dolphin/Externals/wxWidgets/include/wx/effects.h
hrydgard 775dc8a9c0 Initial megacommit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-12 17:40:22 +00:00

75 lines
2.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/effects.h
// Purpose: wxEffects class
// Draws 3D effects.
// Author: Julian Smart et al
// Modified by:
// Created: 25/4/2000
// RCS-ID: $Id: effects.h 39109 2006-05-08 11:31:03Z ABX $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_EFFECTS_H_
#define _WX_EFFECTS_H_
/*
* wxEffects: various 3D effects
*/
#include "wx/object.h"
#include "wx/colour.h"
#include "wx/gdicmn.h"
#include "wx/dc.h"
class WXDLLEXPORT wxEffects: public wxObject
{
DECLARE_CLASS(wxEffects)
public:
// Assume system colours
wxEffects() ;
// Going from lightest to darkest
wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow,
const wxColour& darkShadow) ;
// Accessors
wxColour GetHighlightColour() const { return m_highlightColour; }
wxColour GetLightShadow() const { return m_lightShadow; }
wxColour GetFaceColour() const { return m_faceColour; }
wxColour GetMediumShadow() const { return m_mediumShadow; }
wxColour GetDarkShadow() const { return m_darkShadow; }
void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
void SetFaceColour(const wxColour& c) { m_faceColour = c; }
void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
void Set(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow,
const wxColour& darkShadow)
{
SetHighlightColour(highlightColour);
SetLightShadow(lightShadow);
SetFaceColour(faceColour);
SetMediumShadow(mediumShadow);
SetDarkShadow(darkShadow);
}
// Draw a sunken edge
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
// Tile a bitmap
bool TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap);
protected:
wxColour m_highlightColour; // Usually white
wxColour m_lightShadow; // Usually light grey
wxColour m_faceColour; // Usually grey
wxColour m_mediumShadow; // Usually dark grey
wxColour m_darkShadow; // Usually black
};
#endif