dolphin/Source/Core/Common/Src/PluginDSP.h
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00

41 lines
1.2 KiB
C++

#ifndef _PLUGINDSP_H
#define _PLUGINDSP_H
#include "pluginspecs_dsp.h"
#include "Plugin.h"
namespace Common {
typedef void (__cdecl* TDSP_WriteMailBox)(bool _CPUMailbox, unsigned short);
typedef unsigned short (__cdecl* TDSP_ReadMailBox)(bool _CPUMailbox);
typedef unsigned short (__cdecl* TDSP_ReadControlRegister)();
typedef unsigned short (__cdecl* TDSP_WriteControlRegister)(unsigned short);
typedef void (__cdecl* TDSP_SendAIBuffer)(unsigned int address, int sample_rate);
typedef void (__cdecl* TDSP_Update)(int cycles);
typedef void (__cdecl* TDSP_StopSoundStream)();
class PluginDSP : public CPlugin
{
public:
PluginDSP(const char *_Filename);
~PluginDSP();
virtual bool IsValid() {return validDSP;};
TDSP_ReadMailBox DSP_ReadMailboxHigh;
TDSP_ReadMailBox DSP_ReadMailboxLow;
TDSP_WriteMailBox DSP_WriteMailboxHigh;
TDSP_WriteMailBox DSP_WriteMailboxLow;
TDSP_ReadControlRegister DSP_ReadControlRegister;
TDSP_WriteControlRegister DSP_WriteControlRegister;
TDSP_SendAIBuffer DSP_SendAIBuffer;
TDSP_Update DSP_Update;
TDSP_StopSoundStream DSP_StopSoundStream;
private:
bool validDSP;
};
} // namespace
#endif