dolphin/Source/Core/VideoCommon
sl1nk3.s 7a4c203f69 Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
Properly pause the core when saving/loading savestates, previously we used PowerPC::Pause() and Start() which only update the state but doesn't properly set m_StepEvent and caused random hangs.
Fixed hang when creating a savestate while the game was paused or in Frame Advance mode, now the thing works (just remember to press play duh).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6992 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 21:20:33 +00:00
..
Src Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue. 2011-01-30 21:20:33 +00:00
CMakeLists.txt Missed a few files in previous. 2011-01-27 21:59:59 +00:00
OpenCL.rules Meta: 2010-06-02 18:00:22 +00:00
VideoCommon.vcproj Clean out the long since bit-rotted video profiling code. 2011-01-27 21:57:36 +00:00
VideoCommon.vcxproj Missed a few files in previous. 2011-01-27 21:59:59 +00:00