dolphin/Source/Core/VideoBackends/Software/DebugUtil.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

25 lines
621 B
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
namespace DebugUtil
{
void Init();
void Shutdown();
void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height);
void DumpActiveTextures();
void OnObjectBegin();
void OnObjectEnd();
void DrawObjectBuffer(s16 x, s16 y, const u8* color, int bufferBase, int subBuffer,
const char* name);
void DrawTempBuffer(const u8* color, int buffer);
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name);
} // namespace DebugUtil