dolphin/Source/Core/VideoBackends/D3D12/DX12Pipeline.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

40 lines
1.3 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <d3d12.h>
#include <memory>
#include "VideoCommon/AbstractPipeline.h"
namespace DX12
{
class DXPipeline final : public AbstractPipeline
{
public:
DXPipeline(ID3D12PipelineState* pipeline, ID3D12RootSignature* root_signature,
AbstractPipelineUsage usage, D3D12_PRIMITIVE_TOPOLOGY primitive_topology,
bool use_integer_rtv);
~DXPipeline() override;
static std::unique_ptr<DXPipeline> Create(const AbstractPipelineConfig& config,
const void* cache_data, size_t cache_data_size);
ID3D12PipelineState* GetPipeline() const { return m_pipeline; }
ID3D12RootSignature* GetRootSignature() const { return m_root_signature; }
AbstractPipelineUsage GetUsage() const { return m_usage; }
D3D12_PRIMITIVE_TOPOLOGY GetPrimitiveTopology() const { return m_primitive_topology; }
bool UseIntegerRTV() const { return m_use_integer_rtv; }
CacheData GetCacheData() const override;
private:
ID3D12PipelineState* m_pipeline;
ID3D12RootSignature* m_root_signature;
AbstractPipelineUsage m_usage;
D3D12_PRIMITIVE_TOPOLOGY m_primitive_topology;
bool m_use_integer_rtv;
};
} // namespace DX12