dolphin/Source/Core/DolphinWX/Src/Frame.h
daco65 af918f2e43 added the wiimote config to the dolphin.ini options.
also commented out the wiimote loading. cause the plugin can't do anything yet it wont load dolphin to start the game.
I also renamed the wiimote plugin. removing the test part. yes its a test but in the end its meant to become a full wiimote plugin right?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@509 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-13 13:44:06 +00:00

101 lines
2.4 KiB
C++

#ifndef __FRAME_H_
#define __FRAME_H_
class CGameListCtrl;
class CFrame
: public wxFrame
{
public:
CFrame(wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = _T("Dolphin"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE);
void* GetRenderHandle() {return(m_Panel->GetHandle());}
private:
CGameListCtrl* m_GameListCtrl;
wxPanel* m_Panel;
enum EBitmaps
{
Toolbar_FileOpen,
Toolbar_Refresh,
Toolbar_Browse,
Toolbar_Play,
Toolbar_Play_Dis,
Toolbar_Stop,
Toolbar_Stop_Dis,
Toolbar_Pause,
Toolbar_PluginOptions,
Toolbar_PluginOptions_Dis,
Toolbar_PluginGFX,
Toolbar_PluginDSP,
Toolbar_PluginPAD,
Toolbar_FullScreen,
Toolbar_Help,
Bitmaps_Max
};
wxBitmap m_Bitmaps[Bitmaps_Max];
wxBitmap m_BitmapsMenu[Bitmaps_Max];
void InitBitmaps();
void PopulateToolbar(wxToolBar* toolBar);
void RecreateToolbar();
void CreateMenu();
// event handler
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnRefresh(wxCommandEvent& event);
void OnPluginOptions(wxCommandEvent& event);
void OnPluginGFX(wxCommandEvent& event);
void OnPluginDSP(wxCommandEvent& event);
void OnPluginPAD(wxCommandEvent& event);
void OnPluginWiiMote(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event);
void OnStop(wxCommandEvent& event);
void OnBrowse(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnToggleThrottle(wxCommandEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void OnToggleStatusbar(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnHostMessage(wxCommandEvent& event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
wxStatusBar* m_pStatusBar;
wxMenuBar* m_pMenuBar;
wxMenuItem* m_pMenuItemPlay;
wxMenuItem* m_pMenuItemStop;
wxMenuItem* m_pPluginOptions;
wxMenuItem* m_pMenuItemLoad;
wxMenuItem* m_pMenuItemSave;
wxToolBarToolBase* m_pToolPlay;
wxBusyInfo* m_pBootProcessDialog;
void UpdateGUI();
// old function that could be cool
DECLARE_EVENT_TABLE();
};
#endif // __FRAME_H_