dolphin/Source/Core/InputCommon/Src
John Peterson 68f39cb287 nJoy:
1. Circumvent the IDirectInputDevice2::SetDataFormat() error when opening the configuration window to.

2. Fixed the Allow out of focus input option again

3. Allow changing of the mapped pads while a game is running

4. Prevented crashes or problems from any combination of having the configuration window open when a game is started or stopped

5. Fixed a crash that would occur after nJoy was started with a connected pad, then stopped, and all pads disconnected, then started again

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-11 10:30:02 +00:00
..
Configuration.cpp Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting. 2009-02-10 17:25:08 +00:00
Event.hpp update to sfml 1.4. also testsuite doesn't need debug and release configs, that was an accident 2009-01-21 05:46:07 +00:00
EventHandler.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
EventHandler.h some code fix 2009-01-05 17:46:36 +00:00
InputCommon.cpp is properties the right way? 2009-01-06 08:30:31 +00:00
InputCommon.h almost made the event handler into singleton having access problems 2009-01-05 13:39:54 +00:00
SConscript InputCommon and nJoy: More build settings 2009-02-08 14:55:51 +00:00
SDL.cpp nJoy: 2009-02-11 10:30:02 +00:00
SDL.h nJoy: 2009-02-11 10:30:02 +00:00
XInput.cpp InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin 2009-02-08 14:34:23 +00:00
XInput.h InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin 2009-02-08 14:34:23 +00:00