidth);
iniFile.Set(TmpSection, "IRHeight", iIRHeight);
iniFile.Save(FULL_CONFIG_DIR "IR Pointer.ini");
//DEBUG_LOG(WIIMOTE, "Save()");
}