dolphin/Source/Core/VideoCommon/Src/PixelEngine.h
Marcos Vitali 3b7a6ce336 I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
Really that happens because the fifo.CPReadWriteDistance is negative.
Example: CPReadWriteDistance: -864 CPEnd: 10092672 fifo.CPBase: 9568416
In SMG this is because  PI_FIFO_RESET is writing and after fifo.CPReadWriteDistance will be setted to 0.
To Prevent that, I've Implemented AbortFrame function in the CommmandProcessor. It should fix overflown because of that. 
Note: There is other issue (Issue 2846) where the fifo.CPReadWriteDistance is negative too but the effect is different.
I'm working to solve this.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-10 07:25:35 +00:00

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PIXELENGINE_H
#define _PIXELENGINE_H
#include "CommonTypes.h"
class PointerWrap;
// internal hardware addresses
enum
{
PE_ZCONF = 0x00, // Z Config
PE_ALPHACONF = 0x02, // Alpha Config
PE_DSTALPHACONF = 0x04, // Destination Alpha Config
PE_ALPHAMODE = 0x06, // Alpha Mode Config
PE_ALPHAREAD = 0x08, // Alpha Read
PE_CTRL_REGISTER = 0x0a, // Control
PE_TOKEN_REG = 0x0e, // Token
PE_BBOX_LEFT = 0x10, // Flip Left
PE_BBOX_RIGHT = 0x12, // Flip Right
PE_BBOX_TOP = 0x14, // Flip Top
PE_BBOX_BOTTOM = 0x16, // Flip Bottom
// These have not yet been RE:d. They are the perf counters.
PE_PERF_0L = 0x18,
PE_PERF_0H = 0x1a,
PE_PERF_1L = 0x1c,
PE_PERF_1H = 0x1e,
PE_PERF_2L = 0x20,
PE_PERF_2H = 0x22,
PE_PERF_3L = 0x24,
PE_PERF_3H = 0x26,
PE_PERF_4L = 0x28,
PE_PERF_4H = 0x2a,
PE_PERF_5L = 0x2c,
PE_PERF_5H = 0x2e,
};
namespace PixelEngine
{
void Init();
void DoState(PointerWrap &p);
// Read
void Read16(u16& _uReturnValue, const u32 _iAddress);
// Write
void Write16(const u16 _iValue, const u32 _iAddress);
void Write32(const u32 _iValue, const u32 _iAddress);
// gfx plugin support
void SetToken(const u16 _token, const int _bSetTokenAcknowledge);
void SetFinish(void);
void ResetSetFinish(void);
void ResetSetToken(void);
bool AllowIdleSkipping();
// Bounding box functionality. Paper Mario (both) are a couple of the few games that use it.
extern u16 bbox[4];
extern bool bbox_active;
} // end of namespace PixelEngine
#endif